From 2D To 3D - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

Table of Contents

Advertisement

From 2D to 3D

Because Director MX is an evolutionary development, most of what you know about
Director still holds true. The following are the main components common to Director MX and
earlier versions:
The Stage is the authoring area in which the Director movie is assembled.
The Score displays the arrangement of channels that organize, display, and control the movie
over time.
Because 3D is primarily Lingo-controlled, it involves much less direct manipulation of the
Score than other Director features.
The Cast window is where all cast members, including the 3D cast members, are stored.
Cast members are the media in your movies, such as sounds, text, graphics, and 3D scenes.
Sprites are instances of cast members that appear on the Stage with individual properties and
attributes.
A sprite of a 3D cast member displays a particular camera's view into the 3D world. The 3D
cast member contains models, which are individual objects inside the 3D cast member. For
more information about models, see "The 3D world" on page 452. Also see "About the 3D
cast member" on page 455 and Chapter 19, "Working with Models and Model Resources,"
on page 473.
The Property inspector is a tabbed panel that lets you view and control properties of multiple
objects in your movie.
The Property inspector has been modified to include a 3D Model tab. See "Using the Property
inspector for 3D" on page 448.
444
Chapter 17

Advertisement

Table of Contents
loading

This manual is also suitable for:

Director mx

Table of Contents