The Layer Concept Explained - Axia Quasar User Manual

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Working With Layers
Quasar is the first Axia console that introduces the concept of Layers.
Layers offer the possibility to map any Input DSP channel, to any fader strip on the Surface,
providing 4 user-definable combinations.

The Layer Concept explained

The Quasar Surface can be ordered with a variable number of faders strips, while the Quasar
Engine has a fixed number of DSP Input channels. In fact, a Quasar Engine (at the time of writing
this manual) always comes with 64 channels.
Since there is no longer a 1:1 correspondence between fader strips and input channels, a way to
assign faders to channels is required, and this is what Layers are for.
Layers let you create a specific view of the Engine input channels onto the surface in any order,
and multiple views of the same channels, if desired. Up to four Layers can be configured on a
surface.
Quasar ships with all fader strips assigned, in incremental order, to an equal number of Engine
input channels, starting from channel 1. So, for example, a 16-Fader surface will come with Layer
1 assigned to Input channels 1 to 16 of your engine. Also Layers 2, 3 and 4 will be configured to
access the same 16 channels.
If you want to modify this configuration and create your own Layers to access different input
channels of the engine, you can do so by connecting a computer to your Fader Modules, typing
their IP addresses into your Web browser, and selecting the Layers Setup link, as shown here:

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