Programming Memories with Libraries
The advantage of programming memories using libraries wherever possible, is that library
updates track through all of the memories that contain those library assignments.
Example: Assign position library 06 to spots 6 - 13 and store as memory 4.
Keypresses
1. Select spots 6 – 13
2. Press [POSITION]
3. Enter 6 on the numeric
keypad.
4. Continue editing.
5. Press [= 4]
6. Press [STORE]
¾ ¾
Note
The message Library Empty is displayed when the library does not contain the selected
spots.
Copying from a Library
You can copy the library values of the selected spot to any other spot. Only the values from
the library are assigned to the selected spot, the library itself is not assigned.
Example: Copy the value for spot 6 in Gobo library 18 to spot 8.
Keypresses
1. Select spot 8
2. Press [COPY]
3. Press [GOBO]
4. Enter 18 on the keypad.
5. Select spot 6
6. Press [ENTER]
Programming Memories with Libraries
Results/Comments
The library number is displayed in white on a
red field.
The message Memory 4 Stored is displayed.
Results/Comments
Select the target spot.
The prompt copy from appears in the command
line.
Select the spot being copied from.
The Gobo values in the library are assigned to spot
8.
14-5
Spark