Add Device - ETC ColorSource Console User Manual

Lighting console
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When a duplicate cell is selected or operated, each of the duplicate cells on the Stage Map will respond
together. Each cell of a duplicate channel may be moved separately on the
Note:
Map. Use
add the dimmer to. Dimmers added in this way do not consume space on the Stage Map, for
instance you may need one channel to control a range of dimmers for house lights without wishing
them to be each placed and indicated separately.

Add Device

Devices are multiple-address lights with a number of controllable parameters, such as position, color, beam,
and intensity. Devices have their own personality, which defines what each parameter does and which controls
are needed.
Note:
the list of devices in the patch. However, you must assign them to console channel numbers.
Patching a Device
1. Press Add Device. This will open the Patch Wizard display.
2. Select the correct personality from the list provided. Select the make and type of device to match the
actual connected device. Some devices have modes that must also match on the device and in the
patch list.
3. Select channel to enter the number.
4. Select Count to enter in the number of similar devices you are patching. If the quantity is more than
one, each device will occupy the number of DMX addresses used by its footprint, starting from the
address you specify.
5. Select DMX to enter the starting DMX address.
6. Enter the desired Spacing.
7. Select Accept to patch, or Cancel to exit.
For Example:
If you patch 12 devices with a footprint of 6 DMX addresses each to address 20, they will occupy DMX
addresses 20 through 91.
To patch devices with a gap between them, adjust the Spacing value to a larger number.
Note:
from your devices.
Getting Started With Patching
You can also add dimmers to a channel without showing them as separate cells on the Stage
Add Dimmer
and then set the channel number to be the same as the channel you want to
Lighting devices with
RDM
Do not adjust this to a smaller number as that will cause overlaps and unexpected behavior
available and enabled will be found automatically and added to
Stage
Map.
11

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