Adding User Texture Patterns - Sony MVS-8000X User Manual

Multi format switcher system with icp-x7000 integrated control panel.
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Device name
Unique device ID
List of software option numbers
and product names
Entering the install key
1
In the Engineering Setup >System >Install/Unit
Config menu (7316), select the target device to
operate.
2
Press [License].
The License menu (7316.6) appears.
3
Select the software for which you want to obtain a
license ("Condition" field is blank).
4
Press [License Management].
The License Management menu (7316.7) appears.
5
Press [Activate License].
6
Enter the 16-character install key you have been given
in the keyboard window, and press [Enter].
7
Press [OK].
"Active" appears in the "Condition" field.
8
Restart the device using one of the following methods.
• In the Engineering Setup >System >Initialize menu
(7315), select the device (one only) with registered
license, press [Reset] in the <Initialize> group, and
then press [Execute].
• Turn the power off and then on again.
Software license state
401
After restarting, the licensed software is now available
for use.
To cancel the license registration to disable
functions
Select the software ("Active" displayed in the "Condition"
field) whose license you want to cancel in the License
menu (7316.6), then press [Deactivate License] in the
License Management menu (7316.7).

Adding User Texture Patterns

You can add user created texture patterns to the texture
patterns that can be selected as an image surface effect
using the spotlighting function.
Note
This function is not supported on the MVE-8000A.
For details about spotlighting and texture patterns, see
"Spotlighting Settings" (page 265).
The procedure for adding a texture pattern is as follows.
Prepare a texture file (page 401)
Create a texture package (page 403)
Install the texture package (page 404)
Preparing a texture file
Create a texture file meeting the following conditions, and
save it on a removable drive.
File format: Windows bitmap (extension: bmp, 24-bit
RGB)
File name: Alphanumeric (maximum 8 characters) +
extension (bmp)
Example: wood_01.bmp
Image size (horizontal × vertical): 128×128 to
1024×1024 pixels
The maximum number of texture files that can be handled
by the system is related to the image size of the texture
files, as shown in the following table (when all images are
the same size).
Maximum number of texture files
handled
Size (horizontal)
128
pixels
Size (vertical)
128 pixels
64
256 pixels
32
512 pixels
16
1024 pixels
8
m
m
256
512
1024
pixels
pixels
pixels
32
16
8
16
8
4
8
4
2
4
2
1

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