This chapter includes:
Overview
Part Qs display
Programming memories with Parts.
Programming Parts with channels
Programming Parts with scrollers
Programming Parts with spots
Programming Parts with selected parameters
Dividing a memory into Parts
Adding a Part to a memory
Modifying a Part
Removing channels/spots from a Part
Removing Part assignments
Modifying time assignments
Using Parts as Editor Groups
Assigning Parts to Controllers
Playing Back Parts
CHAPTER 15
PART Qs