Assigning chasers to controllers
You can assign a memory loop or a range of memories as a chaser. When assigning a
memory loop as a chaser, select only the first memory of the loop.
Memory loops that are automatic continuous loops keep running until some action is taken
to stop them.
Memory loops that are manual continuous loops behave like automatic continuous loops.
Memory loops that are finite loops run the specified number of times and then stop.
Memory range assignments behave like automatic continuous loops.
Example: Assign memory loop 5
Keypresses
1. Select memory 5.
2. Press [HARD]
3. Press the controller 7's SK. The controller LED blinks red indicating a
Example: Assign memory loop 5
Keypresses
1. Select memory 5.
2. Press [SOFT]
3. Press the controller 7's SK. The controller LED blinks red indicating a
Example: Assign memory range 5
Keypresses
1. Select memories: [MEMORY]
Æ Æ
[5
8]
2. Press [HARD]
3. Press the controller 7's SK.
Example: Assign memory range 5
Keypresses
1. Select memories: [MEMORY]
Æ Æ
[5
8]
2. Press [SOFT]
3. Press the controller 7's SK.
Æ
8 as a hard chaser to controller 7.
Results/Comments
The command line: Hard Assign Key Expected .
chaser assignment on hold.
Æ
8 as a soft chaser to controller 7.
Results/Comments
The command line: Soft Assign Key Expected .
chaser assignment on hold.
Æ
8 as a hard chaser to controller 7.
Results/Comments
The command line: Soft Assign Key
Expected .
The controller LED blinks red indicating a
chaser assignment on hold.
Æ
8 as a soft chaser to controller 7.
Results/Comments
The command line: Soft Assign Key
Expected .
The controller LED blinks red.
Chasers
12-15
Spark