The remainder of the buttons work as follows:
Create Preset
Save Preset
Set as Default
Delete Preset
Export Preset
Import Preset
Reset to Default
Reset to Factory
Remove all Controls
Hide / Show Control
Track Background Color
Track Separator Color
Apply
Workspaces
Workspaces are a method of saving many of the Pyramix Project Editing Panel settings, especially
Track Header switches. Once saved a Workspace can be quickly recalled for future use.
Workspaces can be accessed via the pull down menu on the Pyramix Virtual Studio Window toolbar or
via the Project Management Panel Tab.
New Workspaces can be added by clicking 'Click here to add a new Workspace' on the first line of the
Tab Window. A text entry box opens where you type a name for the new Workspace. Hitting Return
places the new Workspace at the bottom of the list.
Workspaces may be re-named by clicking the name.
Workspaces can be deleted by selecting them and pressing the 'Delete' key.
Applying a Workspace is done by double-clicking on the Workspace icon to the left of the name.or
select the menu item Workspaces > Recall > Recall Workspace (X)
Parameters remembered by Workspaces are selectable per Workspace by clicking in the appropriate
columns.
If the 'Update on change' column is set to 'Yes'. The current state of all selected parameters is saved to
the current Workspace when another Workspace is selected.
User Manual : Customizing the User Interface
Clicking on this button changes it into a text entry box to name the new
Preset.
Saves the current settings to the current Preset
Sets the current Preset as the Default
Deletes the current Preset
Opens a Windows Explorer browser window, enabling saving the current
Preset to any Windows folder.
Opens a Windows Explorer browser window, enabling any pre-existing
Preset to be loaded from any Windows folder.
Resets Track Header layout to previously saved default values.
Resets Track Header Layout to the Factory default
Removes all building blocks from the Track Header and places them in
the Pool
Removes a selected building block from the Track Header and places it in
the Pool (The same effect as double-clicking a building block) If the
selected block is already in the Pool, places it in the Track Header in its
default position
Opens a Color Picker, enabling the background color of the tracks to be
chosen
Opens a Color Picker, enabling the color of the guard band between
tracks to be selected
Applies the current settings to the Tracks in the current Project
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User Manual
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