Compulite Spark User Manual page 4

Lighting console
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Chapter 7 Programming Memories ....................................................................................... 7-1
Programming Memories.................................................................................................... 7-2
Displays............................................................................................................................ 7-3
Programming with Channels ............................................................................................. 7-3
Programming with Scrollers.............................................................................................. 7-4
Programming with Spots................................................................................................... 7-5
Storing spot parameters from tracking.......................................................................... 7-6
Using the Copy Function................................................................................................... 7-6
Copying channel intensities from the editor.................................................................. 7-6
Copying channel intensities from a memory................................................................. 7-7
Copying scroller frames from the editor ....................................................................... 7-7
Copying scroller frames from a memory ...................................................................... 7-7
Copying all spot parameters from the editor ................................................................. 7-8
Copying selected spot parameters from the editor......................................................... 7-8
Copying spot parameters from a memory..................................................................... 7-8
Copying selected parameters from a memory ............................................................... 7-9
Programming a Blackout Cue............................................................................................ 7-9
Sequential Memory Programming ................................................................................... 7-10
Using the Call Function .................................................................................................. 7-11
Using Call to store the current lighting state............................................................... 7-11
Using Call and controller assignments ....................................................................... 7-12
Merging selected output sources ................................................................................ 7-13
Editing after Call ....................................................................................................... 7-13
Calling A/B............................................................................................................... 7-14
Call and the General Master....................................................................................... 7-14
Examining Memories, Channels, & Spots........................................................................ 7-16
Examining memories................................................................................................. 7-16
Examining channels .................................................................................................. 7-17
Examining spots ........................................................................................................ 7-18
Text for Memories .......................................................................................................... 7-19
Programming in Blind Mode ........................................................................................... 7-20
Resetting the blind editor ........................................................................................... 7-20
Fade Times ..................................................................................................................... 7-21
Assigning fade times while programming memories................................................... 7-22
Assigning fade times to a range of memories ............................................................. 7-22
Assigning fade times to non-sequential memories ...................................................... 7-23
Modifying time assignments...................................................................................... 7-23
Converting Memories to Editor Groups ........................................................................... 7-24
Converting a memory when the editor is empty.......................................................... 7-24
Converting a memory to a group when the editor is active.......................................... 7-25
Inserting a Memory......................................................................................................... 7-26
Memory Operations in the Editor ....................................................................................7-26
Renaming and exchanging memories ......................................................................... 7-26
Copying memories ................................................................................................... 7-27
Erasing memories...................................................................................................... 7-28
The Memory Operations menu........................................................................................ 7-29
Renaming memories.................................................................................................. 7-29
Copying a memory .................................................................................................... 7-30
Deleting memories ....................................................................................................7-30
Mask .............................................................................................................................. 7-31
Selecting a mask........................................................................................................ 7-31
Selecting a range of masks.........................................................................................7-31
Assigning a mask to a controller ................................................................................ 7-32
Selecting channels/spots from assignment.................................................................. 7-32
Programming with Libraries............................................................................................ 7-32
Chapter 8 Loops & Links ..................................................................................................... 8-1
Loops ............................................................................................................................... 8-2
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