Mib Overview - 3Com Baseline 2928 PWR Plus User Manual

Baseline switch 2900 family
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InformRequest; it supports more data types such as Counter64; and it provides various error codes,
thus being able to distinguish errors in more detail.
SNMPv3 offers an authentication that is implemented with a User-Based Security Model (USM).
You can set the authentication and privacy functions. The former is used to authenticate the validity
of the sending end of the authentication packets, preventing access of illegal users; the latter is
used to encrypt packets between the NMS and agents, preventing the packets from being
intercepted. USM ensures a more secure communication between SNMP NMS and SNMP agent
by authentication with privacy.
Successful interaction between NMS and agents requires consistency of SNMP versions configured on
them. You can configure multiple SNMP versions for an agent to interact with different NMSs.

MIB Overview

MIB
Any managed resource can be identified as an object, which is known as the managed object.
Management Information Base (MIB) is a collection of all the managed objects. It defines the hierarchy
of the objects and a set of characteristics associated with the managed objects, such as the object
identifier (OID), access right and data type. Each agent has its own MIB. NMS can read or write the
managed objects in the MIB.
and MIB is shown in
Figure 1-1 Relationship between NMS, agent and MIB
Subtree OID
MIB stores data using a tree structure. A node of the tree is a managed object and can be uniquely
identified by a path starting from the root node. As illustrated in
uniquely identified by a string of numbers {1.2.1.1.5}. This string of numbers is the OID of the managed
object A.
A subtree can be identified by the OID of the root node of the subtree. For example, the OID of the
subtree with the root node being B is the OID of node B –– {1.2.1.1}.
Figure 1-2 MIB tree
1
1
1
B
5
A
TheFigure 1-1Figure 1-1Figure 1-1
Figure
1-1.
2
1
2
2
6
relationship between an NMS, agent
Figure
1-2, the managed object A can be
1-2

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