Programming A Library; Text For Libraries - Compulite Spark User Manual

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Programming a Library

Any number of spots can be included in a library, however you may use only part of the
library when programming memories with libraries. For example, Position library 5
Æ
includes spots 1
24. When programming a certain memory you can apply the library
information to spots 1, 3, 5, and 7 only.
Example: Program position library 5.
Keypresses
1. Select spot/s
2. Position the beam.
3. Press [IN LIB]
4. Press [POS]
5. Press 5 on the
numeric keypad
6. Press [STORE]
Create Color or Gobo Libraries by following the same procedure. Instead of pressing
[POS], press [COLOR] or [GOBO].

Text for Libraries

You can label Libraries for easy identification. The text appears in the Library List.
Example: Label Position library 5.
Keypresses
1. Press [POS]
2. Select 5 on the
numeric keypad.
3. Press [TEXT]
4. Type text on the
alphanumeric
keyboard
5. Press [STORE]
Results/Comments
Use the trackball, wheels, or the numeric keypad to
assign the x/y values. Repeat the procedure for as
many spots as desired.
The group in the editor is now named position library
5. Pos. 5 appears in the command line.
Stored!! appears in the command line and the
message Library P-05 Stored is displayed.
If a library exists the warning Library Exists. Update?
is displayed. You can proceed by:
Pressing [STORE] again to update the library.
Or
Press [CLEAR], enter a new number, and press
[STORE].
Results/Comments
The Library List is displayed.
The library category and number appear in the
command line.
The message Library # Stored is displayed. The text
in the Library List.
Programming a Library
14-3
Spark

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