Using Objet Studio
Model-Material
Settings
5–20
The object appears—on the build tray and in the model tree—as an
assembly of parts ("shells"). You can assign each part a different model
material (This is explained in "Model‐Material Settings" on page 20).
Figure 5-23: Object after being converted to an assembly of component parts
Before placing objects on the build tray in Objet Studio, you should pay
attention to the material selection settings on the Tray Settings ribbon.
Figure 5-24: Material selection settings
•
By default, the material selection settings on the ribbon correspond to
the two model cartridges loaded in the printer.
•
The materials displayed are basic model materials. These materials can
later be combined to create digital materials (see "Digital Materials" on
page 22).
•
The material displayed on the top (VeroBlack, in the figure above) is
considered the primary model material ("Model‐1"). It is assigned to
objects that do not have a material assignment when you place them on
the build tray. For example, since stl files do not contain information
about the model material, Objet Studio assigns the primary model
material to them. Also, if you try to insert objdf files whose assigned
materials are not recognized by your version of Objet Studio, you can
insert the file by substituting the primary model material for the
missing materials.
•
Select
Single Material
of the material drop‐down menus contain the same material. If you
decide to print with multiple materials, the material in the top drop‐
down menu remains assigned to the object until you select another
material.
•
If you insert an objdf file into an empty build tray, and the model‐
material assignment does not match the settings on the Tray Settings
ribbon, these settings are changed automatically. However, if there is an
if you want to print using only one material—both
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