Using Store Store; Store Store Modes - Compulite Spark User Manual

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Using STORE STORE

To work through this section see Chapter 11 the A/B Crossfader. You need to know how to
assign memories to A/B.
STORE STORE modifies memory and group assignments on the active playback devices,
giving Spark the ability to quickly modify an entire lighting picture even if the look is
composed of different playback assignments. (See Chapters 11 and 12 for assigning
memories and groups to playback devices.)
The most prevalent use of the STORE STORE method is modifying memories on the A/B
crossfader after the basic memories have been recorded. STORE STORE also allows you to
update all active controller output.
When there are channels and spots in the editor pressing [STORE] opens the STORE
STORE window. This window shows where, to which playback devices, the information in
the editor will be stored. The affected playback devices are displayed in red.
The STORE STORE function also provides options to create delta and update libraries (see
Chapter 14 –Libraries).

STORE STORE modes

STORE STORE has two different modes. The toggle Store to first active fader, in the
System Parameters menu, determines the mode.
1. Store to the first active fader: yes
The editor contents are stored to the first active playback fader or controller. The
system first looks at the A/B crossfader and then controllers beginning at controller 1.
2. Store to the first active fader: no
The store is executed wherever relevant.
Example: channel 2 is present in the active memory on A/B and also active in
controller assignments for controllers 1 and 8. Channel 2 is present in the editor at
80%. The editor value for channel 2 is stored in A/B and controllers 1 and 8 when the
store command is confirmed.
¾ ¾
Note
When using [STORE] [STORE], new channels and spots (channels and spots not assigned
to any of the output sources) are stored to the first active playback device only.
Using STORE STORE
9-3
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