Using Overlay Scenes (Play Mode); Effect Generator; The Effect Sample - GLP SCAN OPERATOR FX User Manual

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SCAN OPERATOR FX
1. Activate PROGRAM mode (PROGRAM key)
2. Select bank 31 and/or the position, where the bank 31 would be. The display
will show "overlay".
3. Keep the DELETE key pressed and simultaneously press the key of the overlay
scene, which you would like to delete.
For confirmation you will receive the message "Deleted".
4. To leave PROGRAM mode, press the PROGRAM key for 3 seconds

3.10.3 Using Overlay scenes (Play mode)

In order to call up an overlay scene in Play mode, these must have been provided
before in Program mode. Now you can load one of the 6 overlay scenes, in order
to change the current program. You can only activate one overlay scene at a time.
Renewed pressing deactivates the overlay scene again.
3.11

Effect Generator

The Effect-Generator can provide movement patterns for Pan/Tilt and store it
together with normal DMX values into a scene. 12 different movement patterns
can be selected and adapted in size, speed and starting angle, whereas the
starting angle can be modified per fixture. Thereby effects can be programmed
independently for each fixture.
The expenditure of the effects is in the Setup of each fixture as a Pan and Tilt
defined channel. Thereby the produced values of an effect are added to the
Pan/Tilt values stored in the scene. The values stored in the scene form the center
of the effect.

3.11.1 The Effect sample

Altogether 12 different effect samples stand to the selection:
• "Circle CW" produces a circle in clockwise direction
• "Circle CCW" produces a circle against the clockwise direction
• "sine" produces a sinusoidal movement. Altogether 4 different sine movements
stand to the selection, which differ in their direction:
o sine up/down
o sine right/left
30
(V1.3)
GLP German Light Products

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