Lucent Technologies MERLIN LEGEND Release 5.0 System Programming Manual page 104

Communications system
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MERLIN LEGEND Communications System Release 5.0
System Programming 555-650-111
2
Programming with SPM
Using SPM
Figure 2-5.
through
simulation window. They represent the function keys to use when you select
screen options. When a screen contains several choices, press the function key
identified by the label next to your choice. (If you were programming on the
console, you would press the telephone button next to your choice.)
Below the console simulation window are 20 simulated line buttons. The 20 line
buttons can be selected using the arrow keys to position the cursor on the
appropriate button. Using
of each line and the features programmed on each line according to the letter that
appears next to the line number (see below).
On the PC screen, the letters
LEDs, respectively, that are on the console. For example, if a line, trunk, or pool is
assigned to a line button, on the console a green LED lights next to the button. On
the PC screen, the letter
line, trunk, or pool is not assigned to a line button, neither
the button on the PC screen. If a trunk is assigned to a pool, an
on the PC screen.
The labels in the column on the right side of the screen show key combinations
that correspond to buttons on the MLX-20L telephone.
function of PC keys in SPM.
SPM Display
, and
through
(the Inspect feature), you can determine the status
and
R
(for green) displays next to the button. Similarly, if a
G
display on either side of the console
represent the ON state of the red and green
G
Table 2-2
Issue 1
June 1997
Page 2-20
nor
display next to
G
R
(for red) displays
R
describes the

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