KEP MMI-1500 Installation & Operation Manual page 129

Mmi-touchscreen series
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Step 3.
Click the Shape Tab: Select Use shape and/or Use
bitmap. Click Shape library or Bitmap library to bring up a library
for selecting the Shape or Bitmap to display the 0(OFF) and 1(ON)
states.
Note: If the Shape or Bitmap only has one state, the lamp
seems to disappear when the Bit Lamp changes from that
state.
Note: When both Shape and Bitmap are selected, the Shape
always over writes the Bitmap graphic.
Step 4
. Go to the Label Tab and fill in Attribute fields. See
section on Part Placement for more details about entering Labels.
Color is the color of the text for the indicated State. Select
one of 256 colors or 4 shades of bluescale.
Font is the size of the text. Text size can be different for each
state.
Align is only used if multiple lines are in the label.
Note: Align justifies the text. It does not justify the text
relative to the shape/bitmap. Center does not center the text
in the area of the shape/bitmap.
Use the State dropdown to toggle between the State 0 and
State 1 texts.
Content contains the text to denote State 0 and State 1.
Select Use label to enter a label in the Content field and
make it active for the part.
Select Use Label Library to choose a predefined label from
the Label Index dropdown and make it active for the part.
Select Tracking (if appropriate).
Tracking: Tracking is used to align all of the labels from the
different states after placement. This means that if the label
in State 0 is moved the labels in all other states are moved
also in the same direction and position.
Note: This might be desirable for an annunciator but inappropriate for a toggle switch.
Click Duplicate this label to other states to copy the Content to all other states of the label. This action cannot be
reversed by the Undo command.
Step 5
. Click OK to place the Bit Lamp on the window. Position the Bit Lamp and resize it if necessary. Adjust the label
position as desired. Click once to select the Bit Lamp. Click the BitLamp again to adjust the Label Text. Double-click to edit
the Bit Lamp.
Bit Lamp Design Tips:
1.
Use the Bit Lamp to Show/Hide static shapes and backgrounds. For example: Putting a red frame around some
parameters that have become out of range.
2.
Assign Help text to State 1 and no text to State 0. Use the Bit Lamp to display that help when it is appropriate by forcing
the Read address ON. (Alarm condition, during setup, on user request, etc.) A Shape or Bitmap is not needed in this
instance.
3.
Use the Multi. Copy... command to make a bank of indicators from a single Bit Lamp.
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