Macro Timeline; Creating And Editing A Macro Timeline - Sony MVS-8000X User Manual

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Macro Timeline

By recording macro recall and execute action on a
timeline, in the same way as for key frames in an effect,
you can automatically execute them in a sequence. This
timeline is called a "macro timeline," and one macro
timeline can have up to 99 macros being executed
simultaneously in parallel.
There are 99 registers in the Macro region that can be
recorded on the macro timeline, numbered 1 to 99. These
registers are distinct from the registers where individual
macros are stored.
Notes
If you use a macro timeline to superimpose more than one
macro, the macros may not be executed according to the
timing information registered in the timeline.
Available key frame functions
The following lists the key frame functions that can be
used on the macro timeline.
• RECALL(1 to 99), STORE(1 to 99), RECALL UNDO,
STORE UNDO, search for empty register, AUTO
SAVE, RECALL MODE (RECALL, RECALL &
REWIND)
• EDIT ENABLE, EDIT UNDO
• CONST DUR, EFF DUR, KF DUR, DELAY, PAUSE,
INSERT BEFORE, INSERT AFTER, MODIFY,
DELETE, COPY, PASTE BEFORE, PASTE AFTER,
FROM TO, ALL
• PREV KF, NEXT KF, GOTO TC, GOTO KF, RUN,
REWIND, FF, STOP NEXT KF, NORMAL, JOG, KF
FADER
The following key frame functions cannot be used
• KF LOOP, EFFECT LOOP, REVERSE, NORMAL/
REVERSE
• PATH
Saving to a register
Set the recall and execute actions for the macros to be
registered in the timeline, using the Macro Timeline menu
(see page 445). The setting data can be saved in a register
as key frame data. You can manipulate this data by
recalling the register in which it is saved, and using the key
frame control block.
Notes
An action set for a key frame is only executed when the
key frame effect is executed in the forward direction. It is
important to remember that the action is not executed in
the reverse direction when executing simultaneously with
switcher and DME key frame effects.
Forcibly ending a macro timeline
• If the timeline has completed but a macro is still
executing, press the [REWIND] or [RUN] button in the
key frame control block to forcibly end the macro
timeline.
• In a macro timeline, since a take operation is not
possible, if a macro included in the timeline has a pause
event with a pause time of zero, the remainder of the
timeline after the pause is ignored, and the macro
timeline ends at that point.
Register editing functions
You can use the following editing functions on a register
in which a macro timeline is stored.
• Copy
• Move
• Swap
• Merge
• Lock
• Name
• Delete
File-related functions
You can save and recall a created macro timeline as effect
data, in the File menu.
Timeline operations are carried out on a macro timeline in
the same way as for normal effects.
For details of timeline operations, see "Keyframe Effects"
(page 379).
Notes
When using a macro timeline, note the following.
• To use a macro timeline, the Macro region must be
assigned to a region selection button in the numeric
keypad control block.
For details of region assignment operations, see
"Assigning a Region to a Region Selection Button in the
Numeric Keypad Control Block" (page 491).
• On a macro timeline, only macro recall and execution
actions are stored. The data for a macro to be recalled on
the macro timeline is not held on the timeline. It is
necessary to create the macro data first.
• A macro timeline can be saved and recalled on the
master timeline or a shotbox register, but cannot be
saved as a snapshot.
Creating and Editing a Macro
Timeline
This section describes how to set actions, and add
keyframe points. Note that path settings are not needed on
the macro timeline.
449
Macro Timeline

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