Animation is the appearance of an image changing over time. The most common types of
animation in Macromedia Director MX 2004 involve moving a sprite on the Stage (tweening
animation) and using a series of cast members in the same sprite (frame-by-frame animation).
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Tweening is a traditional animation term that describes the process in which a lead animator
draws the animation frames where major changes take place, called keyframes. Assistants draw
the frames in between. Tweening in Director lets you define properties for a sprite in frames
called keyframes, and Director changes the properties in the frames in between. Tweening is
very efficient for adding animation to movies for websites, since no additional data needs to
download when a single cast member changes.
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Frame-by-frame animation involves manually creating every frame in an animation, whether
that involves switching cast members for a sprite or manually changing settings for sprites
on the Stage.
Other forms of animation include making a sprite change size, rotate, change colors, or fade
in and out.
About tweening in Director
To use tweening in Director, you define properties for a sprite in frames called keyframes and let
Director change the properties in the frames in between. Tweening is very efficient for adding
animation to movies for websites, since no additional data needs to download when a single cast
member changes.
To specify tweening properties for a sprite, you use the Sprite Tweening dialog box.
CHAPTER 4
Animation
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