Sony MVS-8000X User Manual page 154

Systems, with ccp-8000 series center control panel
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1 The rest of the capacity
5 Grid display of memory capacity
a The rest of the capacity (available memory space)
This shows an available memory space in units of 128×128
pixels (a maximum of 64 units of memory space is
available).
b Texture number list
This shows the texture numbers (101 to 164) registered in
the texture package.
The list Capacity shows the file size in units of 128×128
pixels (a total maximum of 64 units of texture files can be
registered).
c Directory selection button
By pressing this button to display the popup window, you
can select a directory on the memory card.
d Texture file list
This shows the texture files stored on the memory card.
If a texture file is stored in a directory, press the directory
selection button and select the directory in the popup
window, to show a list of files.
The list Capacity shows the file size in units of 128×128
pixels.
e Grid display of memory capacity
This shows how the texture files are stored in memory (an
8×8 grid, of 64 squares, each equivalent to 128×128
pixels).
And this shows the location where the texture files are
stored in memory by bold frames. The grid for the texture
file selected in the texture number list is shown in amber.
154
Installation and Device Setup (Install/Unit Config Menu)
2 Texture number list
3 Directory selection button
4 Texture file list
8 Make Package button
7 Delete button
6 Select button
f Select button
Pressing this button assigns the texture file selected in the
texture file list to the number selected in the texture
number list.
g Delete button
Pressing this button deletes the texture file assigned to the
number in the texture number list.
h Make Package button
Pressing this button creates the texture package.
Creating a texture package
To use a user-provided texture pattern with the
spotlighting function, it is necessary to convert the texture
files to vector files for bump mapping. This operation is
referred to as "creating a texture package."
1
Insert the memory card holding the texture file into the
memory card slot.
2
In the Engineering Setup menu, select VF1 'System'
and HF6 'Install/Unit Config.'
The Install/Unit Config menu appears; the status area
shows the version information for the software
installed on the various devices.
3
Using any of the following methods, select a DME for
which the spotlighting license is valid.
• Press directly on the list in the status area.
• Press the arrow keys to scroll the reverse video
cursor.
• Turn the knob.
Notes
The MKS-7470X/7471X does not require license
registration.
4
Press [Texture Package].
The Texture Package menu appears.
Notes
If you select a device for which the spotlighting license
is not enabled, then [Texture Package] is not enabled.
5
In the texture number list, select the number for which
you want to register the texture package, by any of the
following methods.
• Press directly on the list in the status area.
• Press the arrow keys to scroll the reverse video
cursor.
• Turn the knob.

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