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Edit Buffers - Access VIRUS CLASSIC User Manual

Virtual analog synthesizer

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Edit Buffers

Whenever you play or edit a SINGLE program, its current data is stored in an edit buffer. This is an
individual memory slot for SINGLE programs that has nothing to do with the memory slots in the
sound banks. When you activate a new SINGLE, its data is copied to the edit buffer. There you can
edit it as you see fit while the original remains unchanged in the bank. When you activate STORE
(more on this in a bit), the content of the edit buffer is copied back to the original slot in the bank (or,
if you so desire, to another memory slot).
In MULTI mode, you have one MULTI edit buffer and 16 SINGLE edit buffers for the PARTs at your
disposal. When you activate another a MULTI program, its data is copied from the MULTI bank to
the MULTI edit buffer. The MULTI program in turn contains address information for the SINGLEs
involved, in other words, the bank and program numbers. These addresses are also copied from the
SINGLE banks into the 16 SINGLE edit buffers for the PARTs.
When you store a MULTI program, only the addresses of the SINGLE programs' original slots are
saved, but not, however, the sound data in the 16 SINGLE edit buffers. These must be stored sepa-
rately in the SINGLE program banks.
This type of edit buffer is used in most synthesizers; its advantages are many:
> It lets you edit copies of sounds without sacrificing the original sounds.
> Edit buffers can be stored in a sequencer and sent from it to the Virus independently of the
sounds stored in the device See "DUMP: The Sound in the Song" on page 154.
> In MULTI-Mode (or MULTI-SINGLE-Mode) the same SINGLE-program can be recalled and edited
on different parts. In this case all involved EDIT-buffers contain variations of the same original
sound.
VIRUS CLASSIC MANUAL
Concept And Operation
43

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