Displays; Programming With Channels - Compulite Spark User Manual

Lighting console
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Displays

When you store a memory Spark generates a confirmation message: Memory # Stored.
If the memory number that you assigned to the lighting state is already used, the message
Memory Exists is displayed.
The last memory stored is displayed at the right of the command line preceded by L.
The last memory is temporarily replaced when a memory converted to an editor group.
Instead of L #, E# is displayed.

Programming with Channels

Example: select channel 1, assign 45% intensity, and record as memory 1.
Keypresses
1. Press
[CHANNEL] [1]
2. Press [@]
[
3. Press [4] [•]
5]
Press [=]
4.
5. Press [1]
6. Press [STORE]
7. Continue editing
or press [RESET]
If you attempt to record to a memory number that is already in use, the message Memory
Exists is displayed.
If you do not want to overwrite the existing memory:
1. Enter a different number.
2. Press [STORE]
To overwrite the existing memory:
1. Press [STORE] again.
Results/Comments
channel 1 appears in the command line.
If you use the {dimmer} wheel skip this step and step 3.
Entering 4 on the keypad results in an intensity
assignment of 40%. Use •(dot) to enter intensity less
than a round 10. Example: 4.5 is an intensity of 45%.
If system is configured for USA enter the intensity
number without the decimal point (e.g. enter 45).
Memory appears in the command line. If the system
configuration is for USA (Service Tools/config sys) press
MEMORY instead of =.
Select the memory number.
The message Memory 1 Stored is displayed. The
channels are retained in the editor, but are no longer
selected. They are displayed in white.
Displays
7-3
Spark

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