Leviton 600 User Manual page 70

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Chapter 5 Cues
Cue Attributes
The attributes which can be recorded with a cue are as follows (procedural
examples of using these attributes are given further in this chapter):
For graphic examples of attribute keys see
Fade Time
Delay Time
Follow Time
Cue Link
Cue Name
Assigned
Group
Assigned
Effect
Assigned
Macro
Table 5.0 Cue Attributes
Page 58
The fade time is the time that the cue takes to fade to
its final levels after the [GO] button has been pressed.
The delay time is the amount of time after you press
[GO] and when the fade actually begins.
A follow time assigned to a cue causes the next cue in
the cue list to start automatically without pressing the
[GO] button and specifies how long the console waits
after the current cue starts before the next cue runs.
Cues can be executed out of their normal numeric
sequence by assigning a Link to a cue. When you press
[GO], instead of executing the next higher numbered
cue, the cue execution sequence will "jump" to the
destination cue that you specify in the Link assignment.
Cues names of up to 16 characters in length can be
assigned to cues.
A group may be assigned to a cue so when the cue
executes, the group will execute also. See also
6 Groups
for more information on working with groups.
An effect may be assigned to a cue so when the cue
executes, the effect will execute also. Refer to
Effects
for more information on working with effects.
A macro may be assigned to a cue so when the cue
executes, the macro will execute also. See
Macros
for more information on working with macros.
Figure 1.2, Page 8
.
Chapter 8
Rev. 1.30.03.07.r1
Chapter
Chapter 7

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