You change the ink for a sprite in the Property inspector or with Lingo.
Sprite with Copy ink
To achieve the fastest animation rendering on the screen, use Copy ink; other ink types might
have a slight effect on performance.
To change a sprite's ink with the Property inspector:
Select the sprite.
1
Select the desired type of ink from the Ink pop-up menu on the Sprite tab in the
2
Property inspector.
To change a sprite's ink with Lingo:
•
Set the sprite's
Note: If Background Transparent and Matte inks don't seem to work, the background of the image might not
be true white. Also, if the edges of the image have been blended or are fuzzy, applying these inks might create
a halo effect. Use the Paint window or an image-editing program to change the background to true white
and harden the edges. You can also re-create the image with an alpha channel (transparency) and reimport
the image.
Using Mask ink to create transparency effects
To reveal or tint certain parts of a sprite, you use Mask ink. Mask ink lets you define a mask cast
member, which controls the degree of transparency for parts of a sprite.
The original cast member, its mask, and the sprite with Mask ink applied.
Black areas of a mask cast member make the sprite completely opaque in those areas, and white
areas make it completely transparent (invisible). Colors between black and white are more or less
transparent; darker colors are more opaque.
Sprite with Matte ink
sprite property. See
ink
in the Lingo Dictionary.
ink
Sprites
181
Need help?
Do you have a question about the DIRECTOR MX-USING DIRECTOR MX and is the answer not in the manual?
Questions and answers