Part 1 - General Chapter 1 Introduction - Compulite Spark User Manual

Lighting console
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This User's Guide contains 24 chapters and 2 appendices. The User's Guide is divided
into 8 parts.
Part 1 - General
Chapter 1 Introduction
Chapter 2 General Operation
A concise overview of operational features, such as the Editor, Playback Devices, Soft
Keys, Display Formats, and On Line Help.
Chapter 3 Displays
Descriptions of the different displays available in Spark and operating instructions for
Display control.
Chapter 4 Quick Start
This chapter provides operating instructions for the most basic functions on Spark. Its
purpose is to provide quick instruction to operators familiar with lighting consoles.
Part 2 – Basic Programming
Chapter 5 Selecting and Editing Channels and Scrollers
Operating instructions for basic channel and scroller selection, advanced selection
sequences, and assigning dimmer and frame values.
Chapter 6 Selecting and Editing Spots
Operating instructions for basic moving light (spot) selection, advanced selection
sequences, spot parameter selection, and assigning parameter values.
Chapter 7 Programming Memories
Basic programming functions, including using the Call function, how to convert
memories to editor groups, assigning Fade Times, programming in Blind mode, and
inserting memories.
Chapter 8 Loops & Links
Programming memories with Loops to run as Chasers on the controllers or on the
crossfader. Linking non-sequential memories.
Chapter 9 Memory Modification
Operating instructions for basic memory modification, quick modification for
memories assigned to playback devices using the STORE STORE function, and Delta
tracking modification.
Part 3 – File Management and Printing
Chapter 10 Data Storage, Retrieval, & Printing
How to Record and Load show files, and Printing options.
Part 4 - Playback
Chapter 11 The A/B Crossfader
Making assignments to the A/B crossfader, playback using automatic Go commands
or manual operation, and automatic Rate control.
Chapter 12 Controllers
Assigning memories, groups, and Chasers to the Controllers. Using the automatic Go
and manual playback operations. Rate control for Chasers.
CHAPTER 1
INTRODUCTION

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