Leviton 600 User Manual
Leviton 600 User Manual

Leviton 600 User Manual

Light control console
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___________________________
LIGHTING CONTROL DIVISION

User Guide

Lighting Control Console
Innovator
Innovator
Innovator
Innovator
LIT-31494-00
Software Release 1.30
Document Release 1.30.03.07.r1

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Summary of Contents for Leviton 600

  • Page 1: User Guide

    ___________________________ LIGHTING CONTROL DIVISION User Guide Lighting Control Console Innovator Innovator Innovator Innovator LIT-31494-00 Software Release 1.30 Document Release 1.30.03.07.r1...
  • Page 2 Tualatin, Oregon. This Warranty is void on any product that has been improperly installed, overloaded, short circuited, abused, or altered in any manner. Neither the seller nor Leviton shall be liable for any injury, loss or damage, direct or consequential arising out of the use of or inability to use the equipment.
  • Page 3: Table Of Contents

    User Guide Table of Chapters Chapter 1 Introduction... 1 Chapter 2 Displays... 15 Chapter 3 Setting Channel Levels... 27 Chapter 4 Submasters ... 41 Chapter 5 Cues ... 55 Chapter 6 Groups... 97 Chapter 7 Effects ... 113 Chapter 8 Macros... 123 Chapter 9 Patching ...
  • Page 4 Table of Chapters Page II Rev. 1.30.03.07.r1...
  • Page 5 Blackout Key ... 10 Playback Faders... 11 Device Encoder Wheels ... 11 Arrow Keys... 11 Leviton Logo Key / Shift Key (a.k.a. "Meatball") ... 11 Command Line History ... 13 Record Disk / Load Disk ... 13 Selecting Displays ... 17 Navigating Displays...
  • Page 6 Command Line Syntax... 32 Channel Level Colors ... 33 Captured Channels... 34 Active Channels ... 35 Two Scene Mode (All models except 600) ... 36 Single Scene Mode... 37 "Match and Take Control" difference between Single Scene and Two Scene ... 38 Changing Submaster Pages ...
  • Page 7 User Guide Assigning Effects to Submasters ... 48 Assigning Groups to Submasters... 48 Assigning Macros to Submasters... 48 Preview Mode and Submasters ... 49 Chapter 5 Cues ... 55 Recording Cues ... 56 Recording Cues in the Stage Display ... 59 Recording Cues in the Preview Display ...
  • Page 8 Table of Contents Playing Back Timed Cues ... 84 Using the Real Time Event Clock to Playback Cues... 86 Using Macros to Execute Cues ... 88 Cue Record Modes... 89 Chapter 6 Groups ... 97 Groups and Automated Devices ... 98 Recording Groups Live ...
  • Page 9 User Guide Chapter 7 Effects ... 113 Effect Sub-Display ... 114 Effect Attributes ... 116 Creating and Editing Effects ... 118 Adding Steps... 120 Inserting Steps... 120 Deleting Steps... 120 Testing an Effect ... 120 Clearing Effects ... 121 Assigning Effects to Cues ... 122 Assigning Effects to Submasters ...
  • Page 10 Table of Contents Patching Automated Devices ... 141 Dimmer Check ... 142 Profiles ... 143 Chapter 10 Automated Devices ... 147 Understanding Your Automated Devices... 148 Assigning Devices... 149 Using Automated Devices... 154 Device Definition Language ... 167 Chapter 11 Memory Functions... 175 Console Memory (RAM) ...
  • Page 11 User Guide Channel Bump/Toggle Buttons ... 187 Allocating Memory ... 188 Setting Worklight level ... 191 Selecting Dimmer Protocol ... 191 Selecting Printer type... 192 Setting MIDI Configuration Information ... 193 ColorNet Configuration (Innovator Only) ... 194 Network Remote (Innovator Only) ... 194 Setting Two Scene / Single Scene Mode ...
  • Page 12 Table of Contents Appendix A Installation ... 217 Setting up your Console ... 218 Installing a Keyboard ... 224 Installing a Printer ... 224 Secondary Video Option... 225 Appendix B Specifications ... 229 Appendix C Maintenance ... 233 Appendix D Resident Devices ... 237 Index ...
  • Page 13: Chapter 1 Introduction

    • Grand-Master Fader • Blackout Key • Playback Faders • Device Encoder Wheels • Arrow Keys • Leviton Logo Key / Shift Key (a.k.a. "Meatball") • Command Line • Command Line History • Console Memory • Contacting Technical Support Rev. 1.30.03.07.r1...
  • Page 14: About The Console

    Chapter 1 Introduction About the Console The Leviton lighting control consoles have been designed to be both simple and intuitive to operate, yet sophisticated and powerful in their programming. With a wide variety of manual and programmed controls, running lights can be as basic or as comprehensive as your needs require.
  • Page 15: Setting Up The Console

    User Guide Setting up the Console If this is the first time setting up the console or you need help getting up and running, please see Settings for more information. Using this Guide This guide is designed for both the first time user and the advanced professional user.
  • Page 16: Terminology Definitions

    Chapter 1 Introduction Terminology Definitions Show: Shows are composed of cues, submasters, groups, effects, macros, devices, the soft patch assignment and the system setup. A show is the largest unit of memory. Only one show is active in the console at any given time.
  • Page 17 User Guide Effect: Effects are continuous repeating patterns of lighting changes that can be assigned to cues or played back independently. The rate and pattern of an effect can be recorded and edited. A step of an effect contains up to ten elements and these elements may include individual channels, device traits, submasters, groups or cues.
  • Page 18: Console Controls

    Chapter 1 Introduction Console Controls Figure 1.0 Console 1. Channel Faders and Bump Buttons Chapter 3 2. Submaster Faders 3. Submaster Bump Buttons Chapter 4 4. Cue Playback Controls Chapter 5 5. Soft-keys / Macro Keys / Display Keys Page 7 6.
  • Page 19: Hard-Keys

    User Guide Hard-keys Hard-keys are the keys on the console that always have the same function. Hard-keys are labeled with the name of the function that the key performs, for example, [ENTER]. Figure 1.1 Soft Keys, Macro Keys, Display Keys Soft-keys Soft-keys are eight keys on the console that do not always have the same function.
  • Page 20: Data Keypad

    Chapter 1 Introduction Data Keypad The Data keypad is used to enter various commands into the console. The individual key functions are explained on the next two pages and in various details throughout the user guide. Figure 1.2 Data Keypad The [ONLY] key was a Help key on early consoles, software release 1.30 changed this to the Only key.
  • Page 21: Enter Key

    User Guide Enter Key The [ENTER] key is used to execute console commands including those entered into the command line. Pressing [ENTER] will also capture all channels above zero and place them under trackball control. Clear Key The [CLEAR] key is used to clear keystrokes entered into the command line, release all captured channels, or abort actions after receiving a warning message.
  • Page 22: Trackball

    Chapter 1 Introduction Dimmer Key The [DIMMER] key is used when patching channels to dimmers or for setting actual dimmer levels. See Clean Up Key The [CLEAN UP] key is used to assign the Clean Up attribute to a cue. See Chapter 5 Cues Trackball The trackball is used to select channels, change channel levels and control...
  • Page 23: Playback Faders

    They are used to select display or menu items and scroll or page through device traits. Leviton Logo Key / Shift Key (a.k.a. "Meatball") This multi-function key, located to the right of the LCD, has the following functions;...
  • Page 24: Command Line

    Chapter 1 Introduction Command Line Command Line Figure 1.3 Command Line The commands you enter into the console with the keypad appear on the command line. The command line is visible near the bottom of the monitor screen, just above the soft-keys (See Figure 1.3 above). A command is entered by pressing a sequence of different soft-keys and hard-keys.
  • Page 25: Command Line History

    User Guide Not all keys or commands are usable in every display. If a key is inactive in the current display, it will not appear on the command line when pressed. Command Line History After entering a command, you will notice that the command turns from white and amber text to gray text.
  • Page 26: Contacting Technical Support

    Chapter 1 Introduction Contacting Technical Support If you cannot find answers in the user guide, please contact Technical Support at www.nsicorp.com answer your questions. You may also call us during regular business hours 1-800-959-6004. Please have the following information available when you call: •...
  • Page 27: Chapter 2 Displays

    User Guide Chapter 2 Displays The control console has two means of display; video monitors and the console LCD display. The console LCD display is used to show trait information about the currently selected automated devices. It is also sometimes used to show fade and follow times of cues. The video monitors are used for all other display purposes.
  • Page 28: Common Display Features

    Chapter 2 Displays Common Display Features Many of the displays share the same features, below are descriptions of these features. Title Bar Cue Record Mode Figure 2.1 Sample Stage Display Title Bar The title bar is located across the top of the display. The title bar contains the name of the display you are currently viewing.
  • Page 29: Selecting Displays

    Additionally, in some displays, holding the Leviton Logo button while using the arrow keys will reveal additional functionality. Specific in- depth functions of the arrow keys are given in further operational chapters.
  • Page 30: Live Displays

    Chapter 2 Displays Live Displays Stage Display To access this display press the [STAGE] hard-key. The Stage display is a live view showing the current levels of all channels, including active and captured channels. The levels on the screen accurately represent in percent form those levels actually output by the console.
  • Page 31: Effect Sub-Display (Stage)

    User Guide Effect Sub-Display (Stage) From the Effect sub-display you can create, edit and test effects. It is accessed by pressing (SelEff) followed by the effect number then [ENTER]. Note that the Effect sub-display can also be accessed from the Preview display for blind operation.
  • Page 32: Preview Displays

    Chapter 2 Displays Preview Displays Preview Displays: Cue, Submaster, Group To access these displays, press the [PREVIEW] hard-key. The Cue display is the default preview display, the Group and Submaster sub-displays are accessed by pressing the (SelGrp) and (SelSub) soft- keys respectively.
  • Page 33: Cuesheet Display

    User Guide Cuesheet Display To access this display press the [CUESHEET] hard-key. The Cuesheet display is used to view the cue order and cue attributes. Blank cues may be created here. Cues can also be deleted, copied, or renumbered and attributes edited. See Chapter 5 Cues information.
  • Page 34: Configuration Displays

    Chapter 2 Displays Configuration Displays Patch Display To access this display press the [PATCH] hard-key. In the Patch display you can view the individual dimmer outputs of Ports A, B or C or all three ports combined. The Patch display shows the dimmer to channel (or device trait) assignments along with the proportional...
  • Page 35: Sub-Displays Of Setup: Print, Disk, Macro, Device Assignment, Profile, Real Time Event, Network

    User Guide Sub-Displays of Setup: Print, Disk, Macro, Device Assignment, Profile, Real Time Event, Network These sub-displays are accessed from the Setup display. References are given below to relevant chapters for display examples and operational information. Print Sub-Display This display is accessed by pressing (Print) while in the Setup display. There are many different print options available including printing out detailed lists of cues, submasters, groups, macros, effects, devices, real- time events and patching assignments.
  • Page 36 Chapter 2 Displays Profile Sub-Display A profile is a method of customizing an output curve assignment, which may be assigned any number of times to different dimmers. The Profile Editor sub-display is available under the (Profil) soft-key of the Setup Chapter 9 Patching display.
  • Page 37: The Lcd Display

    To view additional traits, the left and right arrow keys to the right of the encoder wheels are used. Pressing and holding the Leviton Logo key while using the arrow keys will page through the traits.
  • Page 38: Switching Active Monitors

    Chapter 2 Displays Switching Active Monitors When a display is inactive, the soft-keys at the bottom of the display turn gray. Also, the yellow command prompt turns gray. When a display is active, the soft-keys at the bottom of the display are green and the yellow command prompt is on.
  • Page 39: Chapter 3 Setting Channel Levels

    Cues. This chapter will show you how to set channel levels using all of the console features and includes the following sections: • How to set levels with Channel Faders (All models except Innovator 600) • Channel Bump Buttons • How to set levels with the Keypad •...
  • Page 40: How To Set Levels With Channel Faders

    Chapter 3 Setting Channel Levels How to Set Levels with Channel Faders (All models except Innovator 600) Channel levels can be set directly with the channel faders, however, you are limited to the actual number of physical channel faders on the console. For example, in the case of the 48/96, this would be 96.
  • Page 41: How To Set Levels With The Keypad

    User Guide How to Set Levels with the Keypad Channel levels can be entered through the command line by just using the keypad. When a number is entered into the command line, the console automatically assumes by default that channels are being addressed (there is no “channel”...
  • Page 42: How To Set Levels With The Trackball

    Chapter 3 Setting Channel Levels How to set levels with the Trackball The keypad and trackball can be used together to select and set channel levels. In this method, the channels are selected with the keypad (as described in the preceding section) and the levels are set with the trackball. Follow these example steps to set levels using the keypad and the trackball: Procedure: 1.
  • Page 43: Proportional Control With The Trackball

    User Guide It is also possible to select a Procedure: 1. Press [STAGE] 2. Select first channel in range with trackball 3. Press and hold the [SELECT] key while moving trackball to select range 4. Release [SELECT] key after desired range has been selected 5.
  • Page 44: Channel Lists

    Chapter 3 Setting Channel Levels Channel lists The [AND], [THRU], [MINUS] and [ONLY] keys are used to make lists of channels and other items. You are not required to enter the list in any particular order. You can generally just enter channel lists in the order in which you might be thinking of them.
  • Page 45: Display Of Channel Levels

    User Guide Display of Channel Levels Channel Level Colors Channel Levels are displayed in various colors depending on their mode and the display (see definitions below and color examples in Figure 3.3): Boxed Amber: Captured channel. Gray: Active channel; Channel fader controls the level directly. - or- Channel control was released from keypad or trackball control.
  • Page 46: Captured Channels

    Chapter 3 Setting Channel Levels Captured Channels Captured channels are channels with levels that are currently being set with either the keypad or trackball and are shown in boxed amber in the display. Captured channels are not the same as active channels, which can also be visible in the display (see You do not need to set channels to a level to capture them, they can be captured by simply listing them and pressing [ENTER].
  • Page 47: Active Channels

    User Guide All captured channels are unaffected by executed cues; pressing the [GO] button does not affect them, even if the channels have new level assignments in the new cue. Captured channels remain under active control of the trackball until control is released by pressing the [CLEAR] key.
  • Page 48: Console Operating Modes

    To set the operating mode to Two-Scene, follow below: Procedure: 1. Press [SETUP] [21] [ENTER] 2. Use the up/down arrow keys to select "Two Scene" Page 36 (All models except Innovator 600) A/B Crossfader Notes: Note that the system default is "Single Scene". Rev. 1.30.03.07.r1...
  • Page 49: Single Scene Mode

    User Guide Follow the example below to set channel levels in Scenes A and B and then crossfade between them: Procedure: 1. Press [STAGE] 2. Raise the A/B Crossfaders to their top positions; A at 100, B at 0 3. Raise Faders 1 thru 12 to 75 in Scene A 4.
  • Page 50: Match And Take Control" Difference Between Single Scene And Two Scene

    Chapter 3 Setting Channel Levels "Match and Take Control" difference between Single Scene and Two Scene The "Match and Take Control" functionality of a channel fader allows you to use a channel fader to take control of an individual channel’s level that has already been set by the keypad or a cue.
  • Page 51: Restoring Channel Levels ("Undo")

    User Guide Restoring channel levels (“Undo”) You can use the (Restor) soft-key to return channel levels to their level prior to the last level setting command. The (Restor) soft-key is available in the Stage, Preview, and Tracksheet displays. Although the previous level command may not be present in the command line history, it remains available to the restore command.
  • Page 52: Mode

    Chapter 3 Setting Channel Levels +/- Mode +/- mode can be used to modify individual channel levels within a scene so that after modification, the changes are retained. It works similar to channel check but when you move to the next channel, the change is retained instead of reverting to the previous level.
  • Page 53: Chapter 4 Submasters

    User Guide Chapter 4 Submasters Submasters are pre-recorded groups of channels at levels. Submasters can traditionally be used as building blocks when creating cues, shortcuts to groups of channels when running live, or somewhat non-traditionally be used to recall effects and as a tool when programming moving lights. There are 24 submaster faders on the control console and 8 virtual pages of submaster memory for a total of 192 possible submasters.
  • Page 54: Recording Submasters

    Chapter 4 Submasters Recording Submasters The [RECORD SUB] hard-key records the instantaneous "look" of the current Stage display by recording all channels, groups, effects, macros and devices at their current levels. This includes all levels that may be originating from level setting commands, cues, running effects or other subs.
  • Page 55: Submaster Playback

    User Guide Submaster Playback Submasters can be played back by either raising the submaster fader or pressing the submaster’s bump button. It is important to note that there are certain conditions which apply to both methods and these are explained below.
  • Page 56: Timed Submasters

    Chapter 4 Submasters Timed Submasters You can assign fade times to bump buttons which control the fade up and fade down time of the submaster. Then, when you press and hold the submaster bump button, it will fade to 100% over the time period you entered, and once the button is released, it will fade to 0% over the time period you entered.
  • Page 57: Submaster Page Changes In Playback Display

    User Guide If you record a sub with and hold the bump button (Normal mode). It runs until channels reach full recorded levels, then holds at full as long as you hold the bump button; the downfade begins when you release it. If you don’t hold the bump button for the duration of the upfade time, channels do not reach their full recorded levels.
  • Page 58: Submaster Types

    Chapter 4 Submasters Submaster Types Pile-On Submaster A pile-on submaster consists of channels recorded at proportional levels. If a pile-on submaster’s channel levels are higher than established channel levels, the submaster’s levels take precedence. If they are lower, the established levels take precedence (Highest Takes Precedence, HTP). Submaster numbers are displayed in gray in the Playback display if they are programmed as pile-on, see Figure 4.2 on next page.
  • Page 59 User Guide Changing Submaster Types The preceding example showed you how to create an inhibitive submaster, to change the submaster back to a pile-on type follow below: Procedure: 1. Press [PREVIEW] 2. Press (SelSub) [13] 3. Press (More) 2 times 4.
  • Page 60: Assigning Effects To Submasters

    Chapter 4 Submasters Assigning Effects to Submasters An effect submaster has a specific effect assigned to it. Pressing an effect submaster’s bump button or moving its slider will start the effect running. If a submaster contains a recorded effect, the submaster number appears in yellow in the submaster fader window of the Playback display, see Figure 4.2 on previous page.
  • Page 61: Preview Mode And Submasters

    User Guide Preview Mode and Submasters Sub Levels (green color) Figure 4.3 Submaster Preview Display Navigating the Submaster Preview Display To select a specific sub for viewing and editing press the (SelSub) soft-key while in the Preview display. Follow these steps to select a submaster from the Preview display: Procedure: 1.
  • Page 62: Recording Submasters In Preview

    Chapter 4 Submasters Recording Submasters in Preview Submasters can be also be created "in the blind" from the Submaster sub- display of Preview. Follow the steps below as an example: Procedure: 1. Press [PREVIEW] 2. Press (SelSub) [#] 3. Press [ENTER] 4.
  • Page 63: Naming Submasters

    In the above chart, the letters x and z are selected by pressing and holding the w and y keys respectively. A space is added by pressing and holding the v key. For uppercase letters, press and hold the Leviton Logo key while selecting letters.
  • Page 64: Copying Submasters

    Chapter 4 Submasters Copying Submasters Follow the procedure below to copy the contents of one submaster to another submaster Procedure: 1. Press [PREVIEW] 2. Press (SelSub) [#] 3. Press [ENTER] 4. Press (Copy) 5. Enter destination sub number to copy to 6.
  • Page 65: Clearing Submasters

    User Guide Clearing Submasters individual To delete an Submaster Preview display. submasters can be quickly cleared from the (Clear) menu of the Setup display. Please follow the steps below: Procedure: 1. Press [SETUP] 2. Press (More) 3. Press (Clear) 4. Enter [3] “Clear Submasters” 5.
  • Page 66 Chapter 4 Submasters Page 54 Rev. 1.30.03.07.r1...
  • Page 67: Chapter 5 Cues

    These attributes can include Fade, Delay and Follow times, Cue Links, Cue Names and assigned Groups, Effects and Macros. You can save up to 600 cues per show in the control console. There are two playback fader pairs, A/B and C/D, which allow you to playback recorded cues automatically or manually.
  • Page 68: Recording Cues

    Chapter 5 Cues Recording Cues Cues are created "Live" from the Stage or Device displays or "Blind" from the Preview, Tracksheet or Cuesheet displays. When a cue is recorded live, you see the immediate results on stage. When a cue is recorded blind, the results will not be seen until the cue is played back.
  • Page 69: Creating A Basic Cue

    User Guide Creating a Basic Cue To create a cue live from the Stage display, you first create the look by setting channel levels. Then, using the record cue functionality of the console, you enter the cue number and all required cue attributes. From this point, pressing the [ENTER] key completes the recording of the cue.
  • Page 70 Chapter 5 Cues Cue Attributes The attributes which can be recorded with a cue are as follows (procedural examples of using these attributes are given further in this chapter): For graphic examples of attribute keys see Fade Time Delay Time Follow Time Cue Link Cue Name...
  • Page 71: Recording Cues In The Stage Display

    User Guide Recording Cues in the Stage Display When recording a cue from the Stage display, the levels being set are seen live on stage. In this example you will be setting only channel levels for a cue, recording a cue with attributes such as fade, delay and follow times are shown further below.
  • Page 72 Chapter 5 Cues Recording a Cue with a Single Fade Time Follow the example steps below to record a cue with a single fade time: Procedure: 1. Press [STAGE] 2. Press [ENTER] [AT] [ENTER] [CLEAR] to clear screen (if necessary) 3.
  • Page 73: Recording A Cue Delay Time

    User Guide Recording a Cue Delay Time As explained earlier, a cue delay time is the amount of time after you press [GO] and when the fade actually begins. You can record delay times in either seconds or minutes for a maximum of 99:59 minutes. For example, to add a delay time of 2.5 seconds to a previously recorded cue: Press [CUE] [1] [DELAY] [2.5] [ENTER].
  • Page 74: Recording Cues With Follow

    Chapter 5 Cues Recording Cues with Follow As mentioned earlier in this chapter, a follow time specifies how long the console waits after the current cue starts before the next cue automatically executes. Follow times can be recorded up to 99:59 minutes. For example, to add a follow time of 2.5 seconds to a previously recorded cue: Press [CUE] [10] [FOLLOW] [2.5] [ENTER].
  • Page 75: Recording Cues With Link

    User Guide Recording Cues with Link Cues can be played back out of their numeric sequence by assigning a Link to a cue. When a cue is linked to another cue, the execution sequence continues onward in the list from that destination cue until the end of the cue list until another link is encountered in a later cue.
  • Page 76: Recording Cues In The Preview Display

    Chapter 5 Cues Recording Cues in the Preview Display Recording a cue in the Preview display allows you to create a cue without affecting the current look on stage. It is sometimes referred to as recording "in the blind". It is important to realize that the [RECORD CUE] key is not used for cues that are recorded blind;...
  • Page 77: Editing Cues

    User Guide Editing Cues If you would like to edit channels in a cue that has already been recorded, you can either play back the cue live from the Stage display or work blind in the Preview or Tracksheet displays. Editing, as in recording, while in different Cue Record Modes produces different results.
  • Page 78: Editing Cues In The Preview Display

    Chapter 5 Cues Editing Cues in the Preview Display To edit cues in Preview, just make the changes you want, all changes are recorded as you make them. For example: Assume Cue 2 is already recorded with channels 1 thru 10 at full.
  • Page 79: The Cuesheet Display

    User Guide The Cuesheet Display The Cuesheet display can be accessed by pressing the [CUESHEET] hard- key on the console. This display is used to view the order of cues and each cue’s attributes. The features of this display include the ability to edit the cue attributes, delete, copy or renumber cues and create blank cues.
  • Page 80: Editing Cue Attributes

    Chapter 5 Cues Up: assigned Up fade time Dwn: assigned Down fade time Dly: assigned Delay time Flw: assigned Follow time Lnk: assigned Link Table 5.1 Cuesheet Attributes To change the attributes of the currently selected cue, press the key on the console corresponding to the specific attribute you want to change, then enter the attribute information followed by the [ENTER] key.
  • Page 81: Naming Cues

    In the above chart, the letters x and z are selected by pressing and holding the w and y keys respectively. A space is added by pressing and holding the v key. For uppercase letters, press and hold the Leviton Logo hard-key while selecting letters.
  • Page 82: Copying Cues

    Chapter 5 Cues Copying Cues Cues can be copied to another location in the cue list. Please follow the example procedures below to learn how to copy cues. To copy cues in the Cuesheet and Tracksheet displays: Procedure: 1. Select the cue number you wish to copy 2.
  • Page 83: Clearing Cues

    User Guide Clearing Cues Cues can be individually deleted from the cue list or all cues can be entirely cleared from the console. Please see the following example procedures. To delete cues while in the Cuesheet and Tracksheet displays: Procedure: 1.
  • Page 84: Inserting And Renumbering Cues

    Chapter 5 Cues Inserting and Renumbering Cues Inserting Cues A new cue can be inserted between two existing cues. For example, to insert a new cue between cues 1 and 2, just record the new cue as cue 1.5. Please see the information on numbering cues.
  • Page 85: Using Groups When Recording Cues

    User Guide Using Groups when Recording Cues Groups are frequently used combinations of channels or device traits which can be used as building blocks when recording. There are two different ways of working with groups: 1. The first way is to group to a cue, any changes that you make later in the group will be updated in the cue also.
  • Page 86: Assigning Effects To Cues

    Chapter 5 Cues Assigning Effects to Cues When an effect is assigned to a cue, the effect fades in during the up time of the cue. The effect remains running until the next [GO] command is executed, at which time the effect fades out during the down time of that cue.
  • Page 87: Assigning Macros To Cues

    User Guide Assigning Macros to Cues You can assign a recorded macro to a cue to automatically execute the macro. The specified macro will execute when the cue fade begins. This feature can be very useful for triggering timed submasters or for capturing specific channels on the trackball for overriding cue control.
  • Page 88: Multipart Cues

    Chapter 5 Cues Multipart Cues Multipart cues allow you to have up to eight simultaneously executing separate cue parts in one main cue. Each part contain it’s own channel levels along with fade times and delay times. By using individual delay times for each part you can program fades that start at different times within the main cue.
  • Page 89 User Guide To record an example multipart cue as in Figure 5.1: Procedure: 1. Press [CUESHEET] 2. Press [CUE] [1] 3. Press [PART] [1] [TIME] [5] 4. Press [ENTER] 5. Press [PART] [2] [TIME] [5] [DELAY] [3] 6. Press [GROUP] [55] 7.
  • Page 90: Playing Back Cues

    Chapter 5 Cues Playing Back Cues Playback Faders Figure 5.2 Playback Faders section The two playback fader pairs, A/B and C/D, allow you to play back recorded cues. The left fader, A and C, of each fader pair controls upfades, the right fader, B and D, of each fader pair controls downfades.
  • Page 91: Playback Keys

    User Guide Playback Keys See example procedure of using these keys on next page. [LOAD] A [LOAD] key is located above each pair of playback faders. The [LOAD] key is used to load cues into each playback fader before pressing the [GO] button.
  • Page 92 Chapter 5 Cues [RATE] A [RATE] key is located above each pair of playback faders. Pressing the [RATE] key assigns control of the cue fade rate to the trackball and to the wheels below the LCD display. Pressing the [RATE] key again releases rate control and the adjusted fade times remain for the fade.
  • Page 93: The Playback Display

    User Guide The Playback Display The Playback display consist of three sections; the Cuesheet section, the Submaster section and the Playback Faders section. Cuesheet Section The top area of the Playback display shows a section of the Cuesheet. If a cue is playing in one of the playback faders, the playback fader will be listed adjacent to the cue number.
  • Page 94 Chapter 5 Cues Playback Faders Section The two Playback Fader boxes, labeled A/B and C/D, show you the current status of the playback faders. The Playback Fader Boxes contain the following information: Next Delay Follow Table 5.2 Playback Fader Box attributes To view the cue’s fade, delay and follow times in actual time remaining or in percent completed, press the (Time/%) soft-key while in the Playback display.
  • Page 95: Playing Back Manual Cues

    User Guide Playing Back Manual Cues Cues that are assigned a manual fade time wait to be executed by the movement of the A/B or C/D playback faders. The fade takes place as you move the faders along to the completion of their travel. When the faders reach the top, the fade is complete and is cleared from the fader automatically.
  • Page 96: Playing Back Timed Cues

    Chapter 5 Cues Playing Back Timed Cues Timed Cues are automatically executed after pressing the [GO] button located at the bottom of each playback fader and the fade takes place according to the timing information programmed with the cue. It is necessary for the playback faders (A/B or C/D) to be in the full UP position for timed fades to progress when the [GO] button is pressed.
  • Page 97: Rate Override

    User Guide Rate Override When you are playing back cues on playback faders, you can use the [RATE] key of a playback fader pair to assign control of the cue fade rate to the trackball and to the wheels below the LCD display. Pressing the [RATE] key again releases rate control and the adjusted fade times remain for the fade.
  • Page 98: Using The Real Time Event Clock To Playback Cues

    Chapter 5 Cues Using the Real Time Event Clock to Playback Cues A cue, or series of cues, can be run automatically by assigning them to be played back by the console’s Real Time Event Clock. Up to 500 real time events can be programmed in the control console.
  • Page 99: Navigating The Real Time Event Sub-Display

    User Guide Navigating the Real Time Event sub-display Use the arrow keys to move the cursor within the desired area of the Real Time Events section of the display then press [ENTER]. This will open up a pop-up display allowing you to add or edit the relevant information. Press [ENTER] again to complete the assignment.
  • Page 100: Real Time Event Example Procedure

    Chapter 5 Cues Real Time Event Example Procedure Follow below to assign cue 101 to be automatically run at 7:00pm (19:00), Monday through Friday evenings, as Event #1: Procedure: 1. Press [SETUP] (More) (RT Clk) 2. Use the arrow keys to move the cursor to the "E# 1"...
  • Page 101: Cue Record Modes

    User Guide Cue Record Modes This section is more descriptive than procedural. It is meant to be used in conjunction with the shows actual cue recording and editing examples. There are three different cue recording / editing modes, called Cue Record Modes.
  • Page 102: Hard And Soft Zeros

    Chapter 5 Cues Selecting the Cue Record Mode To change the Cue Record Mode, press the (Q Mode) soft-key until the desired mode name appears to the left of the command line. You must select the type of Cue Record Mode you would like creating or recording the cue.
  • Page 103: The Tracksheet Display

    User Guide The Tracksheet Display Hard Levels Figure 5.5 Tracksheet Display Figure 5.5 above is an example of how Hard Levels, Soft Levels, Hard Zeros Soft Zeros and Group Levels appear in the Tracksheet display. Navigating the Tracksheet Display To edit a cue while in the Tracksheet display, press [CUE] [#] [ENTER]. You can also use the up/down arrow keys to scroll through the list of cues.
  • Page 104: Clean Up Mode

    Chapter 5 Cues Clean Up Mode When you operate in Clean Up mode the concept of tracking levels does not exist. Note that you can make a cue that was recorded in Tracking or Cue Only mode into a Clean Up cue by pressing the Clean Up hard-key. See Using the Clean Up hard-key Recording and Editing Live in Clean Up Mode When you record cues live in Clean Up mode, you only affect levels in the...
  • Page 105: Tracking Mode

    User Guide Tracking Mode Recording and Editing Live in Tracking Mode Channels that have new levels will have hard levels; all other channels will have soft levels.The new hard levels will then track into subsequent cues as soft levels. Press [RECORD CUE] [#] [ENTER] to record or edit (re-record) live. Recording Blind in Tracking Mode As with recording live, channels that have new levels from the previous cue will have hard levels and all other channels will have...
  • Page 106: Cue Only Mode

    Chapter 5 Cues Cue Only Mode Cue Only Mode operates in the same way as Tracking Mode when recording live. The differences are when you record or edit blind (see explanations below). Recording and Editing Live in Cue Only Mode Channels that have new levels will have hard levels;...
  • Page 107: Using The Clean Up Hard-Key

    User Guide Using the Clean Up hard-key When you are using tracking levels, you sometimes need to stop the tracking levels from continuing into later cues. Typically, this happens at the end of a scene when the basic stage look changes to the look of the next scene.
  • Page 108 Chapter 5 Cues Page 96 Rev. 1.30.03.07.r1...
  • Page 109: Chapter 6 Groups

    User Guide Chapter 6 Groups Lighting "Groups" can be thought of like virtual submasters or cues. Groups are pre-recorded looks for use as building blocks in the creation of cues, effects and live stage looks. This console gives you the ability to store and recall up to 500 groups.
  • Page 110: Groups And Automated Devices

    Chapter 6 Groups Groups and Automated Devices As mentioned earlier, groups can be thought of as virtual submasters or cues. In almost all aspects, groups are recorded and behave very similar to a submaster or cue, however instead of being controlled or recalled by a fader on the console, they are recalled by number and can be added to cues, effects, and submaster faders.
  • Page 111: Recording Groups Live

    User Guide Recording Groups Live The [RECORD GROUP] hard-key records the instantaneous look of the current Stage or Device display by recording all channels or traits at their current levels. This includes all levels that may be originating from level setting commands, cues, running effects, or even other groups.
  • Page 112: Recording A Device Trait Group Live

    To view additional devices while in the Device display, use the up/down arrow keys. To keys while pressing the Leviton logo key, to traits use the device arrow keys next to the LCD. To release the traits and control press (RelAll) [CLEAR]. See 10 Automated Devices devices.
  • Page 113: Editing Groups Live

    User Guide Editing Groups Live Editing groups live, whether conventional channels or device traits, involves the following steps: 1. Clear all console output 2. Recall the group 3. Edit the levels or device traits as required 4. Re-record the group. Recalling Groups To view a recorded group on stage, press [GROUP] [#] [FULL].
  • Page 114: Editing A Device Trait Group Live

    Chapter 6 Groups Editing a device trait group live To edit a group of device traits live you basically re-record the group: Procedure: 1. Press [DEVICE] display key 2. Press [DEVICE] [1] [THRU] [4] [ENTER] 3. Press [GROUP] [50] [ENTER] 4.
  • Page 115: Group Preview Sub-Display

    User Guide Group Preview Sub-Display Group Number Figure 6.0 Navigating the Group Sub-Display To select a specific group, press the (SelGrp) soft-key while in the Preview display. Only one group’s information is shown at a time. You can use the left/right arrow keys to page through all the different groups.
  • Page 116: Recording Groups In The Group Preview Sub-Display

    Chapter 6 Groups Recording Groups in the Group Preview Sub-Display Recording a channel group blind Follow the steps below to record a group of conventional channels blind: Procedure: 1. Press [PREVIEW] 2. Press (SelGrp) [#] 3. Press [ENTER] 4. Select channels and set channel levels All levels are recorded automatically when in a Preview display, it is not necessary to press the [RECORD GROUP] hard-key.
  • Page 117: Editing Groups In The Group Preview Sub-Display

    User Guide Editing Groups in the Group Preview Sub-Display To select a specific group for viewing and editing press the (SelGrp) soft- key while in the Preview display. Only one group’s channel or trait information is shown at a time. Use the left/right arrow keys to view additional groups.
  • Page 118: Naming Groups

    In the above chart, the letters x and z are selected by pressing and holding the w and y keys respectively. A space is added by pressing and holding the v key. For uppercase letters, press and hold the Leviton Logo key while selecting letters.
  • Page 119: Copying Groups

    User Guide Copying Groups Follow the procedure below to copy the contents of one group to another group: Procedure: 1. Press [PREVIEW] 2. Press (SelGrp) [#] 3. Press [ENTER] 4. Press (Copy) 5. Enter destination group number to copy to 6.
  • Page 120: Clearing Groups

    Chapter 6 Groups Clearing Groups From the Group sub-display of Preview: To delete an the (Delete) soft-key. From the Clear menu of the Setup display: To clear steps below: Procedure: 1. Press [SETUP] 2. Press (MORE) 3. Press (Clear) 4. Enter [2] “Clear Groups” 5.
  • Page 121: Using The Only Key With Groups

    User Guide Using the Only Key with Groups The Only key is very useful when working with Groups. It can be used to select "only" a channel or selection of channels from within a group. This selection could be used to record other groups, subs, or cues. For example, to select channels from a group live from the Stage display: Procedure: 1.
  • Page 122: Using Groups In Cues

    Chapter 6 Groups Using Groups in Cues There are two ways groups can be used with cues with distinct differences and potentially severe ramifications. The first method is to assign the group to a cue. The second method is to recall the group and then record the result into the cue.
  • Page 123: Using Groups In Submasters

    User Guide Using Groups in Submasters There are two methods that groups can be used to set submaster levels. The first method is to just use the group’s levels to set sub levels. With the first method, when a group is assigned to a submaster, the group’s levels will be called up proportionately to the setting of the submaster fader.
  • Page 124: Using Groups In Effects

    Chapter 6 Groups Using Groups in Effects Groups can be used as building blocks when programming an effect. By adding groups to effect steps you can create very complex and powerful effects which can then be triggered by a submaster or cue. For example, when using automated devices you could have a different group of positions for each effect step.
  • Page 125: Chapter 7 Effects

    User Guide Chapter 7 Effects Think of an effect as a sequential series of lighting steps which contain time attributes like cues but also can contain patterns. The content of an effect is determined by the elements assigned to each of its steps and the attributes defined for each step.
  • Page 126: Effect Sub-Display

    Chapter 7 Effects Effect Sub-Display The Effect sub-display is used to create new effects or edit existing effects. The display lists the name and pattern type of the effect as well as the elements and fade/dwell times for each effect step. Effect Name Step Number Figure 7.0 Effect Sub-Display...
  • Page 127: Effect Sub-Display Soft-Keys

    User Guide Effect Sub-Display Soft-Keys Soft-key (ClrVal) (ClrStp) (InsStp) (DelStp) (AddStp) (DelAll) Table 7.0 Effect Soft-keys Rev. 1.30.03.07.r1 Description Clears the value of the current field. Clears the values of the current step. Inserts a new step BEFORE your current step position.
  • Page 128: Effect Attributes

    Chapter 7 Effects Effect Attributes Setting Amount of Effect Steps The number of steps consumed by all effects can be dynamically changed. The console default is 100 and the maximum is 9,999. Be aware that effects take a lot of memory and allowing too many steps can affect the remaining number of cues, groups, submasters and channels.
  • Page 129: Effect Patterns

    User Guide Effect Patterns A pattern determines how the effect will play the steps. There are four different patterns available: Forward: The steps run from step 1 to the highest step number, then begin again with step 1. Reverse: The steps run from the highest step number down to step 1, then begin again with the highest step.
  • Page 130: Creating And Editing Effects

    13. Press down arrow key to move to level field 14. Press [75] [ENTER] Page 118 Notes: Hold down Leviton logo key for uppercase letters Enters 3.0 second fade Enters 5.0 second dwell Selects channel 20 at FL Channel 20 set to 75%...
  • Page 131: Element Hierarchy

    User Guide Assigning a group, sub, cue or device trait to an effect To assign a group to an effect element, press [GROUP] [#] [ENTER] at step 12 in the preceding example. To assign a submaster to an effect element, press [SUB] [#] [ENTER] at step 12 in the preceding example.
  • Page 132: Adding Steps

    Chapter 7 Effects Adding Steps When an effect is first created there are only two steps in the effect. To add more steps, press the (AddStp) soft-key. A new step will be added at the END of the effect. Inserting Steps You can insert a step into an effect at any location by moving the cursor to the desired location and then pressing the (InsStp) soft-key.
  • Page 133: Clearing Effects

    User Guide Clearing Effects From the Effect sub-display of Stage or Preview: To delete an effect press the (DelAll) soft-key. From the Clear menu of the Setup display: To clear steps below: Procedure: 1. Press [SETUP] 2. Press (MORE) 3. Press (Clear) 4.
  • Page 134: Assigning Effects To Cues

    Chapter 7 Effects Assigning Effects to Cues When an effect is assigned to a cue, the effect fades in during the up time of the cue. The effect remains running until the next [GO] command is executed, at which time the effect fades out during the down time of that cue.
  • Page 135: Chapter 8 Macros

    User Guide Chapter 8 Macros A Macro is a series of keystrokes that you record to perform a complex command with the press of a single macro key. Macros are especially useful for executing command sequences that you repeat often. Some example macros could include a macro that loads and plays a cue, a macro that performs a channel check or a macro which records a show to floppy disk.
  • Page 136: Macro Sub-Display

    Chapter 8 Macros Macro Sub-Display Keystrokes Active Macro Page # / Macro # Figure 8.0 Macro Sub-Display To access the Macro sub-display, press [SETUP] (Macro). Navigating the Macro Sub-Display Menu selection in the General Options and Macro Specific sections is performed by entering the menu item on the keypad then either entering the appropriate value or selecting an option with the up/down arrow keys.
  • Page 137: Macro Paging

    User Guide Macro Paging A single macro page contains eight macros assigned to the eight macro hard-keys labeled [M1] - [M8]. The number of macro pages available is set from the Setup display. To change the number of pages, press [SETUP] [9] [ENTER], enter the number of pages (up to 64) then press [ENTER] again.
  • Page 138: Recording Macros

    Chapter 8 Macros Recording Macros A macro may contain both hard-key and soft-key keystrokes, but cannot record fader or trackball functions. A macro may contain up to 64 keystrokes. You may "nest" macros by using another macro inside a macro; both will be executed with a single keystroke.
  • Page 139: Recording Real-Time Macros

    User Guide Recording Real-Time Macros In addition to simply recording keystrokes, the console allows for “Real Time” recording of macros. This feature can be very useful in building special types of effects and playing them back as timed macros rather than the sometimes tedious efforts required to build certain effects.
  • Page 140: Nesting Macros

    Chapter 8 Macros Nesting Macros A macro may be nested within a macro. When the first macro runs, the nested macro will automatically run when the nested macro key number is sequenced. For example to nest macro 2 within macro 1: 1.
  • Page 141: Playing Macros

    User Guide Playing Macros To playback a macro, select the macro page from the Stage or Playback displays then press the macro key you recorded to: Procedure: 1. Press [STAGE] or [PLAYBACK] 2. Press (MP #) 3. Enter macro page 4.
  • Page 142: Editing Macros

    Chapter 8 Macros Editing Macros Macros may be edited in one of three ways; Insert, Modify or Delete. To insert a keystroke in a macro: Procedure: 1. Press [SETUP] (Macro) 2. Press [4] 3. Enter macro number to edit 4. Use the arrow keys to select the portion of macro to perform insert 5.
  • Page 143: Clearing Macros

    User Guide Clearing Macros To clear an individual macro: Procedure: 1. Press [SETUP] (Macro) 2. Press [4] 3. Enter macro number 4. Press [9] repetitively to delete all keystrokes To clear macros from memory: Procedure: 1. Press [SETUP] 2. Press (More) 3.
  • Page 144: Example Macros

    Chapter 8 Macros Example Macros Load and Execute a Cue Procedure: 1. Press [SETUP] (Macro) 2. Press [4] 3. Enter macro number [2] 4. Press [1] 5. Press [LOAD] 6. Enter cue number 7. Press [GO] 8. Press macro key [M2] Record Show to Disk Procedure: 1.
  • Page 145: Start Channel Check Automatically

    User Guide Start Channel Check Automatically This example is a timed macro: Procedure: 1. Press [SETUP] (Macro) 2. Press [4] 3. Enter macro number [6] 4. Press [2] 5. Use the up/down arrow keys to select "Timed" 6. Press [ENTER] 7.
  • Page 146 Chapter 8 Macros Page 134 Rev. 1.30.03.07.r1...
  • Page 147: Chapter 9 Patching

    User Guide Chapter 9 Patching Before you begin patching, you should set the of number of channels and dimmers that you will be using. Please see more information. By using only the amount of channels and dimmers needed, you will speed up processing and allow for the greatest number of cues, macros, effects, etc.
  • Page 148: Patch Display

    As you will recall from earlier sections of this guide, your console has 1,536 dimmer (DMX or CMX) output addresses and has either 384 or 600 (depending on the model) conventional lighting control channels.
  • Page 149: Navigating The Patch Display

    User Guide Channel Dimmer Figure 9.0 Sample Patch Display Navigating the Patch Display To navigate the Patch display, use the arrow keys next to the keypad to scroll or page through the patch list. The up/down arrow keys will scroll and the left/right arrow keys will page.
  • Page 150: Patching 1 To 1

    Chapter 9 Patching Ordering of Dimmer Numbers, [S2] You have the option of viewing and addressing dimmers either 1 - 512, per port, or 1 - 1536 across all three ports. This soft-key toggles in between the two views. Sorted by Channel or Sorted by Dimmer, [S3] This soft-key toggles between sorting either by console control channel or by output dimmer.
  • Page 151: Custom Patching Channels To Dimmers

    User Guide Custom Patching Channels to Dimmers You can create a custom patch by pressing the number of the channel that you want to assign, followed by the [DIMMER] key. At this point, you can enter dimmer number assignment(s). Follow these example steps to patch channel 2 to dimmer 5 at full: Procedure: 1.
  • Page 152: Proportional Levels

    Chapter 9 Patching Proportional Levels Proportional patching is an advanced feature which when applied correctly can be very powerful. Proportional patching works very similar to a more familiar concept of proportional submasters. With submasters, channels are patched to the submaster at varying levels. The submaster controls those channels from 0 up to the channel max all at the same proportional rate.
  • Page 153: Patching Automated Devices

    User Guide Patching Automated Devices Automated Devices are patched from the Device Assignments sub-display of the Setup display. See information. In the Patch display, the location of automated device patching is shown by device numbers in the device column. For example, the screen shot in Figure 9.1 below shows the 16 device traits of Device 1 (Dv 1) patched to dimmer addresses 1-16 on Port C.
  • Page 154: Dimmer Check

    Chapter 9 Patching Dimmer Check Figure 9.2 Dimmer Check PopUp The Dimmer Check utility lets you test the output of individual dimmers. This is useful for verifying lamps, or investigating to see which fixtures are connected to which dimmers. Follow these steps to check dimmers at full: Procedure: 1.
  • Page 155: Profiles

    User Guide Profiles A Profile is a method of altering the output level of the console relative to that of the level of the channel. For example, the default curve (profile 0) dictates that when the console dictates a dimmer output of 25%, the console output is at 25%.
  • Page 156 Chapter 9 Patching Non-Dim Dimmers (Virtual Non-Dims) You can make any dimmer behave like a non-dim dimmer by creating a custom profile that forces the dimmer to full at some point during the fade. This means that the actual dimmer output on stage is zero until the dimmer level in the fade reaches a “trigger level”...
  • Page 157: Navigating The Profile Sub-Display

    User Guide Dimmer Output Figure 9.7 Profile Sub-Display Navigating the Profile Sub-Display Edits to profiles are made from the Profile sub-display of the Setup display. The current profile for editing is shown at the top of the sub-display. Each profile is divided into 16 equal sections (Compressed Mode, see below) and numbered in increments of roughly 6.25%.
  • Page 158: Creating And Assigning Custom Profiles

    Chapter 9 Patching Compressed Mode vs. Expanded Mode The default mode when viewing or creating a profile is called Compressed Mode and shows the profile divided into 16 equal sections. Expanded Mode allows you to view or create a profile in more detail and is divided up into 255 equal sections.
  • Page 159: Chapter 10 Automated Devices

    User Guide Chapter 10 Automated Devices A special feature of the control console is that in addition to the control of conventional stage lighting dimmers, the console provides a special set of control features for the control of automated devices. Separated from the conventional control channels are 512 dedicated channels reserved exclusively for controlling automated devices.
  • Page 160: Understanding Your Automated Devices

    Chapter 10 Automated Devices Understanding Your Automated Devices Moving lights, scrollers, fog machines etc., all fall into the family of automated devices that may be controlled by the console. It is EXTREMELY important that before you try to use an automated device that you become familiar with its operation by reading the manual that came with your device.
  • Page 161: Assigning Devices

    User Guide Assigning Devices Before you can control an automated device, the console must first know what device it is going to control. This is done by "assigning" (patching) a device to a DMX dimmer address and port. Assigning a device is done from the Device Assignment sub-display of the Setup display (Fig 10.1 below).
  • Page 162: Initial Device Assignment

    Chapter 10 Automated Devices Device Menu Item 1. Edit Assignment 2. Clear Assignment 3. Edit Definition 4. Add Definition 5. Delete Definition Table 10.0 Device Menu Items Initial Device Assignment Figure 10.2 Device Library popup menu Selecting "Edit Assignment" from the Device menu (Figure 10.1) will open up the Device Library popup menu (Figure 10.2) so you can select your device.
  • Page 163 User Guide The console is shipped with Ports A and B configured as a 1 to 1 patch for conventional channels and dimmers. Port C is clear and configured for automated devices. This is also the default patch configuration after performing a hard clear.
  • Page 164: Custom Device Address Assignment

    Chapter 10 Automated Devices Custom Device Address Assignment In the previous procedure, when the initial assignment was first made, the console looked at its patch tables and assigned the device to the first dimmer address that was not assigned to a conventional channel and has enough unpatched consecutive channels following for the number of channels required for the device.
  • Page 165: Assigning A Device Dimmer Trait To A Channel Fader Or Submaster

    User Guide Assigning a Device Dimmer Trait to a Channel Fader or Submaster A dimmer address may be assigned to both a conventional channel and a device trait at the same time. A device’s dimmer trait can be patched in this way to directly control the device’s intensity via a conventional channel.
  • Page 166: Using Automated Devices

    Chapter 10 Automated Devices Using Automated Devices Submasters Figure 10.3 Device Console Controls After the automated devices have been properly assigned in the console you can start controlling your devices by using the console’s encoder wheels and trackball. The encoder wheels are used to control device traits such as color or gobo while the trackball is usually used to control pan and tilt traits (other traits can also be assigned to the trackball, this is done via the Device Definition Language which is explained later in this chapter).
  • Page 167: Lcd And Encoder Wheels

    To view additional traits in the LCD use the left/ right arrow keys to scroll through the traits, to page through the traits, press and hold the Leviton logo key while using the left/right arrow keys. For example, to select and control devices 1 through 4, follow below: Procedure: 1.
  • Page 168: The Device Display

    Chapter 10 Automated Devices The Device Display The primary display used when programming automated devices is the Device display. The Device display is a "live" display, meaning that any changes made to device traits here will be visible on stage. The other displays in which you can view and adjust trait levels of devices are the Preview displays, Effect display and Tracksheet display.
  • Page 169 The left/right arrow keys are used to scroll through the traits of devices which have more than seven traits. To page through the additional traits, press and hold the Leviton logo key while pressing the left/right arrow keys. An amber colored double arrow indicates if there are more traits to the left or right of the current view.
  • Page 170 Chapter 10 Automated Devices The following table gives descriptions of the Device display soft-keys: Soft-key (Q Mode) (KillDv) (SelAll) (RelAll) (SelP&T) (RelP&T) (NoTrkb) / (Trkbal) (Monitr) Table 10.2 Device Display Soft-keys It may sometimes be desirable to disable the trackball while making encoder wheel adjustments.
  • Page 171: Recording Cues

    User Guide Recording Cues As with conventional channels, the easiest way to program automated device cues is live on stage. This allows you to create a particular look and then save it. While recording an individual device or a group of devices, always keep in mind the following: Trait Selection: Only selected traits (white) will be recorded, unselected traits (gray) are ignored.
  • Page 172 Chapter 10 Automated Devices Devices and Cue Tracking Cues using automated devices can be created easily by using Tracking as the cue record mode. Tracking allows you to record a number of sequential cues and adjust just the traits you want to change for each cue while not affecting the other traits which track.
  • Page 173 User Guide Follow the procedure below to recreate the example tracking cues as in Figure 10.7 (note that a fade time of 2 sec. is also recorded for each cue): Procedure: 1. Press (Q Mode) until "Tracking" appears next to Command Line 2.
  • Page 174: Using Submasters

    Chapter 10 Automated Devices Using Submasters In addition to recording channel levels of conventional lights, submasters can also record trait levels from automated devices. They are very dynamic in nature, allowing the user to program even specific traits of a device. For example, you could program a submaster to affect only the colors, positions or gobos.
  • Page 175: Using Groups

    User Guide Using Groups Any specific traits of a device can be programmed as a group. The user can build up focus positions, colors, gobos and effects such as strobing or scrolling to be used as building blocks or palettes when recording cues, subs or effects.
  • Page 176: Using Effects

    Chapter 10 Automated Devices Using Groups as Focus Points Sometimes the venue changes or there are other changes in the show which demand re-focusing of certain pan and tilt positions. These new positions can be quickly updated in your cues, subs and effects by first recording your focus points into groups then assigning these groups to your cues, subs or effects.
  • Page 177: Blind Recording And Editing Of Devices

    User Guide Blind Recording and Editing of Devices Sometimes it is necessary to record or edit your devices while not affecting the current look on stage. This can be accomplished by using the Cue, Group and Submaster Preview displays or the Tracksheet display. Figure 10.8 As the Cue, Group and Submaster Preview displays are similar in appearance and operation, the following descriptions of the Group Preview...
  • Page 178: Some Programming Hints

    Chapter 10 Automated Devices Some Programming Hints • There are many different ways in which lighting operators and designers program automated devices in their consoles. Depending on the show requirements and your personal preferences, you may choose to just create individual looks which can be quickly recorded into cues for playback later.
  • Page 179: Device Definition Language

    User Guide Device Definition Language The Device Definition Language (DDL) is used to describe a device’s personality (its traits). Devices can include moving lights, fog machines, color scrollers or simply a series of dimmer channels. Through the use of the DDL, the console can present the individual traits of the device with descriptive labels rather than simple channel numbers as you would with a standard lighting console.
  • Page 180: Creating And Editing Ddls

    Chapter 10 Automated Devices Creating and Editing DDLs Before a DDL is created or edited (via the console or a text editor), it is important to understand the following definitions of what comprises a DDL: 1. Types of Traits There are three Indexed and Union: Continuous traits: These are traits that move continuously from a minimum value to a maximum value such as pan/tilt or lamp intensity.
  • Page 181 User Guide Size of data: Determines whether the trait will use one or two bytes of the DMX 512 stream. Choices are "8 Bit" or "16 Bit". 16 bit is mostly used for Pan and Tilt of high resolution devices. X/Y Axis Invert: This determines whether to invert a continuous trait such as Pan so that it moves the direction that the trackball moves.
  • Page 182 Chapter 10 Automated Devices Creating a new DDL with a Text Editor When using a text editor for creating a new DDL, it is very important to be precise with the syntax of the DDL so that the device will work properly. Studying previously written DDLs is a good method to understanding the intricacies involved.
  • Page 183 User Guide Keyword Valid Values Device 16 character text string Trait 8 character text string Type Union, End Union, Continuous, Indexed Channel 1 - 256 Size 8 Bit, l6 Bit Invert Yes, No X-axis Yes, No Y-axis Yes, No Black Yes, No Index 8 character text string...
  • Page 184 Chapter 10 Automated Devices Creating a new DDL in the Console The procedure below gives the general steps for defining a new device within the control console: Procedure: 1. Press [SETUP] 2. Press (Device) 3. Press [4] 4. Enter new device name 5.
  • Page 185 User Guide Editing DDLs in the Console The example steps below give the general steps for editing a device definition: Procedure: 1. Press [SETUP] 2. Press (Device) 3. Press [3] 4. Use the arrow keys to highlight the device to edit then press [ENTER] 5.
  • Page 186 Chapter 10 Automated Devices Page 174 Rev. 1.30.03.07.r1...
  • Page 187: Chapter 11 Memory Functions

    User Guide Chapter 11 Memory Functions This chapter includes information on how to clear console memory, record and retrieve show information using a floppy disk and upgrade the console’s system software. Refer to information on how to allocate memory resources. The topics covered here include: •...
  • Page 188: Console Memory (Ram)

    Chapter 11 Memory Functions Console Memory (RAM) When you record show information, the information is saved in the console's RAM (Random Access Memory). All information remains in memory when the console is turned off because the RAM has a battery to keep the memory active.
  • Page 189: Clear Functions

    User Guide Clear Functions Hard Clear (Console Reset) You can clear all memory in the console and reset the main processor in the console by performing a "hard clear". This totally clears anything that has been stored in RAM. No show information will remain in memory after you perform a hard clear and the system settings will be reset to their default settings.
  • Page 190: Soft Clear

    Chapter 11 Memory Functions Soft Clear Figure 11.0 Clear sub-menu A "soft clear" erases just the contents of some or all of the show memory, it does not reset the board to it’s default settings as a hard clear does as described in the preceding section.
  • Page 191: Diskette Functions

    User Guide Diskette Functions Figure 11.1 Disk sub-menu The Disk sub-menu allows you save, load, delete and rename files using a floppy disk. It also allows you to format a floppy disk and load console system software. The console uses only 3.5" double-sided HD (High Density) 1.44MB disks formatted for IBM compatible PCs.
  • Page 192 Chapter 11 Memory Functions Recording Show Files to a Floppy Disk File names have a .INN suffix (MYSHOW.INN for example). You can use the submaster bump buttons or a standard PC keyboard to name the file to be recorded. Up to 8 characters may be used to specify the file name. To record show information to a floppy disk on the console, insert a disk into the disk drive and follow these steps (see Figures 11.1 and 11.2 on previous page):...
  • Page 193: Loading Show Files From A Floppy Disk

    User Guide Loading Show Files from a Floppy Disk To retrieve a show file from a disk and load it into the console RAM, follow the procedure below. Procedure: 1. Press [SETUP] 2. Press (Disk) 3. Press [2] 4. Use the up/down arrow keys to select file to load 5.
  • Page 194: Upgrading Console System Software

    Chapter 11 Memory Functions Upgrading Console System Software The console has the ability to have new versions of operating software loaded into it from floppy disk. The disk must be an Innovator or MC Series system disk in order for the procedure to function correctly. The system software file name has a.
  • Page 195: Chapter 12 System Settings

    User Guide Chapter 12 System Settings The Setup display allows you to customize the console settings and execute certain functions. For example, you can set the number of dimmers and channels, select and patch automated devices, and perform printing and file management tasks.
  • Page 196: Navigating The Setup Display

    Chapter 12 System Settings Navigating the Setup Display Figure 12.0 Sample Setup Display To navigate within the Setup display, use the keypad to enter a menu item number then press [ENTER]. The selected menu item parameter is changed by either entering an applicable alphanumerical value or by using the up/down arrow keys to toggle a selection.
  • Page 197: Naming The Show

    User Guide Naming the Show Setup menu item 1 provides a way to add an alphanumeric name to a show. The Show Name only appears in the Setup display and can only be viewed when the show is in active memory. For example, to assign a Show Name: Procedure: 1.
  • Page 198: Setting Number Of Dimmers

    Chapter 12 System Settings Setting number of Dimmers Rearranging memory by changing the number of channels, groups, etc. may have an adverse effect (total loss) of items stored within that memory. Backup your entire console BEFORE making configuration changes. The console provides 3 DMX output ports (A, B, or C) for addressing dimmers or devices.
  • Page 199: Channel Bump/Toggle Buttons

    User Guide Channel Bump/Toggle Buttons Console models with channel faders have a bump button associated with the individual channel faders. Menu item 6 allows the user to change the operation of the channel bump buttons from momentary on/off to maintained on/off. When set to "off" the bump buttons are normal momentary flash to full.
  • Page 200: Allocating Memory

    Setting number of Channels The maximum number of conventional control channels on models 24/48, 48/96 and 72/144 is 384 while the maximum on model 600 is 600. The minimum number on all models is 48 while the system default is 144.These numbers should not be confused with the number of manual channel faders.
  • Page 201: Setting Number Of Submasters

    User Guide Setting number of Submasters The console is capable of holding up to 8 pages of submasters. Each page contains 24 submasters which correspond to the submaster faders. The total console capacity is 192 submasters. Follow this example to set the number of submaster pages to four: Procedure: 1.
  • Page 202: Setting Number Of Effect Steps

    Chapter 12 System Settings Setting number of Effect Steps The console is capable of holding up to 600 recorded Effects. Each Effect can have up to 100 steps. The total number of steps for all Effects combined is 9,999. An Effect may be a simple sequential chase of channels or a complex series of Submasters, Groups, Cues, or Device Traits.
  • Page 203: Setting Worklight Level

    User Guide Setting Worklight level Depending on the model purchased, the control console has from 1 to 3 connectors on the back panel for the optional gooseneck worklights. This menu item is used to set the intensity level of the console worklights. Follow this example to set the worklight intensity to 100: Procedure: 1.
  • Page 204: Selecting Printer Type

    Chapter 12 System Settings Selecting Printer type The console is capable of sending information for print to one of two printer types: HP Laser Jet and Epson LX series. Most printers will emulate these types, consult your printer manual for compatibility requirements. Follow this example to select HP Laserjet type: Procedure: 1.
  • Page 205: Setting Midi Configuration Information

    User Guide Setting MIDI Configuration Information Setting MIDI device number Follow these example steps to set a MIDI device number: Procedure: 1. Press [SETUP] 2. Press [17] [ENTER] 3. Enter [1] 4. Press [ENTER] Selecting MIDI transmit mode Options: Off, Standard, MSC (MIDI Show Control) Follow this example to select a MIDI transmit mode: Procedure: 1.
  • Page 206: Colornet Configuration (Innovator Only)

    Chapter 12 System Settings ColorNet Configuration Follow this example to set the ColorNet option to “On”: Procedure: 1. Press [SETUP] 2. Press [19] [ENTER] 3. Use the up/down arrow keys to select “On” 4. Press [ENTER] Chapter 14 Alternate Control Interfaces ColorNet.
  • Page 207: Setting Two Scene / Single Scene Mode

    User Guide Setting Two Scene / Single Scene Mode All models of the control console except the Innovator 600 have manual channel faders. These faders are arranged in two rows of either 24, 48, or 72 faders each. In single scene mode, each fader represents a control channel.
  • Page 208: Selecting Secondary Video

    Chapter 12 System Settings Selecting Secondary Video Secondary video is a product option, see additional information on adding a secondary video card. To select type of secondary video display mode: Procedure: 1. Press [SETUP] 2. Press [22] [ENTER] 3. Use the up/down arrow keys to select your choice 4.
  • Page 209: Soft-Key Functions In Setup Display

    User Guide Soft-key Functions in Setup Display (System) Returns you to the main Setup display while in a sub-display (Print) Executes printing commands. See (Disply) Returns you to the main Setup display while in a sub-display (Disk) Allows you to save, load, delete, and rename show files using a floppy disk.
  • Page 210 Chapter 12 System Settings Page 198 Rev. 1.30.03.07.r1...
  • Page 211: Chapter 13 Printing

    User Guide Chapter 13 Printing The console is designed to be used with parallel printers that support the character graphics set. The console is compatible with the LX line of ® Epson dot-matrix printers or with any printer that supports emulation of ®...
  • Page 212: Print Sub-Display

    Chapter 13 Printing Print Sub-Display Print Menu Items Figure 13.0 Print Menu, Page 1 Navigating the Print Menu To access the print menu press [SETUP] (Print). There are three pages of the print menu; to change pages press [9]. This will bring you to the next page.
  • Page 213: Example Printing Procedure

    User Guide Example Printing Procedure You can enter a range of specific items for printing. For example, to print just cues 1 through 6 follow the steps below: Procedure: 1. Press [SETUP] (Print) 2. Press [2] 3. Press [1] [ENTER] 4.
  • Page 214: Printouts Available

    Chapter 13 Printing Printouts Available The console allows for printouts of all of the different options used when building a show. Following are descriptions of the print options available along with their menu item number. Print Menu Page 1 Menu Item 0.
  • Page 215: Print Menu

    User Guide Print Menu Page 2 Menu Item 0. Groups 1. Macros 2. Misc 3. Patch by channel 4. Patch by dimmer 5. Submasters 6. Track Cues 7. Track Devices 8. Print Hold 9. (Next Page) Print Menu Page 3 Menu Item 0.
  • Page 216: Print Screen Option

    To print a display screen, press a display hard-key while pressing and holding down the Leviton logo key next to the LCD display. For example, to print out a screen shot of the Cuesheet display follow...
  • Page 217: Chapter 14 Alternate Control Interfaces

    User Guide Chapter 14 Alternate Control Interfaces The control console offers several means of optional control and communication methods. This chapter will cover these more advanced options and includes the following topics: • Using the Hand Held Remote • Using MIDI •...
  • Page 218: Using The Hand Held Remote

    Chapter 14 Alternate Control Interfaces Using the Hand Held Remote The optional Hand Held Remote (HHR) is a very useful device. It unchains you from the console and allows you to stand on stage and call up and check lights on the move, making for a quicker setup and focus. With the HHR, you can access dimmers directly and move through dimmer or channel checks quickly and effortlessly.
  • Page 219: Hhr Functions

    User Guide The maximum cable length that the console can support for a HHR is 1000 feet, including all connecting cables and permanent wiring. HHR Functions When the control console receives a character signal through its Hand Held Remote port, the console interprets the character signal as if the corresponding key was pressed on the console in the Stage display.
  • Page 220 Chapter 14 Alternate Control Interfaces FULL GO TO CUE GROUP LAST MINUS (-) NEXT REC CUE REC GRP REC SUB STOP/REV THRU (>) TIME Page 208 Key Description Sets an item to its maximum level Starts the next cue in the cue list or resumes stopped fades Begins a Load Cue...
  • Page 221: Using Midi

    User Guide Using MIDI MIDI (Musical Instrument Digital Interface) is a control standard that was first developed as a means to connect MIDI capable musical instruments together so that one instrument may control another. It has since evolved to allow a MIDI capable device, such as your lighting console, to control or be controlled by another MIDI capable device such as another lighting console or other piece of electronic equipment (synthesizers etc.).
  • Page 222: Standard Midi

    Chapter 14 Alternate Control Interfaces Standard MIDI The Standard MIDI Commands that the console can transmit/receive include: Note On, Note Off, Control Change, Program Change and System Exclusive (SysEx) messages. See table on next page. These commands all use MIDI channels which allow a MIDI controller to send commands to MIDI receivers.
  • Page 223 User Guide MIDI Command Number MIDI Note On " " … " Control Change " " … " Program Change " " … " " " " … " " " " … " " " Notes: 1: Value is multiplied by 2 and represents a level from 0 to 255 2: Submaster page number always needs to proceed Sub number Rev.
  • Page 224: Midi Show Control

    Chapter 14 Alternate Control Interfaces MIDI Show Control MIDI Show control was developed to allow MIDI systems to communicate with dedicated control equipment in environments such as live performance, multi-media and theatre. The MSC commands that the control console recognize are: GO, STOP, RESUME, TIMED_GO, SET, FIRE, and ALL_OFF.
  • Page 225: Colornet (Innovator Only)

    User Guide ColorNet (Innovator Only) ColorNet is the Ethernet networking protocol used by Leviton’s lighting control equipment. The ColorNet protocol use TCP/IP over Ethernet to transmit/receive commands. With ColorNet, your lighting control console has the following additional capabilities: • Transmit any or all of the three DMX universes over ColorNet.
  • Page 226: Hand Held Remote Activation

    Chapter 14 Alternate Control Interfaces Hand Held Remote Activation If you plan to communicate to your console with a handheld remote across the network follow these steps to set the Network Remote option to “ON”: Procedure: 1. Press [SETUP] 2. Press [20] [ENTER] 3.
  • Page 227: Dmx In

    User Guide DMX IN The DMX512 IN feature of the console merges incoming dimmer levels from another console with those of the DMX512 Output B of the console in a HTP fashion. The DMX512 IN connector is a 5 pin male XLR and is located at the rear of the console.
  • Page 228 Chapter 14 Alternate Control Interfaces Page 216 Rev. 1.30.03.07.r1...
  • Page 229: Appendix A Installation

    User Guide Appendix A Installation This Appendix covers the following topics: • Setting up your Console • Unpacking the console • Physical Setup • Power Connections • Control Connections • Installing Console Worklights • Power On • Installing a Keyboard •...
  • Page 230: Setting Up Your Console

    Appendix A Installation Setting up your Console Unpacking the console Carefully unpack your console from its carton. Underneath the console, you will find: • This guide • Quick Reference Card • Training Video • System Disk • A 7' AC power cable •...
  • Page 231: Power Connections

    User Guide Power Connections Power Supply Specifications: The console has a dual-range power supply designed to operate on AC power at any nominal voltage within the two ranges, 100 to 120V, or 220 to 240V, 50/60 Hz. The power supply requires a maximum of 4A.
  • Page 232 Appendix A Installation Power Supply Voltage Selection: The console contains a power supply designed to operate on AC power at a nominal voltage range of 120V or 240V, 50/60Hz. The voltage selected is indicated in the window on the console inlet connector on the back of the console. To change that selection proceed as follows: 1.
  • Page 233: Control Connections

    User Guide Control Connections A label on the back panel of the console identifies all control connections. They are all Class 2 low voltage circuits (extra-low voltage in some parts of the world). Figure A.2 shows the back panel of a 24/48. Figure A.2 Console Back Panel Figure A.3 Console Dimmer Connections Dimmer/Device Connection: The DMX control connections to the...
  • Page 234: Installing Console Worklights

    Appendix A Installation Figure A.4 Monitor and Peripheral Device Connections Monitor Connection: The monitor is supplied with a control cable terminated in a high-density 15-pin "D" connector. Connect the monitor control cable to the console connector marked VIDEO 1. The VIDEO 1 connector is a computer industry standard SVGA control connector.
  • Page 235: Power On

    User Guide Power On WARNING! Do not consume food or beverages while operating the console, because lethal voltages (120V or 220V) exist inside the console. Spills may cause a hazardous condition, or may cause damage to the console. CAUTION! When the console has been stored in a cold environment (below 40ºF), do not turn the power on until the console warms up, or else damage to the console may occur.
  • Page 236: Installing A Keyboard

    Appendix A Installation Installing a Keyboard You can use an optional keyboard to assign names to different features of your shows, such as to name the show and the cues, submasters, groups, etc. CAUTION! Do not connect or disconnect a keyboard while your console is turned on.
  • Page 237: Secondary Video Option

    User Guide Secondary Video Option The control console supports a second video display to enhance the information provided to the console operator. By being able to view more information, the operator can have not only additional information but with the fast display change features more control of vital show functions. Figure A.5 Video Card Installation Installation •...
  • Page 238 Appendix A Installation 3. With a Phillips screwdriver, remove the rubber feet and screws from the bottom panel. (see Figure A.6) Figure A.6 Bottom of Console Figure A.7 Location of CPU and Video cards 4. Locate the Main Processor Circuit card. (See Figure A.7) 5.
  • Page 239 User Guide 8. The video card and CPU card have two holes. Use the small cable ties provided to secure the two card together. This is important for consoles that are frequently moved or toured. On some early versions of the main CPU card the cable tie holes are filled with solder.
  • Page 240: Configuration

    Appendix A Installation Configuration If you are not familiar with the Setup Display of the control console, you may wish to refer to proceeding. Also refer to switch active monitors. To configure the operation of the Secondary Video option: Procedure: 1.
  • Page 241: Appendix B Specifications

    24 Faders with 8 pages ofMemory(192 total). 1,536 dimmers on 3 DMX Universes. 600 cues per show. 500 groups per show. 500 macros per show. 600 effects / 100 steps per effect / 9,999 steps total Appendix B Specifications 72/144 (Innovator Only) Page 229...
  • Page 242: Playback Controls

    • Submaster Toggle Mode allows for sustained Submasters • Effect steps can be assigned groups, subs, cues, channel levels or trait values • Up to 600 effects per show maximum and 100 steps per effect • Effect patterns: Forward, Reverse, Bounce and Random Cue Functions •...
  • Page 243 • Free software upgrades during warranty period Part Numbers Description Innovator 24/48 Innovator 48/96 Innovator 72/144 Innovator 600 MC 24/48 (120 Volt) MC 24/48 (240 Volt) For Accessory information and part numbers, please consult Console Data Sheet. Rev. 1.30.03.07.r1 Appendix B Specifications...
  • Page 244 Appendix B Specifications Page 232 Rev. 1.30.03.07.r1...
  • Page 245: Appendix C Maintenance

    User Guide Appendix C Maintenance Your console should require very little maintenance other than basic cleaning. How to Clean Console The use of a dry non-abrasive cloth will remove most dust. For harder to remove substances you may spray a little water into a soft cloth, then apply carefully.
  • Page 246: Replacing The Ram Backup Battery

    Appendix C Maintenance 1. Remove the power supply cable. 2. Insert a screwdriver in the slot exposed by removing the cable and pry out the fuse block. 3. Replace the blown fuse(s) with a new one. 4. Re-insert the fuse block with its arrow up. Power Supply Fuses: The power supply fuses are located in fuse holders inside the console enclosure on brackets near the back of the power input connector and the power supply transformer.
  • Page 247 User Guide 2. Unplug the console from the AC power source! WARNING C) which can cause injury or death. Be sure to unplug the console from its AC power source before performing any maintenance inside the console. Due to risk of electrical shock all maintenance and repair inside console must be performed by qualified service personnel.
  • Page 248 Appendix C Maintenance Page 236 Rev. 1.30.03.07.r1...
  • Page 249: Appendix D Resident Devices

    MAC 250 - Mode 4 MAC 300 - Mode 4 MAC 500 - Mode 4 MAC 600 - Mode 4 MAC 1200 - Mode 4 MX 1 - Full DMX mode, 6 channels, channel 2 is not used Pal 1220 - Version 2 Mode 4 (SPEC\LoFF On)
  • Page 250 Appendix D Resident Devices Clay Paky Products CombiColor Golden Scan 2 Golden Scan 3 - Expanded Version (DIP switch 4 up) Golden Scan HPE - (DIP switch 1, 2 & 4 up, 12 channels) Mini Scan HPE - 7 channels Super Scan- Expanded Mode (DIP switch 2 up) Super Scan Zoom - Expanded Mode (DIP switch 4 up) Silverado...
  • Page 251: Index

    User Guide Index AC Power Fuses 233 Active Channels 4, 35 Allocating Memory 188 And key 9 Arrow keys 11 Automated Device Clear Assignment 152 DDL 167 Focus Points 164 Patching (Assigning) 141, 149 Programming 154, 166 Recording Cues 159 Resident devices 237 Traits 4, 148 Using Effects with 164...
  • Page 252 Index Control Connections 221 Converting Hard and Soft Levels 95 Copying Cues 70 Groups 107 Submasters 52 Assigning Effects to Cues 74, 122 Assigning Macros to Cues 75, 129 Attributes 58 Back key 79 Clear Playback Fader key 79 Clearing 71 Converting Hard and Soft Levels 95 Copying 70 Edit blind in Preview display 66...
  • Page 253 User Guide Selecting 17 Setup 22, 184 Stage 18 Submaster Preview 20, 49 Switching Active Monitors 26 Tracksheet 21, 91 DMX-512 Device Traits 148 DMX IN 215 Port 136 Selecting Protocol 191 Effect Assigning to Cues 74, 122 Assigning to Submasters 122 Clearing 121 Element Hierarchy 119 Recording, Editing 118...
  • Page 254 Real-Time 127 Recording 126 Remote activation 215 Setting number of 189 Macro Sub-Display 124 Page 242 Match and Take Control 38 Meatball (Leviton logo) Key 11 Memory Hard Clear 177 Loading 181 Saving 179 Soft Clear 178 MIDI Setting Device number 193...
  • Page 255 Selecting 196 Switching Active Monitors 26 Select key 10 Setting Channel levels 27 Setting Worklight level 191 Setup Display 184 Shift (Leviton logo) key 11 Soft Clear 178 Soft-keys 7 Sub key 9 Submaster Assigning Effects to Subs 48 Assigning Groups to Subs 48...
  • Page 256 Index Printer type 192 Scene Mode 195 Secondary Video 196 Time / Day 196 Worklight level 191 Technical Support 14 Terminology Definitions Active Channels 4, 35 Automated Device 4 Automated Device Channels 4 Captured Channels 4, 34 Channels 4 Cue 4, 55 Device Traits 4, 148 Dimmer Protocols 5 Effect 5, 113...

This manual is also suitable for:

Mc24/48Mc48/96Mc72/14424/4848/9672/144

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