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High End Systems DL.3 Manuals
Manuals and User Guides for High End Systems DL.3. We have
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High End Systems DL.3 manuals available for free PDF download: User Manual
High End Systems DL.3 User Manual (394 pages)
Digital Light with Collage Generator™ Software
Brand:
High End Systems
| Category:
Lighting Equipment
| Size: 21.51 MB
Table of Contents
Contacting High End Systems
2
Patents
2
Declaration of Conformity
3
FCC Information
4
Important Safety Information
4
Product Modification Warning
4
Fog Machine Warning
5
Packaged Media Notice
5
Symbols
5
Warranty Information
6
What You Should Know about Copyright
7
Table of Contents
9
Chapter 1: Product Overview
27
Features
28
System
28
Graphics Engine
28
Content Management Application
29
Hardware
29
DL.3 and DL.3F Models
29
DL.3 Models Only
30
Related Products and Accessories
30
Chapter 2: Setup and Configuration
33
Hardware Setup
33
Unpacking the Fixture
33
Hardware Components
34
Connection Ports
34
Pan and Tilt Locking
35
Attaching a Power Cord Cap
35
Installing a Line Cord Cap - U.K. Only
35
Vatic Fitter Heads Information - Danmark
35
Fog Machine Warning
36
Mounting the Fixture
36
Mounting the Fixture Upright
37
Truss Mounting
37
Linking Configurations
39
Linking DL.3 Fixtures
39
Setting up an Ethernet Fixture Link
39
Homing the Fixture
41
Powering on the Fixture
41
The DL.3 Menu Display Panel
41
Software Setup
42
Installing and Launching the Content Management Application (CMA)
42
Verifying and Upgrading Fixture and CMA Software
43
Configuring DL.3 Fixtures
44
Setup Configuration Using the Menu System
44
Setup Configuration Using the CMA
45
DL.3 Channel Range and Valid Start Channels
46
DMX Control Setup
47
Patching the DL.3 Fixture to a Wholehog Console
47
Viewing Output
47
Shutting down the Fixture
47
Recommended Shutdown Options
47
Placing Fixture in Road Case
48
Chapter 3: The Digital Light Menu System
49
DL.3 and DL.2 Digital Lights Have an Onboard Menu System You Can Use to Configure the Fixture, Review Diagnostic Feedback, and View Content Information
49
Menu Panel Components
49
LCD Display Adjustment Buttons
50
LCD Display Menu Options and Selection
50
LCD Display Power Button
50
Navigating the Menu
51
Menu Options
52
Menu Screen Descriptions
56
DMX Tab
56
Dmx_Control Screen
56
Dmx_Protocol Tab
57
Dmx_Protocol _Global Screen
57
Dmx_Protocol _Obj Screens
57
Dmx_Protocol_Motion Screen
57
Dmx_Raw Screen
58
Set Tab
59
Set_Fixture Screen
59
Set_Projector Screen
60
Set_I/O Screen
61
File Tab
62
Info Tab
63
Info_Hours
63
Info_Version Screen
63
Info_Hardware Tab
64
Info_Status Tab
64
Test Tab
65
Test_Home Screen
65
Test_Self Test Screen
65
Reset Screen
66
Chapter 4: DMX Programming Basics and Quick Start
67
Wholehog Console to Patch and Display Output from a Media Server
67
DMX Programming Overview
67
DMX512 Links
67
8-Bit Vs. 16-Bit DMX Parameters
67
Determining a DMX Start Channel
68
Digital Lighting Products
68
Overview
68
Lighting Console Tips
69
Fixture Libraries
69
Patching Digital Light Fixtures and Axon Media Servers
69
DMX Output Displays
70
Wholehog Programming Notes
70
Play Speed
70
Mask Strobe
70
Play Modes (Opacity)
70
Cmy
70
Control Channel Functions
70
Quick Start with a Wholehog Console
71
Chapter 5: Tutorials
73
Fixture Set-Up (DL.3 and DL.2 Fixtures)
73
Lesson 1: Cross Fading between Graphic Objects
75
Define Graphic Object 1
75
Add the DL.3 Logo as Graphic Object 2
75
Define Graphic Object 3
75
Create Crossfade Cues
75
Lesson 2 - Working with Multiple Graphic Objects
76
Apply Transparency Effects
76
Lesson 3 - Girt, the Fire Breathing Lizard
77
Define Graphic Object 1
77
Define Graphic Object 2
77
Define Graphic Object 3
77
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow
79
Define Graphic Object 1
79
Define Graphic Object 2
79
Adjust this Effect with the Modifier Parameters
80
Lesson 5: Viewpoint
81
Define Graphic Object 1
81
Define Graphic Object 2
81
Define Graphic Object 3
81
Apply a Global Solarize Effect
82
Adjust Global Viewpoint Mode
82
Chapter 6: Graphics Engine Overview
85
Protocol Options
85
Image Optimizing Controls
86
Graphics Control Hierarchy
86
Graphics Engine Function Flow
87
Graphics Engine Functions
88
Object Graphic Functions
88
Global Functions
88
Making Graphics Effect Choices
88
Content Overview
89
Selecting Content
89
Content Selection Parameters
90
Object
90
Media Folder
91
Media Folder Descriptions
92
Media File
93
Defining a Media File Segment
93
In Frame and out Frame Parameters
93
Segment Selection Examples
94
Defining Playback
95
Playback Mode
95
Scrubbing
95
Playback Speed
96
Chapter 8: Graphic Functions: Rotation, Position, Scale
97
Rotating a 3-D Object
97
Rotation Parameters
99
Rotation
99
Y Rotation
100
Z Rotation
101
Scaling the Object
102
Scale
102
Y Scale
103
Z Scale
104
Changing Object Position
105
Position
105
Y Position
106
Z Position
107
Chapter 9: Graphic Functions: Opacity and Effects
109
Opacity
109
Visual Mode
110
Visual Mode Options
112
Color to B/W
112
Content Optimization
112
Chroma Shift
113
Cto/Ctb
113
Drop Shadow
114
Exposure Control
115
Faux LED
116
Faux Tile
117
Film Roll
118
Fire Gradient
118
Flip
119
Fuzzifier
120
Gray Maker 1
121
Gray Maker 2
122
Invert Black and White, Keep Color
122
Negative Art
124
Pan and Scan
125
Pixelate
126
Posterizer
127
Push to Red
128
Push to Sepia
129
Shakenbake
130
Texture Mixing
130
Zoom Blur
131
Effect Mode Parameters
132
Chapter 10: Graphic Functions: Synchronizing Content
137
Network Synchronization Overview
137
Network Synchronization Requirements
137
Network Synchronization Capabilities
138
Programming Synchronization
138
Sync to Parameter
138
Sync Type Parameter
138
Effect Synchronization
139
Synchronizing a Server to Itself
139
Synchronizing a Master Server to Another Server
139
Chapter 11: Global Functions
141
Global Intensity
141
Global Effect Mode Channels
142
Global Control
148
Shutdown and Reset Options
148
On-Screen Statistics
148
Performance Statistics
148
Spherical Control Statistics
148
Text Color
148
All-In-One Control Option
149
Masking Control
151
Mask Shape Select and Strobing
151
Mask Shapes
151
Strobing Mask Shapes
151
Mask Size
152
Mask Edge Fade
153
Image Edge Fade
154
Keystone Correction Parameters
155
Keystone X Ratio
156
Keystone y Ratio
156
Framing Parameters
157
Global Viewpoint Mode
158
Perspective View, Spherical Coordinates
158
Perspective View, Cartesian Coordinates
158
Orthogonal View, Cartesian Coordinates
158
Variable Edge Blending
158
Viewpoint Position X
159
Viewpoint Position y
159
Viewpoint Position Z (Zoom)
159
Chapter 12 : Global Functions: Collage Generator™ Effect
161
Server Outputs to Display a Single Image in Arrays up to 16 Units Horizontal by
161
Collage Generator Options
162
Automated Collage Options
162
User Segmented Collage Options
163
Adjusting the Collage Array with Global Modifier Parameters
164
Collage Setup Example
166
Variable Edge Blending
167
Setting up Variable Edge Blending
168
Mapping a Collage to a Spherical Surface
168
Before You Begin
168
Spherical Mapping Setup Guide
168
Mapping Two Outputs to a Sphere
169
Spherical Mapping Tips
171
Creating Custom Content for the Collage Generator Effect
171
Collages Using Live S-Video and SDI Input
171
Effect Mode Options Descriptions
173
Effect Mode Color Options
174
All or Nothing
174
Background Color
175
Background Color Cycle
175
Cmy
176
CMY Add All Pixels
177
CMY Add Non-Black Pixels
178
Color Cycle
179
Color Deconverge
179
Colorize Gray Scale
180
Color to Alpha
181
Color to Alpha, Inverted
182
Dotp and Resample
183
Edge Detect Black and White
184
Edge Detect Black and White 2
185
Edge Detect Color
186
Edge Fade Color
187
Glow
188
Glow Color Cycle
188
HS Effect Mode Options
189
HS to Gray
189
HS Selected to Transparent
190
HS to Transparent
190
Intensity Key
191
Mask Color
192
Mask Color and Edge Fade Color
193
RGB Add, All Pixels
194
RGB Add2, All Pixels
194
RGB Add to Non-Black Pixels
195
RGB Invert
196
RGB Invert and Swap to BRG
197
RGB Invert and Swap to GBR
198
RGB Scale
199
RGB Swap to BGR
199
RGB Swap to BRG
200
RGB Swap to GBR
201
RGB Swap to GRB
202
RGB Swap to RBG
203
Scan Line
204
Sharpen
205
Solarize
206
Solarize 1
206
Solarize 2
207
Solarize 3
207
Solarize 4
207
Solid Color RGB
208
Transparent Color
209
Transparent Color Coarse
209
Transparent Color Fine
209
Transparent Color Medium
209
Transparent Color, Invert
210
Transparent Color Invert, Coarse
210
Transparent Color Invert, Fine
210
Transparent Color Invert, Medium
210
UV Effect Mode Options
211
UV to Gray
211
UV Selected to Transparent
212
UV to Transparent
212
Yxy Luminance Scaling
213
Geometric Effect Options
214
Cartoon Edge
214
Chroma Shift
215
Collage Generator
216
Enhanced Collage Generator
216
Collage Gen 3
216
Collage Generator Wrap
216
Collage Gen 3 Wrap
217
Segmented Collage Generator
217
Segmented Collage Gen 3
217
Segmented Collage Generator Wrap
217
Segmented Collage Gen 3 Wrap
217
Curved Surface Support
218
Digital Mspeed
220
Downward Vertical Streaks
221
Drop Shadow
222
Faux LED
223
Faux Tile
224
Film Burn/Unburn
225
Film Noise
226
Film Roll
227
Flip
228
Edge Frame Profiles
229
Framing Shutter Emulation
229
Fuzzifier
231
Gaussian Blur
232
Gaussian Halo
233
Horizontal Mirror
234
Image Scale and Rotate
235
Lens Grid
236
Magnifying Lens
237
Magnifying Lens 2
238
Mattes
239
Pan and Scan
241
Particle System
242
Particle System 1
242
Particle System 2
244
Particle System 3
244
Picture in Picture
245
Prerotation Translation
246
Pixelate
247
Pixel Twist
248
Prism
249
Raindrop
250
Scene Change
251
Shakenbake
252
Sinewave, Circular
253
Sinewave, Circular W/X Axis Wobbulation
253
Sinewave, Circular W/Y Axis Wobbulation
253
Sinewave, Circular W/Z Axis Wobbulation
253
Sinewave, Horizontal
254
Sinewave, Horizontal W/X Axis Wobbulation
254
Sinewave, Horizontal W/Y Axis Wobbulation
254
Sinewave, Horizontal W/Z Axis Wobbulation
254
Sinewave, Vertical
255
Sinewave, Vertical W/X Axis Wobbulation
255
Sinewave, Vertical W/Y Axis Wobbulation
255
Sinewave, Vertical W/Z Axis Wobbulation
255
Slats
256
Horizontal Slats
256
Vertical Slats
256
Spherical Mapping
257
Modifier Parameter Adjustments
257
Spherical Mapping, Inside
257
Spherical Mapping, Outside
257
Texture Mixing
259
Texture Ripple, Asymmetrical Circular
260
Texture Ripple, Circular
260
Texture Ripple, Horizontal
261
Texture Ripple, Vertical
261
Texture Shift
262
Tiling on
263
Transparent Wipes
264
Zoom Blur
265
Chapter 14: Fixture Motion Functions
267
Pan and Tilt
267
Dimmer
267
Focus
267
Zoom
267
Mspeed (Motor Speed)
268
Control Function Options
268
Fixture Operations
268
Projector Control
269
Control Parameter Projector Options
269
Using the Internal Projector's Menu
270
Live Video Sources
271
Internal Camera
271
Other Video Sources
271
Chapter 15: Live Video Input and Control
272
Live Video Connection Options
272
Configuring the Video Input Source
272
S-Video
272
Serial Digital Interface (SDI)
273
Displaying Live Video
274
Sending the Camera Feed to S-Video Camera out
275
Controlling the Internal Camera Input
275
Camera Zoom
275
Camera Focus
275
IR Illuminator
275
Camera Shutter
275
White Balance Mode
276
Orientation
276
Camera Effects
276
Content Management Application (CMA)
277
Launching the CMA
278
Installing the CMA on Your Computer
278
Launching the CMA on Axon
278
Auto Discovery
279
Fixture Identification
279
The CMA Client Window
280
Viewing Server Identification Information
281
Content Organization
282
Preloaded Stock Content
282
Custom User Content
283
Media Files
283
Object Files
284
Viewing Server Configuration Data
285
Viewing Content
285
Viewing Folders
285
Viewing Files
286
Managing User Content
288
Naming and Deleting User Content Files and Folders
288
Assigning DMX Values to User Content
288
Assigning DMX Values Automatically
288
Editing User Content DMX Values
289
Valid DMX Values
289
Moving User Content Files and Folders
290
Downloading Content from a Media Server to Your Local Drive
291
Uploading Content from Your Local Drive to a Media Server
292
Content Scanning
292
CMA Interaction
293
Content Loaded Prior to Version 1.5
295
Errors
295
Warnings
295
Archiving User Content
297
Using Local Archives to Prepare Content Offline
297
Creating a Local Archive
297
For CMA Running Windows os
297
For CMA Running Mac os
298
Creating Content Backup Archive
298
Deploying a Content Archive
298
Cloning User Content
299
Deleting Content
300
DMX Summary
300
Upgrading Software
302
Verifying Software Versions
302
Upgrading the CMA Software
302
Upgrading Server Software
302
Viewing Server Configuration
304
Viewing Current Configuration of All Servers
304
Configuring Columns
305
Re-Order Columns
305
Viewing Individual Fixture Configuration Values
305
DL.3 and DL.2 Media Server Configuration Options
308
Server Tab
308
DMX Settings
308
Server Info
309
Version Info
309
Miscellaneous
309
Fixture Tab
310
Projector Settings
310
Fixture Settings
310
Display Settings
311
Projector Diagnostics
311
Lamp Tab
312
Test/Reset Tab
313
Home/Reset
313
Self Tests
313
Hardware Tab
314
Server
314
Performance
314
Capture
315
Projector
315
I/O Tab
316
Signal Format
316
Signal Routing
316
Advertisement
High End Systems DL.3 User Manual (334 pages)
Digital Light with Collage Software
Brand:
High End Systems
| Category:
Light Fixture
| Size: 16.13 MB
Table of Contents
User Manual
1
Patents
2
Contacting High End Systems
2
Declaration of Conformity
3
Product Modification Warning
4
FCC Information
4
Important Safety Information
4
Symbols
5
Fog Machine Warning
5
Packaged Media Notice
5
Warranty Information
6
What You Should Know about Copyright
7
Table of Contents
9
Chapter 1: Product Overview
23
Features
23
System
23
Graphics Engine
24
Content Management Application
25
Hardware
25
Related Products and Accessories
26
Chapter 2: Setup and Configuration
27
Hardware Setup
27
Unpacking the Fixture
27
Hardware Components
28
Connection Ports
28
Pan and Tilt Locking
29
Attaching a Power Cord Cap
29
Installing a Line Cord Cap - U.K. Only
29
Vatic Fitter Heads Information - Danmark
29
Mounting the Fixture
30
Fog Machine Warning
30
Mounting the Fixture Upright
31
Truss Mounting
31
Linking DL.3 Fixtures
32
Setting up a Standard DMX Link
32
Setting up an Ethernet Fixture Link
33
Linking Configurations
33
Powering on the Fixture
34
Homing the Fixture
35
The DL.3 Menu Display Panel
35
Software Setup
36
Installing and Launching the Content Management Application (CMA)
36
Verifying and Upgrading Fixture and CMA Software
37
Configuring DL.3 Fixtures
38
Setup Configuration Using the Menu System
38
Setup Configuration Using the CMA
39
DMX Control Setup
40
Patching the DL.3 Fixture to a Wholehog Console
40
Viewing Output
40
Shutting down the Fixture
41
Recommended Shutdown Options
41
Placing Fixture in Road Case
41
Chapter 3: The Digital Light Menu System
43
Menu Panel Components
43
LCD Display Adjustment Buttons
44
LCD Display Power Button
44
LCD Display Menu Options and Selection
44
Navigating the Menu
45
Menu Options
46
Menu Screen Descriptions
49
DMX Tab
49
Dmx_Control Screen
49
Dmx_Protocol Tab
50
Dmx_Protocol_Motion Screen
50
Dmx_Protocol _Global Screen
50
Dmx_Protocol _Obj Screens
50
Dmx_Raw Screen
51
Set Tab
52
Set_Fixture Screen
52
Set_Projector Screen
53
File Tab
55
Test Tab
56
Test_Home Screen
56
Test_Self Test Screen
56
Info Tab
57
Info_Hours
57
Info_Version Screen
57
Info_Status Tab
57
Reset Screen
58
Chapter 4: DMX Programming Basics and Quick Start
59
DMX Programming Overview
59
DMX512 Links
59
8-Bit Vs. 16-Bit DMX Parameters
59
Determining a DMX Start Channel
60
Protocol Levels
61
DL.3 and DL.2 Protocol Levels
61
Axon Protocol Levels
62
Lighting Console Tips
63
Fixture Libraries
63
Patching Digital Light Fixtures and Axon Media Servers
63
DMX Output Displays
63
Wholehog III Programming Notes
64
Play Speed
64
Mask Strobe
64
Play Modes (Opacity)
64
Cmy
64
Control Channel Functions
64
Quick Start with a Wholehog Console
65
Chapter 5: Tutorials
67
Fixture Set-Up (DL.3 and DL.2 Media Servers)
67
Lesson 1: Cross Fading between Graphic Objects
68
Define Graphic Object 1
68
Add the DL.2 Logo as Graphic Object 2
68
Define Graphic Object 3
68
Create Crossfade Cues
68
Lesson 2 - Working with Multiple Graphic Objects
69
Apply Transparency Effects
69
Lesson 3 - Girt, the Fire Breathing Lizard
70
Define Graphic Object 1
70
Define Graphic Object 2
70
Define Graphic Object 3
71
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow
72
Define Graphic Object 1
72
Define Graphic Object 2
72
Adjust this Effect with the Modifier Parameters
73
Lesson 5: Viewpoint
74
Define Graphic Object 1
74
Define Graphic Object 2
74
Define Graphic Object 3
74
Apply a Global Solarize Effect
75
Adjust Global Viewpoint Mode
75
Chapter 6: Graphics Engine Overview
77
Protocol Options
77
Image Optimizing Controls
77
Graphics Control Hierarchy
78
Graphics Engine Function Flow
79
Graphics Engine Functions
80
Object Graphic Functions
80
Global Functions
80
Making Graphics Effect Choices
80
Chapter 7: Graphic Functions: Defining Content
81
Selecting Content
81
How Content Is Organized
81
Content Selection Parameters
82
Object
82
Media Folder
83
Media Folder Descriptions
83
Media File
84
Defining a Media File Segment
85
In Frame and out Frame Parameters
85
Segment Selection Examples
85
Defining Playback
86
Playback Mode
86
Playback Speed
87
Chapter 8: Graphic Functions: Rotation, Position, Scale
89
Rotating a 3-D Object
89
Rotation Parameters
91
Rotation
91
Y Rotation
92
Z Rotation
93
Scaling the Object
94
Scale
94
Y Scale
95
Z Scale
96
Changing Object Position
97
Position
97
Y Position
98
Z Position
99
Chapter 9: Graphic Functions: Opacity and Effects
101
Opacity
101
Visual Mode
102
Visual Mode Options
104
Color to B/W
104
Content Optimization
104
Chroma Shift
105
Drop Shadow
106
Exposure Control
107
Faux LED
108
Faux Tile
109
Film Roll
110
Fire Gradient
110
Fuzzifier
111
Gray Maker 1
112
Gray Maker 2
113
Invert Black and White, Keep Color
114
Negative Art
115
Pan and Scan
116
Pixelate
117
Posterizer
118
Push to Red
119
Push to Sepia
120
Shakenbake
121
Texture Mixing
121
Zoom Blur
121
Effect 1 Mode and Effect 2 Mode
122
Chapter 10: Graphic Functions: Synchronizing Content
127
Synchronization Overview
127
Fixture Identification
127
Playback Timing
127
Synchronization Parameters
128
Sync to
128
Sync Mode
128
Chapter 11: Global Functions
129
Global Intensity
129
Global Effect Mode 1 and Effect Mode 2
130
Global Control
134
Shutdown and Reset Options
134
Four-In-One Control Option
134
On-Screen Frame Statistics
135
Masking Control
136
Mask Shape Select and Strobing
136
Mask Shapes
136
Strobing Mask Shapes
136
Mask Size
137
Mask Edge Fade
138
Image Edge Fade
139
Keystone Correction Parameters
140
Ratio
141
Y Ratio
141
Global Viewpoint Mode
142
Perspective View, Spherical Coordinates
142
Perspective View, Cartesian Coordinates
142
Orthogonal View, Cartesian Coordinates
142
Viewpoint Position X
143
Viewpoint Position y
143
Viewpoint Position Z (Zoom)
143
Chapter 12: Global Functions: Collage Generator™ Effect
145
Panorama Collage™ Configurations
146
Computing Collage Specifications
146
Example
146
Central Panorama Collage Specifications
147
Horizontal Panorama Collage Specifications
148
Vertical Panoramas Collage Specifications
150
Configuring the Collage Generator
153
Adjusting the Collage Array
153
Collage Setup Example
155
Mapping a Collage to a Spherical Surface
156
Spherical Mapping Setup Guide
156
Before You Begin
156
Mapping Two Outputs to a Sphere
156
Spherical Mapping Tips
158
Creating Custom Content for the Collage Generator Effect
159
Collages Using Live S-Video Input
159
Chapter 13: Effect Mode Options Descriptions
161
Effect Mode Color Options
162
All or Nothing
162
Background Color
162
Background Color Cycle
162
Chromakey
163
Chromakey Coarse
163
Chromakey Fine
163
Chromakey Medium
163
Modifier Parameters
163
Chromakey, Inverse
164
Chromakey Coarse, Inverse
164
Chromakey Fine, Inverse
164
Chromakey Medium, Inverse
164
Modifier Parameters
164
Cmy
165
CMY Add All Pixels
165
CMY Add Non-Black Pixels
165
Color Cycle
166
Color Deconverge
166
Colorize Gray Scale
166
Color to Alpha
167
Color to Alpha, Inverted
167
Dotp and Resample
167
Edge Fade Color
167
Glow
168
Glow Color Cycle
168
Intensity Key
168
Mask Color
169
Mask Color and Edge Fade Color
169
RGB Add, All Pixels
169
RGB Add2, All Pixels
170
RGB Add to Non-Black Pixels
170
RGB Invert
170
RGB Invert and Swap to BRG
171
RGB Invert and Swap to GBR
171
RGB Scale
171
RGB Swap to BGR
172
RGB Swap to BRG
172
RGB Swap to GBR
172
RGB Swap to GRB
173
RGB Swap to RBG
173
Scan Line
173
Solarize
174
Solarize 1
174
Solarize 2
174
Solarize 3
174
Solarize 4
174
Solid Color RGB
174
Geometric Effect Options
175
Cartoon Edge
175
Collage Generator
175
Chroma Shift
176
Curved Surface Support
176
Downward Vertical Streaks
178
Drop Shadow
179
Edge Detect Black and White
179
Edge Detect Color
180
Faux LED
180
Faux Tile
181
Film Roll
181
Framing
182
Framing Shutter Emulation
182
Fuzzifier
184
Gaussian Blur
184
Horizontal Mirror
185
Image Scale and Rotate
185
Magnifying Lens
186
Magnifying Lens 2
186
Mattes
187
Pan and Scan
189
Picture in Picture
189
Pixelate
190
Pixel Twist
190
Raindrop
190
Shakenbake
191
Sinewave, Circular
191
Sinewave, Circular W/X-Axis Wobbulation
191
Sinewave, Circular W/Y-Axis Wobbulation
191
Sinewave, Circular W/Z-Axis Wobbulation
191
Sinewave, Horizontal
192
Sinewave, Horizontal W/X-Axis Wobbulation
192
Sinewave, Horizontal W/Y-Axis Wobbulation
192
Sinewave, Horizontal W/Z-Axis Wobbulation
192
Sinewave, Vertical
192
Sinewave, Vertical W/X-Axis Wobbulation
192
Sinewave, Vertical W/Y-Axis Wobbulation
192
Sinewave, Vertical W/Z-Axis Wobbulation
192
Slats
193
Vertical Slats
193
Horizontal Slats
193
Spherical Mapping
194
Spherical Mapping, Outside
194
Spherical Mapping, Inside
194
Modifier Parameter Adjustments
194
Texture Mixing
196
Texture Ripple, Asymmetrical Circular
197
Texture Ripple, Circular
197
Texture Ripple, Horizontal
198
Texture Ripple, Vertical
198
Tiling
199
Transparent Wipes
199
Zoom Blur
200
Chapter 14: Fixture Motion Functions
201
Pan and Tilt
201
Dimmer
201
Focus
201
Zoom
201
Mspeed (Motor Speed)
202
Control Function Options
202
Fixture Operations
202
Projector Control
203
Control Parameter Projector Options
203
Using the Internal Projector's Menu
204
Chapter 15: Live Video Input and Control
205
Live Video Sources
205
Internal Camera
205
Other Video Sources
205
Live Video Connection Options
206
Configuring the Video Input Source
206
S-Video
206
Serial Device Interface (SDI)
207
Controlling the Internal Camera Input
207
Camera Zoom
207
Camera Focus
208
IR Illuminator
208
Camera Shutter
208
White Balance Mode
208
Orientation
208
Camera Effects
208
Sending the Camera Feed to S-Video Camera out
207
Chapter 16: Content Management Application (CMA)
209
Launching the CMA
210
Installing the CMA on Your Computer
210
Launching the CMA on Axon
211
Auto Discovery
211
Fixture Identification
212
The Management Client Window
212
Viewing Server Identification Information
213
Client Window Content Organization
214
Preloaded Stock Content
214
Custom User Content
214
Media Files
215
3D Object Files
215
Viewing Server Configuration Data
216
Viewing Content
216
Viewing Folders
216
Viewing Files
217
Managing User Content
218
Naming and Deleting User Content Files and Folders
218
Assigning DMX Values to User Content
218
Assigning DMX Values Automatically
218
Editing User Content DMX Values
219
Valid DMX Values
219
Moving User Content Files and Folders
220
Downloading Content from a Media Server to Your Local Drive
220
Uploading Content from Your Local Drive to a Media Server
221
Moving Files between Fixtures
221
Archiving User Content
222
Using Local Archives to Prepare Content Offline
222
Creating a Local Archive
222
For CMA Running Windows XP
222
For CMA Running Mac os 10.4
223
Creating Content Backup Archive
223
Deploying a Content Archive
223
Cloning User Content
224
Deleting Content
225
DMX Summary
225
Upgrading Software
226
Verifying Software Versions
226
Upgrading the CMA Software
226
Upgrading Server Software
226
Viewing Server Configuration
228
Viewing Current Configuration of All Servers
228
Viewing Individual Fixture Configuration Values
229
DL.3 and DL.2 Media Server Configuration Options
230
Server Tab
230
DMX Settings
230
Fixture Info
230
Version Info
230
Misc
230
Fixture Tab
231
Projector Settings
231
Fixture Settings
231
Display Settings
231
Projector Diagnostics
232
Lamp Tab
232
Test/Reset Tab
232
Home/Reset
232
Self Tests
232
Axon Media Server Configuration Options
233
Server Tab
233
DMX Settings
233
Fixture Info
233
Version Info
233
Misc
233
Display Settings Tab
234
Graphics Output Display Settings
234
Local CMA Display Settings
234
Self Tests
234
Configuration Example
235
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