Switching A Sprite's Cast Members; Editing Sprite Frames - MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual

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Switching a sprite's cast members

To show different content while maintaining all other sprite properties, you exchange the cast
member assigned to a sprite. This technique is useful when you have tweened a sprite and you
decide to use a different cast member. When you exchange the cast member, the tweening path
stays the same.
To exchange cast members in the Score:
To change a cast member in every frame, select an entire sprite. To change a cast member only
1
in certain frames, select part of a sprite.
To select part of a sprite, press Alt and click the first frame that you want to select. Then press
Control+Alt (Windows) or Option+Alt (Macintosh) and click each additional frame that you
want to select.
Open the Cast window and select the cast member you want to use next in the animation.
2
Do one of the following:
3
Select Edit > Exchange Cast Members.
Click the Exchange Cast Members button on the Director toolbar (Window > Toolbar).
If you selected an entire sprite, Director replaces the cast member for the entire sprite.
Before cast members are exchanged, the sprite moves like this.
After cast members are exchanged, the sprite still moves in the same way, but it displays a different
cast member.
You can also use Lingo or JavaScript syntax to switch the cast member assigned to a sprite. For
more information, see
on page
80.

Editing sprite frames

To change how a sprite is selected and how keyframes are created, you use the Edit Sprite Frames
option. Use this option with sprites that have animation that you need to adjust frequently; it is
especially useful for cell animation in which each frame contains a different cast member in a
different position.
Ordinarily, clicking a sprite on the Stage or in the Score selects the entire sprite.
"Assigning a cast member to a sprite with Lingo or JavaScript syntax"
Editing sprite frames
89

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