User's Manual
Along the bottom of this tab are the "add" and "remove" buttons.
Remove
Add
Channel Syntax
Select the desired channels in the left hand panel to add to the cue and click on the add button (right arrow) at the
bottom of the page.
To remove select the desired channels from the right hand panel and click on the remove button (left arrow).
You can also use the channel syntax box to enter channels to be added. If text is entered into this edit box it will take
precedence over the selected channels when the add button is pressed.
NEO NOTES & TIPS: In any of the tabs you can enter data into multiple cells by highlighting the cells you want to
change and then typing the new value. As you type the value will only populate the first cell. Pressing the enter key
after you have finished typing will copy the value to all of the highlighted cells.
Trigger
The cue trigger specifies what causes the cue to execute. By default, this is set to "Cue" indicating that the software is
waiting for the "Cue Go" button to be pressed. The previous cue will remain active until the trigger is activated.
To set the cue trigger, click the drop down combo button to the right of the field and select from the following
options;
Cue Go - The user must physically press a "Cue Go" button either in a show runner or on the show editor window.
Auto (Follow) - Cues set with the auto trigger will execute immediately after the previous cue has completed its
delay, fade in, and dwell time. An auto cue will not wait for the fade out time so that cross fades can be achieved.
MIDI - The cue will be triggered by an external midi event occurring. See page 134 for information on how to set up
MIDI triggers.
Line In - The cue will be triggered by the line-in audio source.
Timecode - The cue will trigger when the specified timecode is reached. If the timecode has already passed when this
cue is reached the software will trigger the cue immediately. Enter the timecode value into the field provided.
Effects (FX)
Effect sequences are an automated sequence of lighting states that run without user interaction. For more information
and detail on how to create effects, see
"FX List (Effects Editor)" on page
109. A simple effect may be a traditional
chase sequence or a more complex effect may perform a series of moving light changes.
Often when a cue is executed, it is desirable to run an automatic sequence until the next cue is triggered. NEO allows
you to add any number of effects and chases into any cue.
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Software Configuration
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