Configuring Dl.3 Fixtures; Setup Configuration Using The Menu System - High End Systems DL.3 User Manual

Digital light with collage generator™ software
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CHAPTER 2
Setup and Configuration

Configuring DL.3 Fixtures

Before programming the DL.3 fixtures from a DMX512 console, configure the fixture by:
• Identifying the DMX Source for the fixture.
• Selecting the Protocol and the number of Graphic Objects to determine the DMX channel
footprint this fixture will utilize.
• Selecting a Fixture ID number to identify this fixture on the DL.3 fixture link (required if
you will be synchronizing output between fixtures).
• Assigning a valid Start Channel (the first channel in the unique range of DMX channels
designated by the console for this fixture).
You can configure fixtures directly using the DL.3 menu system or remotely using the Content
Management Application (CMA).

Setup Configuration Using the Menu System

All setup parameters are located on the DL.3
fixture's menu DMX Screen. For detailed
information on using the DL.3 Menu System,
see Chapter 3: The Digital Light Menu System on
page 23.
Select a Source
1. DMX Source defines the source of DMX
data:
• DMX512—Data is transmitted over
standard DMX cables.
• Art-Net—Data is transmitted over Ethernet
cables using the Art-Net protocol. Set the number of DMX Universes (and DL.3 Ethernet
Subnetworks containing this fixture from 0–16).
Set the Channel Range
2. Choose a Software Version.
• V1—Version 1 protocol retains the original DMX protocol footprint and is compatible with
legacy shows.
• V2—Version 2 provides 27 additional channels.
3. Select the number of Graphic Object Layers required for your application. For more
information, see Protocol Options on page 59.
DL.3 Start Channel
4. Select a Start Channel in the Start Channel field using the up and down arrows to step
through the numbers 1-512. See DL.3 Channel Range and Valid Start Channels on page 20.
For more information, see Determining a DMX Start Channel on page 42.
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DL.3 Digital Light User Manual

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