Editing Scenes; Editing With The Menu System - High End Systems studio spot User Manual

Automated projection and effect luminaire
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Editing Scenes

Editing allows you to create preset scenes by manipulating Studio Spot's
constructs and timing controls. There are three ways to edit scenes:
• menu system
• copying and pasting an existing scene
• capturing construct data from a DMX link
Note: if you capture DMX data, you must use the menu system to edit the
timing controls.
The editing methods are discussed in detail in the following subsections.

Editing with the Menu System

To edit (program) a scene using the menu system, complete the
following procedure:
1. Press and hold <
necessary).
2. Using the up and down arrow buttons, scroll to the P R S T field and
press <
3. Using the up and down arrow buttons, scroll to the E d I T field and
press <
4. Press <
and down arrow keys to select another scene (S N 0 2 - S N 1 6 ) and
press <
Note: during playback, the sequence will restart with scene 1 when the
fixture reaches the first unprogrammed scene.
5. Using the up and down arrow buttons, select the construct to edit and
press <
on page 3-2 for the construct order and explanations.
6. Using the up and down arrow buttons, change the construct to the
desired value. The fixture will instantly respond to any changes that
are made. Press <
Note: you can press <
the previously programmed value.
Tip: to view the fixture's output, open the shutter and increase dim to a
visible level.
7. Repeat step 6 to program additional fixture constructs.
8. Using the up and down arrow keys, scroll to T I M E and press
<
ENTER
4-2
Studio Spot User's Manual
> until the fixture unlocks the menu system (if
MENU
>.
ENTER
>. S N 0 1 (scene 1) will appear on the display.
ENTER
> to begin with editing scene 1. Optionally, use the up
ENTER
>. The first construct will appear on the display.
ENTER
> to view and edit its value. Refer to "Menu Navigation"
ENTER
> to store the construct's value.
ENTER
> to back out of the current field and return to
MENU
>.

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