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DIRECTOR MX 2004
MACROMEDIA DIRECTOR MX 2004 Manuals
Manuals and User Guides for MACROMEDIA DIRECTOR MX 2004. We have
3
MACROMEDIA DIRECTOR MX 2004 manuals available for free PDF download: Reference, Use Manual, Getting Started
MACROMEDIA DIRECTOR MX 2004 Reference (1130 pages)
Director Scripting Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 10 MB
Table of Contents
Table of Contents
3
CHAPTER 1 Introduction
5
Intended Audience
5
What's New with Director Scripting
6
What's New in this Documentation
7
Finding Information about Scripting in Director
7
CHAPTER 2: Director Scripting Essentials
9
Types of Scripts
9
Scripting Terminology
10
Scripting Syntax
12
Data Types
15
Literal Values
18
Variables
21
Operators
25
Conditional Constructs
28
Events, Messages, and Handlers
33
Linear Lists and Property Lists
38
Javascript Syntax Arrays
45
CHAPTER 3: Writing Scripts in Director
49
Choosing between Lingo and Javascript Syntax
49
Scripting in Dot Syntax Format
50
Introducing the Director Objects
51
Object Model Diagrams
53
Top Level Functions and Properties
54
Introduction to Object-Oriented Programming in Director
54
Object-Oriented Programming with Lingo
55
Object-Oriented Programming with Javascript Syntax
65
Writing Scripts in the Script Window
73
CHAPTER 4: Debugging Scripts in Director
83
Good Scripting Habits
84
Basic Debugging
84
Debugging in the Script Window
87
Debugging in the Message Window
87
Debugging in the Object Inspector
91
Debugging in the Debugger Window
94
Debugging Projectors and Shockwave Movies
98
Advanced Debugging
99
CHAPTER 5: Director Core Objects
101
CHAPTER 6: Media Types
119
CHAPTER 7: Scripting Objects
137
CHAPTER 8: 3D Objects
141
CHAPTER 9 Constants
151
CHAPTER 10: Events and Messages
159
CHAPTER 11: Keywords
203
CHAPTER 12 Methods
227
CHAPTER 13: Operators
595
CHAPTER 14: Properties
617
Index
1103
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MACROMEDIA DIRECTOR MX 2004 Use Manual (500 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 6 MB
Table of Contents
Table of Contents
3
CHAPTER 1 Introduction
11
About Director
11
What's New in Director MX 2004
12
Guide to Instructional Media
13
CHAPTER 2: Score, Stage, and Cast
17
Using the Tool Palette with the Stage
17
Setting Stage Properties
18
Using Multiple Score Windows
19
Changing Score Settings
20
Selecting and Editing Frames in the Score
21
About Cast Members
22
Creating New Casts
23
Creating Cast Members
24
Using the Cast Window
26
Naming Cast Members
31
Using Cast List View
31
Using Cast Thumbnail View
33
Moving Cast Members Within the Cast Window
35
Organizing Cast Members Within the Cast Window
35
Setting Cast Window Preferences
36
Changing Cast Properties
38
Viewing and Setting Cast Member Properties
39
Finding Cast Members
40
Importing Cast Members
42
Launching External Editors
46
Managing External Casts
47
Creating Libraries
48
Setting Cast Member Properties Using Lingo or Javascript Syntax
49
Setting Xtra Cast Member Properties
49
CHAPTER 3: Sprites
51
Creating Sprites
52
Setting Sprite General Preferences
52
Selecting Sprites
53
Naming Sprites
55
Finding Sprites
57
Creating Sprite Channel Names
57
Layering Sprites
58
Displaying and Editing Sprite Properties
59
Locking and Unlocking Sprites
63
Positioning Sprites
64
Changing the Appearance of Sprites
71
Using Sprite Inks
77
Assigning a Cast Member to a Sprite with Lingo or Javascript Syntax
80
Exchanging Cast Members
81
CHAPTER 4 Animation
83
About Tweening in Director
83
Tweening the Path of a Sprite
84
Accelerating and Decelerating Sprites
85
Tweening Other Sprite Properties
86
Suggestions and Shortcuts for Tweening
87
Changing Tweening Settings
88
Switching a Sprite's Cast Members
89
Editing Sprite Frames
89
Frame-By-Frame Animation
90
Shortcuts for Animating with Multiple Cast Members
92
Using Film Loops
94
Setting Film Loop Properties
95
Step-Recording Animation
96
Real-Time Recording Animation
96
Linking a Sequence with Paste Relative
97
Animating Sprites with Lingo or Javascript Syntax
97
CHAPTER 5 Bitmaps
99
About Importing Bitmaps
100
Using Animated Gifs
101
Using the Paint Window
102
Changing Selected Areas of a Bitmap
109
Flipping, Rotating, and Applying Effects to Bitmaps
109
Using Auto Distort
111
Changing Registration Points
112
Changing Size, Color Depth, and Color Palette for Bitmaps
113
Controlling Bitmap Images with Lingo or Javascript Syntax
114
Using Gradients
117
Using Patterns
120
Creating a Custom Tile
120
Using Paint Window Inks
121
Using Bitmap Filters
123
Using Onion Skinning
125
About the Paste as Pict Option
127
Setting Bitmap Cast Member Properties
128
Setting PICT Cast Member Properties
128
Setting Paint Window Preferences
129
Compressing Bitmaps
129
Working with Macromedia Fireworks
131
CHAPTER 6: Vector Shapes
135
Drawing Vector Shapes
135
Editing Vector Shapes
139
Defining Gradients for Vector Shapes
141
Controlling Vector Shapes with Lingo or Javascript Syntax
142
Setting Vector Shape Properties
142
Using Shapes
143
Setting Shape Cast Member Properties
144
CHAPTER 7: Color, Tempo, and Transitions
145
Controlling Color
145
Setting Palette Cast Member Properties
155
About Tempo
157
Using Transitions
160
CHAPTER 8: Text
163
Embedding Fonts in Movies
164
Creating Text Cast Members
165
Editing and Formatting Text
166
Creating a Hypertext Link
171
Working with Fields
172
Using Editable Text
172
Converting Text to a Bitmap
173
Mapping Fonts between Platforms for Field Cast Members
173
Setting Text or Field Cast Member Properties
174
Formatting Chunks of Text with Lingo or Javascript Syntax
176
Formatting Text or Field Cast Members with Lingo or Javascript Syntax
178
Controlling Scrolling Text with Lingo or Javascript Syntax
179
Checking for Specific Text with Lingo or Javascript Syntax
179
Modifying Strings with Lingo or Javascript Syntax
180
CHAPTER 9: Using Flash, Flash Components, and Other Interactive Media Types
181
Using Flash Content
181
Adding a Flash Content Cast Member
182
Editing a Flash Cast Member
184
Controlling Flash Content with Lingo or Javascript Syntax
185
Controlling Flash Content Appearance with Lingo or Javascript Syntax
185
Streaming Flash Content with Lingo or Javascript Syntax
187
Playing Back Flash Content with Lingo or Javascript Syntax
188
Using Lingo or Javascript Syntax to Set and Test Flash Variables
189
Sending Messages from Flash Content Using Geturl
190
Sending XML Data from Flash to Director
193
Using Flash Objects in Script
193
Using the Flash Local Connection Object
195
Using Flash Communication Server MX 2004
198
Using the Flash Settings Panel
200
Playback Performance Tips for Flash Content
201
Using Director Movies Within Director Movies
202
Setting Linked Director Movie Properties
203
Using Activex Controls
204
Using Flash Components
207
Button Component
210
Checkbox Component
211
Datechooser Component
212
Label Component
214
List Component
216
Numericstepper Component
218
Radiobutton Component
220
Scrollpane Component
222
Textarea Component
224
Textinput Component
225
Tree Component
227
CHAPTER 10: Sound and Synchronization
231
Importing Internal and Linked Sounds
231
Setting Sound Cast Member Properties
232
Controlling Sound in the Score
233
Looping a Sound
234
Using Sound in Windows
234
Playing Sounds with Lingo or Javascript Syntax
235
About Shockwave Audio
237
Compressing Internal Sounds with Shockwave Audio
237
Streaming Linked Shockwave Audio and MP3 Audio Files
238
Playing Shockwave Audio, Windows Media Audio, and MP3 Audio with Lingo or Javascript Syntax
239
Synchronizing Media
240
Synchronizing Sound with Lingo or Javascript Syntax
241
Accessibility
241
CHAPTER 11 Using Digital Video
243
About Digital Video Formats
244
Using the Video Windows
245
Playing Digital Video Direct-To-Stage
245
Controlling Digital Video in the Score
246
Playing Digital Video with Lingo or Javascript Syntax
247
Setting Quicktime Digital Video Cast Member Properties
248
Controlling Quicktime with Lingo or Javascript Syntax
250
Using Windows Media Files in Director
252
Using DVD Media Content in Director
254
Cropping Digital Video
257
About Using Digital Video on the Internet
258
Synchronizing Video and Animation
259
Using Realmedia Content in Director
259
Using Lingo or Javascript Syntax Sound Elements with Realmedia
272
CHAPTER 12 Behaviors
275
Attaching Behaviors
275
Changing the Order of Attached Behaviors
278
Getting Information about Behaviors
278
Creating and Modifying Behaviors
279
Writing Behaviors with Lingo or Javascript Syntax
281
Setting up a Parameters Dialog Box
282
Setting Behavior Properties with Script
282
Customizing a Behavior's Property
283
Creating an on Getpropertydescriptionlist Handler
284
Including a Description for the Behavior Inspector
285
Example of a Complete Behavior
285
Sending Messages to Behaviors Attached to Sprites
287
Using Inheritance in Behaviors
289
CHAPTER 13: Navigation and User Interaction
291
Creating Basic Navigation Controls with Behaviors
291
Adding Push Buttons, Radio Buttons, and Check Boxes
292
Jumping to Locations with Lingo or Javascript Syntax
293
Detecting Mouse Clicks with Lingo or Javascript Syntax
294
Making Sprites Editable and Draggable
295
Making Sprites Editable or Moveable with Lingo or Javascript Syntax
295
Checking Which Text Is under the Pointer with Lingo or Javascript Syntax
296
Responding to Rollovers with Lingo or Javascript Syntax
296
Finding Mouse Pointer Locations with Lingo or Javascript Syntax
297
Checking Keys with Lingo or Javascript Syntax
297
Equivalent Cross-Platform Keys
298
Identifying Keys on Different Keyboards
298
About Animated Color Cursors
298
Creating an Animated Color Cursor Cast Member
299
Using an Animated Color Cursor in a Movie
301
CHAPTER 14: 3D Basics
303
What You Need to Know
303
About 3D in Director MX 2004
304
The 3D Xtra
305
Using the Shockwave 3D Window
306
Using the Property Inspector for 3D
308
Using Rendering Methods
309
Using 3D Anti-Aliasing
310
3D Behaviors
312
3D Text
312
The 3D World
313
CHAPTER 15: The 3D Cast Member, 3D Text, and 3D Behaviors
315
About the 3D Cast Member
315
Model Resources
316
Models
318
Shaders
319
Textures
320
Motions
321
Lights
321
Cameras
322
Groups
323
Creating 3D Text
324
Modifying 3D Text
324
Script and 3D Text
325
Using 3D Behaviors
327
CHAPTER 16: Working with Models and Model Resources
335
About Models and Model Resources
335
Model Resources
336
Primitives
337
Cast Member Methods
345
Models
346
Shaders
352
Textures
360
Groups
363
Modifiers
366
Animation Modifiers
372
Motions
381
About Lights and Cameras
382
Light Properties
383
Light Methods
384
Cameras
386
CHAPTER 17: Controlling the 3D World
393
3D Lingo or Javascript Syntax Events
393
Collisions
394
Vector Math
397
Transforms
399
Rendering Functionality
403
CHAPTER 18: Movies in a Window
409
About Miaws
410
Creating or Declaring a MIAW
410
Opening and Closing a MIAW
410
Setting the Window Size and Location for a MIAW
412
Controlling the Appearance of a MIAW
413
Controlling MIAW Layering
416
MIAW Events
416
Listing the Current Miaws
417
Controlling Interaction between Miaws
417
CHAPTER 19: Using the XML Parser Xtra
419
About XML
419
Using XML Parser Objects
420
Using XML Document Nodes
422
Accessing Attributes
424
Parser Objects and XML Nodes
424
Treating White Space
425
XML and Character Sets
425
CHAPTER 20: Making Director Movies Accessible
427
About Government Requirements
427
Making Director Movies Accessible
427
Using the Accessibility Behavior Library
428
Accessibility Scripting with Lingo or Javascript Syntax
434
Deploying Accessible Movies
435
CHAPTER 21 Managing Memory
437
How Director Unloads Items from Memory
437
Loading and Unloading Individual Cast Members
439
Preloading Digital Video
439
CHAPTER 22: Managing and Testing Director Projects
441
Managing Director Projects
441
About Testing Movies to Avoid Problems
443
Printing Movies
444
Resources
445
CHAPTER 23: Packaging Movies for Distribution
447
About Distributing Movies
447
Shockwave Browser Compatibility
448
Previewing a Movie in a Browser
448
About Xtra Extensions
449
Managing Xtra Extensions for Distributed Movies
450
About Distribution Formats
451
Creating Shockwave Content
452
Using Default Publish Settings
452
Changing Publish Settings
453
Using Dswmedia Folders and the Support Folder to Publish Shockwave Content
459
Using Linked Media When Testing Shockwave Content
459
Converting Movies Created in Previous Versions of Director
459
About Projectors
460
Creating Projectors
460
About Cross-Platform Projectors
463
Processing Movies with Update Movies
464
Exporting Digital Video and Frame-By-Frame Bitmaps
465
Setting Quicktime Export Options
466
About Organizing Movie Files
468
CHAPTER 24: Using Shockwave Player
469
About Streaming Movies
469
About Network Operations
470
Setting Movie Playback Options
471
Setting Shockwave Playback Options
471
About Creating Multiuser Applications
472
About Streaming with the Score and Behaviors
473
Checking Whether Media Elements Are Loaded with Lingo or Javascript Syntax
474
Downloading Files from the Internet with Lingo or Javascript Syntax
474
Retrieving Network Operation Results with Lingo or Javascript Syntax
476
Using Lingo or Javascript Syntax in Different Internet Environments
477
Testing Your Movie
479
About Downloading Speed
480
Index
481
MACROMEDIA DIRECTOR MX 2004 Getting Started (84 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 1 MB
Table of Contents
Table of Contents
3
CHAPTER 1 Introduction
7
About Director
7
What's New in Director MX 2004
8
Guide to Instructional Media
9
Getting Online Help
9
Sources of Information
10
Document Conventions
11
CHAPTER 2: Installing and Configuring Director
13
System Requirements
13
Installing Director
14
Installing Xtra Extensions
14
Connecting to the Internet
15
CHAPTER 3: Getting to Know the Workspace
17
Understanding the Director Metaphor
17
Navigating the Director Workspace
18
Getting to Know the Default Workspace
19
Manipulating the Default Workspace
19
Getting to Know Window Types
20
Using the Stage
20
Moving Around on the Stage
20
Increasing or Decreasing Your View of the Stage
21
Using the Offstage Canvas
21
Using the Score
22
Navigating the Score
22
Showing and Hiding the Effects Channels
23
Setting the Number of Sprite Channels
24
Turning Channels on and off
24
Changing Your View of the Score
24
Using the Control Panel
25
Displaying the Control Panel
25
Controlling Movie Playback
25
Navigating Frames in a Movie
26
Using the Cast Window
26
Using the Property Inspector
27
Controlling Your View of the Property Inspector
27
Setting Cast Member and Sprite Properties
28
Setting Movie Properties
29
Using the Script Window
30
Using the Message Window
32
Customizing Your Workspace
32
Customizing Panel Groups
33
Docking Panel Groups
35
Saving Panel Sets
36
Opening, Closing, and Collapsing Panel Groups
36
Working with Xtra Extensions
37
Adding Media
38
Adding Script
38
Adding Transitions
39
Distributing Xtra Extensions
39
CHAPTER 4: Building Your First Basic Movie
41
What You will Learn
41
Preparing to Build the Movie Scenes
41
View the Completed Movie
42
Open the Movie
42
Set up the Movie
42
View Your Cast Members
44
Building the First Scene with Text and an Image
45
Edit a Text Cast Member
45
Add Sprites to the Stage
46
Add Sprites to the Score
48
Add an Existing Button to the Stage
48
Create a New Button Cast Member
49
Observe the Difference between Sprites and Cast Members
50
Edit Sprites in the Score Window
51
Change the Default Length of Sprites
52
Building the Second Scene with Animation
52
Place the Background Bitmap on the Stage
52
Name a Cast Member
53
Import Media into Director
53
Animate the Image to Travel up
54
Scrub the Playhead to View Your Animation
54
Animate the Image to Travel down
55
Extend the Background Across Additional Frames
55
Change the Tempo of an Animation
56
Change the Span of an Animation
57
Add an Existing Navigation Button to the Score
58
Add a New Navigation Button to the Score
58
Arrange Sprites in the Score
58
Building the Third Scene with Sound and Video
59
Import a Digital Video Cast Member
59
Play the Digital Video
60
Create a Quicktime Sprite
61
Specify Direct-To-Stage Playback for a Quicktime Cast Member
62
Add Custom Buttons
62
Import a Sound
64
Add a Sound to the Score
64
Add Navigation Buttons
65
Writing Scripts to Control the Movie
66
Looping the Playhead with Lingo
66
Write a Handler
67
Reuse the Handler
68
Add a Marker to the Score
68
Create Navigation in Lingo Using Marker Names
69
Add Lingo to Navigation Buttons
70
Test Your Script
70
Add Markers to Two Additional Scenes
71
Write Script that Refers to Scenes
71
Add Scripts to the Animation Scene
71
Add One more Script to the Sound and Video Scene
72
Controlling Digital Video with Script
72
Rewind the Quicktime Sprite
73
Add a Script that Plays the Quicktime Sprite
74
Add a Script that Pauses the Quicktime Sprite
74
Control Sound with Script
74
Modify the Script for the Pause Button
75
Modify the Script for the Rewind Button
76
Add Sounds to Buttons
76
Publishing Your Movie
77
Use a Quicktime Xtra Extension
77
Get Linked Media Ready to Play on Your Local Computer
77
Change Publish Settings and Publish Your Movie
78
Summarizing What You Learned
79
Index
81
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