Part III–Locate, Transport, & Surround
Creating Locate Points
CAPTURE Key
Locate Points
keypad 0-999
CAPTURE/USE AGAIN
is pressed, the playhead's current location is
AGAIN
captured as a time value. To assign this location to a
register, follow these steps:
Create a Locate Point
Cue the SX-1 to the spot where you want to
1
capture a locate point.
Press
. The key's associated LED
2
CAPTURE
will light to show that the SX-1 has captured
the time value.
The SX-1 will auto-number locate points for
you if you wish. Simply press
numeric keypad instead of first entering a
Recalling & Editing Locate Points
These keys provide a way of
LOCATE Section
locating directly to a specific position within the cur-
rent project.
38
TASCAM SX-1 Reference Manual
Chapter 7 – Locate Points
LOOP
FROM/ EDIT FROM
TO/ EDIT TO
When
CAPTURE/ USE
on the
ENTER
All edit and location memory points are set using the
CAPTURE/ USE AGAIN
this key to set memory points are listed below:
EDITING
BEGIN/ EDIT BEGIN
END/ EDIT END
SYNC POINT/ EDIT SYNC
Press
1
CAPTURE
An LED next to the keys whose functions can
2
be assigned the captured location point will
flash. Press one of these keys and the cap-
tured point will be assigned to that register.
number. The SX-1 will store the new locate
point, incrementing any existing number by
one digit.
Press a number on the numeric keypad in the
3
Data Entry section to assign the captured
value to a memory slot/locate point.
Press
on the keypad to store the loca-
4
ENTER
tion to that slot.
key. Registers that require
AUTO PUNCH
IN/ EDIT IN
OUT/ EDIT OUT
.