Using Objet Studio
Valid Object
Placement
5–30
You can ensure that models do not overlap when you position them on the
build tray, and that they do not extend beyond the tray.
To ensure valid object placement:
1. From the Tools menu, select
Figure 5-37: Constraints Settings dialog box
2. Select
Dynamic check
•
invalid object placement while placing objects—On Drop selected.
•
invalid object placement after moving objects—While Drag selected.
•
objects placed beyond the tray's boundaries—Outside Tray selected.
•
objects that overlap—Object Collision selected.
Even if you do not use Dynamic Check when placing objects on the build
tray, Objet Studio automatically checks if there is a problem with the
positioning of objects on the tray before sending it to the printer. You can
also manually check for problems after positioning objects (see "Tray
Validation" on page 47).
Note: Because of the unique characteristics of each type of model material
and finish, always check valid placement after changing the material/
finish. Remember that Objet Studio calculates the space occupied by
an object including the "bounding box" surrounding it (see
figure 5-52 on page 40).
Constraints Settings
to identify—
.
DOC-13025 Rev. A