Effects; Saving And Recalling Effects; Effect Attributes - Sony MVS-8000X User Manual

Multi format switcher system with icp-x7000 integrated control panel.
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Registers
A register is an area of memory in a device which holds a
snapshot (see page 330), keyframe, macro (see page 348),
and so on.
Keyframe effect registers
Dedicated effect registers
There are 99 dedicated registers for keyframe effects in
each region, numbered 1 to 99.
Shared user-programmable DME registers
In addition to the 99 DME registers for each region (i.e.
each channel), there are also shared registers for each
processor as shown in the following table. These are used
for user-programmable DMEs.
Register number
Register allocation
101 to 199
Shared register for 1-channel effects
201 to 299
Shared register for 2-channel effects
301 to 399
Shared register for 3-channel effects
Note
When operating with shared registers, be sure to select the
appropriate regions depending on the number of channels.
When recalling registers in the 200 range, select two
consecutive channels for the regions, as for example
[DME1] and [DME2]. Similarly, for registers in the 300
range, select three consecutive registers.
P-Bus and Device registers
There are 250 registers for P-Bus and Device1 to Device12
in each region, numbered 1 to 250.
Work register
This is a temporary register used when editing keyframes.
When you recall an effect, it is read from the effect register
into the work register, and when you save, the contents of
the work register are written to the effect register.
Master timeline registers
There are 99 master snapshot registers, numbered 1 to 99,
for each control panel. They store keyframe effect regions
and the register numbers saved in the regions.
Snapshot registers
These are registers for snapshots, and there are 99,
numbered 1 to 99, for each region.
Master snapshot registers
There are 99 master snapshot registers, numbered 1 to 99,
for each control panel. They store snapshot regions and the
register numbers saved in the regions.
Keyframes
A keyframe represents an instantaneous state of an image;
it can be saved and recalled for reuse.

Effects

By arranging a number of keyframes on the time axis, and
interpolating between successive keyframes, you can
create an effect in which there is a continuous change from
each keyframe to the next. This change is called an effect.
You can save the sequence of keyframes representing a
single effect in a register (see page 298). Then by recalling
this register, you can replay the same effect.

Saving and Recalling Effects

To create a new effect, first recall an empty register, then
create the keyframes one at a time in this register. To run
an effect, it is also necessary to set the time and the path.
To edit an existing effect, recall the register holding the
effect, then make the changes.
When you have finished creating or editing the effect, save
it in the recalled register or another specified register.
Auto save function
When you recall an effect, the currently recalled effect is
automatically saved in a register. This is referred to as the
auto save function. You can disable this function in the
Setup menu.

Effect Attributes

An individual effect may also have attached special
conditions relating to switcher or DME operation when the
effect is recalled. These conditions are called "attributes"
of the effect, and can be added when the keyframe effect is
saved or recalled.
Types of attribute
The attribute that can be attached to an effect is as follows.
Effect dissolve: The transition from the state before the
effect recall to the state at the effect start point is
carried out smoothly, by a dissolve. The dissolve
duration can be set in the Effect menu.
Temporary attributes
When a keyframe is recalled, independently of the
attributes held in the register, you can also enable or
disable attributes. These attributes are called temporary
298

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