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Programming with Libraries
Assigning a mask to a controller
Keypresses
1. Press [MASK] [#]
2. Press [ASSIGN]
3. Press the [SK]
Selecting channels/spots from assignment
If a memory is assigned to any crossfader or controller the following key sequence will
select the channels/spots included in the assignment and put them under editor control.
Keypresses
1. Press [MASK]
2. Press [ASSIGN]
3. Press [SK] or [A] or [B] The channels assigned to the source are now
Programming with Libraries
Spark has 3 categories of libraries: Position, Color, and Gobo. Libraries are a database of
presets that are useful tools when programming memories. Use of position libraries is
particularly important since updating libraries globally updates the data contained in
memories that use these libraries.
For full instructions on how to program and use libraries see Chapter 14 – Libraries.
Spark
Results/Comments
Select mask.
A mask controller assignment is designated as grp .
Results/Comments
Ascertain that the controllers are in assign mode.
selected as a group in the editor. You can proceed
to edit the editor group.
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