User's Manual
Simple Chases
The "Direction" field specifies how the chase steps will play. Select from forward, backwards, bounce, or random
from the drop down.
The "Run times" field allows you to specify how many times through the chase will run before stopping.
"Step time" and "Fade time" is provided to override the default values when running the chase in a cue. Set the step
time to 0 to run the chase manually using a step shortcut.
Setting the "Step Shortcut" will allowing you to manually step the chase. This shortcut will be loaded when the cue
enters and removed when the cue exits. This allows you to use the same shortcut in several cues.
"Fade" and "Step Submasters" are also loaded when the cue enters and unassigned when the cue exits. This allows
you to setup a submaster to manually control the fade transition and step time while the chase is running.
Cue List Shortcuts
Each cue can also execute any number of shortcuts when the cue runs. This allows you to run more complex
operations such as executing macros, selecting channels, or jumping to another cue list.
Shortcuts can be added by simple typing a comma (,) delimited list of shortcuts. Alternatively you can click on the
button ( ) to the right of the field or double click to bring up the edit window for "Cue List Shortcuts".
To add a new shortcut using the "Cue List Shortcut" window click on the "Add" button in the first cell of the last
row in the grid. A new line will appear in the grid and the "Add" button will move down one row.
Use the remove buttons on the right of the grid to delete an entry form the grid.
In this window you can also specify a delay before running the shortcut. The system will then wait for the specified
time before the shortcut executes.
To run the shortcut on a recurring bases enter a time between execution in the "Fire every" field.
To run the shortcut when the cue exits, tick the check box in the column "Fire on leaving"
Channel Groups
By adding channel groups to a cue you can setup "stage looks" that can be edited in one place and applied to any
number of cues. The channel groups become building blocks for the show and can make programming the entire
show a lot faster by reusing common "stage looks".
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Software Configuration
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