8-6
Link
Link
This function allows linkage of two or more memories to playback sequentially regardless
of numerical sequence. Linked sequences are supported on the A/B crossfader.
An example of the use of Links is when a range of memories, used as a chaser is assigned
to run on a controller. You do not want this range of memories functioning as a chaser to
sequence on the A/B crossfader. Link the memory immediately preceding the chaser
sequence and the memory immediately following the chaser sequence. Example: memory
20 is linked to memory 31. Memory 31 follows memory 20 skipping any memories
recorded between these two memories. Memory 32 continues the sequence after memory
31.
When a link and a loop are assigned to the same memory, the link overrides the loop.
Programming a link between two memories
Example: Link memories 20 and 30.
Keypresses
1. Select memory 20
2. Press [LINK ]
3. Select memory 30.
4. Press [STORE]
Programming a link among a group of memories
Example: Link memories 1, 10, 3, and 12.
Keypresses
1. Select memory 1.
2. Select memory 10
3. Select memory 3
4. Select memory 12
5. Press [LINK]
6. Press [STORE]
Erasing a link assignment
Keypresses
1. Select memory with the
Spark
Results/Comments
If the memory already has a loop assignment, the
warning message Loop Exists appears. To override,
simply press [STORE] once more. In Memory List,
30 is in the Link column for memory 20.
Results/Comments
The Memory List is displayed. Selected memories
appear on a red field.
Creates a link from mem 1 to mem 10 to mem 3 to
mem 12.
The links are displayed in the Memory List.
Results/Comments
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