About The Console - Leviton 600 User Manual

Light control console
Hide thumbs Also See for 600:
Table of Contents

Advertisement

Chapter 1 Introduction

About the Console

The Leviton lighting control consoles have been designed to be both simple
and intuitive to operate, yet sophisticated and powerful in their
programming. With a wide variety of manual and programmed controls,
running lights can be as basic or as comprehensive as your needs require.
For example, some of the features are as follows:
• May be operated as either manual 2-Scene Preset consoles or as fully
programmed memory consoles (depending on model).
• Advanced cue parameters such as level tracking, cue macros, cue names
and multiple timing options.
• Advanced cue features such as links, follows and multi-part cues.
• 512 dedicated moving light channels patched across (3) DMX universes.
• Optional Hand Held Remote
• Primary, optional secondary and optional network remote video displays
provide additional information where you need it.
• User defined effects that may contain cues, channels, groups,
submasters or automated device traits.
• Memory loading and system software upgrades from floppy disk.
In addition, the monitor displays have been carefully laid out and color-
coded, providing concise, at-a-glance feedback for all control functions.
Model
Channel Faders:
Conventional
Channels:
Device Channels:
Submaster Faders:
Dimmers:
Maximum Cues:
Maximum Groups:
Maximum Macros:
Maximum Effects:
The upper limit of cues, groups, macros and effects is user changeable to
maximize memory usage.
Page 2
24/48
48/96
48
96
384
384
512
512
24 Faders with 8 pages ofMemory(192 total).
1,536 dimmers on 3 DMX Universes.
600 cues per show.
500 groups per show.
500 macros per show.
600 effects / 100 steps per effect / 9,999 steps total
72/144
600
(Innovator only)
144
N/A
384
600
512
512
Rev. 1.30.03.07.r1

Hide quick links:

Advertisement

Table of Contents
loading

This manual is also suitable for:

Mc24/48Mc48/96Mc72/14424/4848/9672/144

Table of Contents