Creating A Graphic Packet; Positioning The Graphic Image - Avery Dennison ADTP1 Reference Manual

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C r e a t i n g a G r a p h i c P a c k e t
A graphic packet can contain
♦ bitmapped fields (for bitmapped images)
♦ constant text fields
♦ lines
♦ boxes
Images using hex representation or run length encoding are bitmapped images. See
"Designing
Bitmapped
Images" to design a bitmapped image.
Once the image is designed, define a graphic packet. This packet generates the graphic image to
use in a format.

Positioning the Graphic Image

This section explains how to position the graphic image within a graphic packet header, a field of
a graphic packet, or within a format.
Within the Graphic Packet Header
When using RAM, the row and column parameters in the graphic header are usually 0,0, because
placement is controlled by the graphic field in the format. This is especially true when designing a
compliance label overlay.
When using temporary storage, these parameters control the placement of
the graphic image on the supply.
The area enclosed within the dotted lines represents the graphic image
starting at 0,0 (as defined in the graphic header).
To create a fixed amount of white space around the graphic image, use
something other than 0 for row and/or column. The area enclosed within
the dotted lines represents the graphic image starting at 0,0 with a fixed
amount of white space (10,10) around the graphic image.
Within the Field
In a bitmap, constant text, line, or box field, the row and column parameters
control where an individual field or bitmapped row begins in relation to the
coordinates defined in the graphic header.
The bottom of the triangle in this example represents the first field of
the graphic packet starting at 10,0.
5-6 Packet Reference Manual

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