The Edit Buffers - Access Virus Rack User Manual

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THE EDIT BUFFERS

Whenever you play or edit a SINGLE pro-
gram, its current data is stored in an edit
buffer. This is an individual memory slot
for SINGLE programs that has nothing to
do with the memory slots in the sound
banks. When you activate a new SINGLE,
its data is copied to the edit buffer.
There you can edit it as you see fit while
the original remains unchanged in the
bank. When you activate STORE (more
on this in a bit), the content of the edit
buffer is copied back to the original slot
in the bank (or, if you so desire, to
another memory slot).
In MULTI mode, you have one MULTI edit
buffer and 16 SINGLE edit buffers for the
PARTs at your disposal. When you acti-
vate another a MULTI program, its data
is copied from the MULTI bank to the
MULTI edit buffer. The MULTI program in
turn contains address information for
the SINGLEs involved, in other words, the
bank and program numbers. These
addresses are also copied from the SIN-
GLE banks into the 16 SINGLE edit buff-
ers for the PARTs.
When you store a MULTI program, only
the addresses of the SINGLE programs'
original slots are saved, but not, how-
ever, the sound data in the 16 SINGLE
edit buffers. These must be stored sepa-
rately in the SINGLE program banks.
This type of edit buffer is used in most
synthesizers; its advantages are many:
It lets you edit copies of sounds with-
out sacrificing the original sounds.
Edit buffers can be stored in a
sequencer and sent from it to the Virus
independently of the sounds stored in
the device ["Dump - The Sound in the
Song" on page 176]
In MULTI-Mode (or MULTI-SINGLE-
Mode) the same SINGLE-program can
be recalled and edited on different
parts. In this case all involved EDIT-
buffers contain variations of the same
original sound.
ACCESS VIRUS RACK 57
the Edit Buffers

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