Section 700 - Operation
Terminal and Circular Hunting
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CPC-B Versions Prior to 2.0)
CPC-B Versions prior to 2.0 provide terminal
Terminal Hunt Groups
With terminal hunt groups, a call must ring at the first extension in the group
in order for hunting to be invoked.
if the first extension of the hunt group is busy, the call automatically transfers
to the next extension in the group. If that extension is busy, the tail continues
to hunt through the group. The order in which the call hunts is determined by
how the group is programmed. Up to eight extensions can be placed in the
group, and calls will always hunt from member 1, to member 2, to member 3,
and so on.
If desired, another hunt group can be designated to receive calls should ail the
members of the original group be busy or not answer.
A pilot number must be designated as the first extension in a terminal hunt
group. A pilot number is a fictitious extension number that, when dialed,
starts the hunting process through the group. In CPC-A and CPC-B Versions
prior to 2.0, a pilot number can be provided by adding a resistor to an analog
port. See "Hardware Requirements" for details.
Circular Hunt Groups
With circular hunting, hunting is initiated by calling any extension in the
group. If the called extension is busy, the call will hunt through the next
members of the group until the end of the hunt group is reached. If the call
reaches the end of the group without reaching an idle extension, it will
transfer back to the first member of the group until one full circle is
If desired, another hunt group can be designated to receive calls should all the
members of the original group be busy.
FF4 (Ringing and Hunt Groups): Hunt Group Member Table
FF4 (Ringing and Hunt Group): Call Next Hunt Group
Chapter 2. System Features
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