Create An Animation - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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Create an animation

The second scene of your movie will contain a simple animation of a sunset. The sun will set
behind a mountain range, and a cloud will move across the sky. You'll make three of the cast
members for this scene, arrange their sprites in the Score, and create the animation of the sun.
This scene will also include a new button that returns users to the first scene.
Place the mountain bitmap on the Stage
A bitmap, also known as a raster image, is comprised of colored pixels arranged to form a graphic.
The fourth cast member in the cast is a bitmap of a brown-colored mountain range. This is the
mountain range that the sun will set behind in your animated scene. Because the animated scene
will start in frame 15, you'll place a sprite of the mountain range on the Stage in frame 15.
Open the Stage if it is not already open by selecting Window > Stage.
1
Open the Score if necessary, and click frame 15 in the frame number bar above channel 1.
2
The playhead moves to frame 15. Because there are no sprites in frame 15, the Stage
appears empty.
Drag the mountain cast member from slot 4 of the Cast window to the bottom of the Stage
3
window. Place the sprite so it fills the Stage from left to right and is aligned with the bottom of
the Stage. The left and right edges of the mountain range will extend beyond the Stage.
Because you placed the playhead in frame 15 of the Score, the Mountain sprite appears in
frame 15 of the Score. The end of the new sprite is in frame 24.
With the Mountain sprite on the Stage selected, select Background Transparent from the Ink
4
menu on the Property inspector's Sprite tab, and save your movie.
66
Chapter 2

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