SCAN OPERATOR FX
7. With the Faders you can still adjust DMX values while the effect editor is
activated. Pan and Tilt of values function thereby as center of the selected
effect.
8. If necessary you press the PAGE key, in order to be able to change the further
8 DMX of channels (9-16).
9. Repeat the steps 3 to 8, in order to provide effects for further lamps.
10. You can delete an effect for the selected Fixtures at any time, by operating the
"FX CLEAR" key.
11. As soon as you finish the providing of the effects, leave the effect editor again
by pressing the "FX editor" key. You can now, as usual, store the DMX
expenditure into a scene.
12. If you finished the storing of the scenes, then you leave the PROGRAM mode
again pressing the PROGRAM key for 3 seconds.
3.11.5 Deleting an Effect
If you are in the "Program mode", then you can delete the adjusted effect of all
selected Fixtures at any time by pressing the "FX CLEAR" key. It is not necessary
to activate the effect editor.
Please, note the fact that if you want to delete the effect from an already created
scene, you have to load the scene first, then delete the effect and afterwards you
must store the scene again.
3.11.6 Showing an effect
The provided effects are a part of a scene. The effects are implemented
automatically with the scenes, into which they are stored.
3.12
Configuring Fade time function
As already described above, it is possible to define channels that are able to
"crossfade" with the time given by the Fade time fader. The controller generates
intermediate steps, which automatically slow the movement down.
It is meaningful thereby that these intermediate steps are only to be generated for
movement and possible Dimmer channels. Therefore this configuration option
offers you the possibility of defining in which channels the Fadetime has to work
and in which it does not.
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(V1.3)
GLP German Light Products
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