Lesson 1: Cross Fading Between Graphic Objects; Define Graphic Object 1; Add The Dl.3 Logo As Graphic Object 2; Define Graphic Object 3 - High End Systems DL.3 User Manual

Digital light with collage generator™ software
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Lesson 1: Cross Fading Between Graphic Objects

1. On your lighting console, set MOTION fixture Dimmer parameter (for DL.3 or DL.2 fixtures),
the GLOBAL fixture Intensity parameter, and GRAPHIC OBJECT 1 fixture Opacity
parameter to 100% (DMX value = 255).

Define Graphic Object 1

2. Set the Media Folder Parameter for the GRAPHIC
OBJECT 1 fixture to DMX value = 4. This selects
preloaded media folder HES Atmospheric.
3. Set the Media File Parameter to DMX = 23. This
selects a water movie (23-Moonlite_Waves).

Add the DL.3 logo as Graphic Object 2

4. Select GRAPHIC OBJECT 2 fixture and change the
Opacity parameter to 100% (DMX = 255).
5. Set the Media Folder parameter to 1 and set the
Media File parameter to DMX = 01. This selects the
preloaded fixture logo as content.

Define Graphic Object 3

6. Select GRAPHIC OBJECT 3 fixture and set the Opacity
to DMX = 255 (100%).
7. Change the Media Folder parameter to DMX = 7
(A Luna Blue collection).
8. Change the Media File parameter to DMX = 2
(2-Blurs_Streaks_34).

Create Crossfade Cues

9. Select GRAPHIC OBJECT 2 and 3 fixtures and set the
Opacity parameter on both to DMX = 0. The only
content that is now showing is GRAPHIC OBJECT 1.
10. Record this look to your console as cue 1.
11. Set the of GRAPHIC OBJECT 3 Opacity parameter to
DMX = 255 (100%) and record this into your lighting
console as cue 2.
12. Now set the Opacity parameter of GRAPHIC OBJECT 3
to DMX = 0 and the Opacity of GRAPHIC OBJECT 2 to
DMX = 255 (100%). Record this as cue 3.
13. Now clear out all information in your console's programmer and play through the cues you
just recorded. You will see GRAPHIC OBJECT 1 crossfade to GRAPHIC OBJECT 3 and then
crossfade to GRAPHIC OBJECT 2.
DL.3 Digital Light User Manual
CHAPTER 5
Tutorials
Graphic Object 1
Graphic Object 2
Graphic Object 3
49

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