Determining How To Store The Image; Using Flash; Using Volatile Ram; Using Temporary Storage - Avery Dennison ADTP1 Reference Manual

Monarch tabletop printer 1
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D e t e r m i n i n g H o w t o S t o r e t h e I m a g e
Once the image is mapped out, determine how to store it:
♦ Flash
♦ Volatile RAM
♦ Temporary Storage

Using Flash

Use flash memory when the graphic image is used by several formats, because the graphic only
has to be sent once. This eliminates the need to send the graphic image repeatedly. See
the Graphic in a
Format," for more information about using the graphic packet in a format.
Flash memory must be formatted before use. From the Main Menu, select Setup, Flash Memory,
then, Format Flash. The process takes a few minutes. Graphics stored in flash memory are
saved when the printer is turned off. To clear flash memory, refer to the System
Administrator's Guide.

Using Volatile RAM

Use RAM when the graphic image is used by several formats, because the graphic is sent once.
This eliminates the need to send the graphic image repeatedly. See
Format," for more information about using the graphic packet in a format. Store graphics smaller
than approximately 1/2 inch by 1/2 inch in printer RAM and reference by the graphic ID number.
Note:
Graphics are stored in the format buffer and remain there until another graphic packet is
sent or the printer is turned off.

Using Temporary Storage

Use temporary storage when the graphic image is used only in one format or the graphic image is
very large. Graphic data in temporary storage is held in the image buffer until the graphic is
printed and then it is cleared from memory. Temporary graphics are also cleared from memory
when a new batch is sent or updated. Use the same graphic image multiple times on a format.
Send the graphic image to the printer after the format to which it applies.
If a graphic is stored in temporary storage, do not place a graphic field in the format. This will
cause an error. Instead, position the graphic image by using the row and column locations in the
graphic packet header. Image memory (temporary storage) will accept a graphic packet 1218
rows long with 811 dots per row.
"Placing the Graphic in a
Creating Graphics 5-5
"Placing

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