HP 64751 User Manual page 345

Graphical user interface
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FCODE
The function code used to define the address space being referenced. See the syntax
diagram for FCODE to see a list of the function codes available and for an
explanation of those codes.
<FILE>
This prompts you for the name of a file where you want the specified information
to be copied. If you want to specify a file name that begins with a number, you
must precede the file name with a backslash. For example: copy display to \12.10
<RETURN>
from_line_number
This specifies the trace list line number from which copying will begin.
global_symbols
This lets you copy a list of global symbols to the selected destination.
help
This allows you to copy the contents of the emulation help files to the selected
destination.
<LINE#>
Use this with from_line_number and thru_line_number to specify the starting
and ending trace list lines to be copied.
local_symbols_in
This lets you copy all the children of a given symbol to the selected destination.
See the --SYMB-- syntax page and the Symbolic Retrieval Utilities User's Guide
for information on symbol hierarchy.
memory
This command copies the contents of a memory location or series of locations to
the specified output. The memory contents are copied in the same format as
specified in the last display memory command.
Contents of memory can be displayed if program runs are not restricted to
real-time. Memory contents are listed as an asterisk (*) under the following
conditions:
1
2
Initial values are the same as those specified by the command display memory 0
blocked bytes offset_by 0. Defaults are to values specified in the previous display
memory command.
noappend
This causes any copied information to overwrite an existing file with the same
name specified by <FILE>. If this option is not selected, the default operation is to
append the copied information to the end of an existing file with the same name
that you specify.
Chapter 11: Emulator/Analyzer Interface Commands
The address refers to guarded memory.
Runs are restricted to real-time, the emulator is running a user program, and
the address is located in target system memory or in single-port emulation
memory.
copy
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