Polycom SoundStructure C16 Design Manual page 241

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● Toggle all microphone mute – toggle the mute on all microphones when the button is pressed
● Push to mute – push and hold this button to mute the microphone (e.g., a cough button)
● Push to talk – push and hold this button to unmute the microphone
The automatic options for the Logic Output Mode include:
● Active on mute – illuminate the LED when the microphone is muted
● Activate on unmute – illuminate the LED when the microphone is unmuted
● Activate on gate – illuminate the LED when the microphone automixer gates on
These options are provided to make it easy to automatically create events based on the desired behavior.
These events may be further customized by double clicking on any event to open the Edit Event user
control.
Depending on the selected logic input and output behavior, different events are created. The following table
summarizes the events created for the different logic input mode options.
Logic Input Mode Events
Logic Input Mode
Toggle Mic Mute
Toggle All Mics Mute
Polycom, Inc.
Event Name
Table Mic Button Event
Table Mic Mute Event
Table Mic Button Event
Clink to Mics Mute
Clink Mute Link 1 to 2
Clink Mute Link 2 to 1
...
Description
When the microphone switch is closed, toggles the mute on
this particular microphone. Does nothing when the switch is
opened.
This event maps the mute state of the microphone to
clink_mute. If the microphone is muted (mute=1), then the
value of clink_mute is set to 1 on SoundStructure device
1. If the microphone is unmuted (mute=0) then the value of
clink_mute is set to 0 on SoundStructure device 1. There
is another event, Clink to Mics Mute which maps the
clink_mute state on this device to mute the virtual channel
(or group) "Mics". The net result is that the mute state of all
microphones in the group "Mics" are toggled when the
switch is closed.
When the microphone switch is closed, toggles the value of
clink_mute.
Maps the mute of the Polycom Video Codec to mute "Mics"
on SoundStructure when all microphones are to be muted
If there are multiple SoundStructure devices in a design,
there are events to synchronize the clink_mute state of each
device to the next device and from the last device to the first
device.
241

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