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DLHD High Definition Digital Light
© Barco Lighting Systems, 2014, All Rights Reserved
Information and specifications in this document are subject to change without notice. High End Systems, Inc.
assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual.
Trademarks used in this text: High End Systems, and Wholehog are registered trademarks; and Collage,
Collage Generator, Hog iPC, the High End Systems globe logo and the Hog logo are trademarks of High End
Systems, Inc. or High End Systems Europe Ltd. Belden is a registered trademark of Belden, Inc. Microsoft,
DirectX, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries. Super HAD and Sony are registered trademarks or trademarks of Sony
Corporation in the United States and/or other countries. Art-Net is a registered trademark of Artistic License
Corporation. Lightwave 3-D is a registered trademark of Newtek.
Other trademarks and trade names may be used in this document to refer to either the entities claiming the
marks and names or their products. High End Systems disclaims any proprietary interest in trademarks and
trade names owned by others.

User Manual

DLHD Digital Light User Manual
Software Release Version 1.0.2
July, 2014

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Summary of Contents for High End Systems DLHD High Definition Digital Light

  • Page 1: User Manual

    Trademarks used in this text: High End Systems, and Wholehog are registered trademarks; and Collage, Collage Generator, Hog iPC, the High End Systems globe logo and the Hog logo are trademarks of High End Systems, Inc. or High End Systems Europe Ltd. Belden is a registered trademark of Belden, Inc. Microsoft, DirectX, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
  • Page 2: Contacting High End Systems

    World Wide Web: http://www.highend.com Patents This High End Systems product is protected by patents and pending patent applications. Patents owned or licensed by High End Systems include: US 4,392,187; US 4,602,321; US 4,688,161; US 4,701,833; US 4,709,311; US 4,779,176; US 4,800,474;...
  • Page 3: Declaration Of Conformity

    Declaration of Conformity according to ISO/IEC Guide 22 and EN45104 Manufacturer’s name: High End Systems, Inc. Distributor’s name: High End Systems, Inc. Distributor’s address: 2105 Gracy Farms Lane Austin, Texas 78758 USA Declares that the product Product Name: Product Number:...
  • Page 4: Product Modification Warning

    Umständen gegen die diesbezüglichen Sicherheitsnormen verstoßen. Avvertenza Sulla Modifica Del Prodotto I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle normative di sicurezza statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e rendere il prodotto non conforme agli standard di sicurezza pertinenti.
  • Page 5: Symbols

    Any Product unit or parts returned to High End Systems must be packaged in a suitable manner to ensure the protection of such Product unit or parts, and such package shall be clearly and prominently marked to indicate that the package contains returned Product units or parts and with an RMA number.
  • Page 6: What You Should Know About Copyright

    Both musical compositions and records require licensing and payment. What about High End Systems material included with Axon and DL.2 media servers? Do I have to clear that? No. High End Systems has worked to provide clearance for the content that is provided with Axon and DL.2 media servers.
  • Page 7 You can obtain more information about Suzy Vaughan Associates' services by calling 818-988-5599 or emailing info@suzyvaughan.com. Their website is www.suzyvaughan.com. Suzy Vaughan is also an attorney specializing in intellectual property issues. How much does it typically cost to license copyrighted material? The answer depends entirely on what material you want to use and how you plan to use it.
  • Page 8 viii DLHD Digital Light User Manual...
  • Page 9: Table Of Contents

    Table of Contents Chapter 1: DLHD High Definition Digital LightUser Manual Contacting High End Systems® ..............ii Patents ....................... ii Declaration of Conformity ................iii Product Modification Warning .................iv FCC Information ...................iv Important Safety Information .................iv Symbols ...................... v Packaged Media Notice: ................. v Warranty Information ..................
  • Page 10 Linking DLHD Fixtures ..................11 Setting up an Ethernet Fixture Link .............11 Linking Configurations ................11 Powering On the Fixture ................13 Homing the Fixture ...................13 The DLHD Menu Display Panel ..............13 Software Setup ................... 14 Installing and Launching the Content Management Application (CMA) ....14 Verifying and Upgrading Fixture and CMA Software ..........15 Configuring DLHD Fixtures ................16 Setup Configuration Using the Menu System ..........16...
  • Page 11 File Tab ..................... 33 Info Tab ....................34 Info_Hours ..................... 34 Info_Version Screen ................34 Info_Status Tab ..................35 Info_Hardware Tab .................. 35 Test Tab ....................36 Test_Home Screen .................. 36 Test_Self Test Screen ................36 Reset Screen ..................... 36 Chapter 4: SDI Live Video Input and Control The graphics engine in a DLHD fixture can receive SDI video from an external source.
  • Page 12 Chapter 6: Fixture Motion Functions This chapter describes mechanical movement control for DLHD fixtures. Pan and Tilt ....................45 Dimmer ....................... 45 Focus ......................45 Zoom ......................45 MSpeed (Motor Speed) ................46 Control Function Options ................46 Fixture Operations ..................46 Projector Control ..................47 Control Parameter Projector Options ............47 Using the Internal Projector’s Menu ............48...
  • Page 13 Chapter 9: Graphic Functions: Defining Content Each Graphic Object’s content is composed of a 3-D object overlaid with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback. Content Overview ..................
  • Page 14 Chapter 11: Global Functions Global Graphic controls affect the composite image created by defining multiple separate object graphics. You can adjust intensity, define masks, select a point in space to view the composite image, and control keystone correction. Global Intensity ..................79 Global Effect Mode Channels ...............
  • Page 15 Chapter 13: Effect Mode Options Descriptions Effects can be applied to the Media File content (texture) mapped onto a 3-D object. Multiple Color and Geometric effects are available in Effect Mode parameters for both individual Graphic object and Global control. Effect Mode Color Options .................
  • Page 16 RGB Add2, All Pixels .................. 138 RGB Add to Non-black Pixels ............... 138 RGB Invert ....................139 RGB Invert and Swap to BRG ..............140 RGB Invert and Swap to GBR ..............141 RGB Scale ....................142 RGB Swap to BGR ..................142 RGB Swap to BRG ..................
  • Page 17 Faux LED ....................164 Faux Tile ....................165 Film Burn/Unburn ..................166 Film Noise ....................167 Film Roll ....................168 Flip ......................169 Fuzzifier ....................170 Gaussian Blur ....................171 Gaussian Halo ...................172 Horizontal Mirror ..................173 Image Scale and Rotate ................174 Lens Grid ....................175 Magnifying Lens ..................176 Magnifying Lens 2 ..................177 Mattes .....................
  • Page 18 Slats ......................194 Vertical Slats ..................194 Horizontal Slats ..................194 Spherical Mapping ..................195 Spherical Mapping, Outside ..............195 Spherical Mapping, Inside ................ 195 Modifier Parameter Adjustments ............... 195 Texture Mixing ..................197 Texture Ripple, Asymmetrical Circular ............198 Texture Ripple, Circular ................
  • Page 19 The CMA Client Window ................212 Viewing Server Identification Information .............213 Content Organization .................214 Preloaded Stock Content .................214 Custom User Content ................215 Stock Media Files ..................215 Object Files ...................216 Viewing Server Configuration Data ...............216 Viewing Content ..................216 Viewing Folders ..................216 Viewing Files ..................217 Managing User Media and Object Content ..........
  • Page 20 AxonHD Media Server Configuration Options ..........235 Server Tab ....................235 DMX Settings ..................235 Display Connectors Tab ................236 Display Connectors ................. 236 Info Tab ....................237 Server Info .................... 237 Version Info ................... 237 Hardware ....................237 Miscellaneous ..................238 ArtNet and I/O Tab ...................
  • Page 21 Draw Wireframe/Vertex ................254 Force Warp Output/Checkerboard ..............254 Edit Undo, History and Reset View ...............255 Default Values ...................255 Point Size ....................255 Getting Started ..................256 Creating a New Warp .................256 Deleting Geometry from Mesh ..............256 Chapter 17: Maintenance and Troubleshooting This chapter includes information on replacing parts, cleaning the fixture, and some basic troubleshooting procedures.
  • Page 22 Chapter 18: Restoring the System You can perform a system restore on a DL.3, Axon, or DL.2 Server with your System Restore CD. Hardware Requirements ................281 Performing the System Restore ..............281 Appendix A: DLHD Specifications Fixture mechanical, electrical, optical and component specifications are listed. Mechanical ....................
  • Page 23: Chapter 1: Product Overview

    Chapter 1: Product Overview This chapter describes the features of the DL.3 Digital Light and the Content Management Application software. The DLHD (High Definition Digital Light) fixture merges video projection and automated lighting technologies with a DMX controllable digital media server housed in a moving yoke fixture. The built-in 32-bit Graphics Engine utilizes Windows XP Embedded and DirectX application programming interface to provide extensive image control of multiple 3-D graphic objects.
  • Page 24: Graphics Engine

    CHAPTER 1 Product Overview • DL.3 software utilizes Windows 7 Embedded and DirectX technology • Powerful Content Management and Configuration software can remotely manage multiple DLHD, DL.3, and all Axon media servers over an Ethernet network • Allows importing of custom content including: 3D objects, media files, still images. •...
  • Page 25: Content Management Application

    CHAPTER 1 Product Overview Content Management Application • Available for Windows operating systems • Communicates with other DLHD, DL.3, DL.3F, DL.2, Axon HD and Axon media servers over an Ethernet network • Uploads and downloads custom digital content to fixtures on a DMX link •...
  • Page 26: Related Products And Accessories

    Product Overview Related Products and Accessories The following table lists related products and accessories available for the DL.3 fixture. For more information, contact your High End Systems dealer/distributor (see Contacting High End Systems® on page ii). Part Description Part Number...
  • Page 27: Chapter 2: Setup And Configuration

    High End Systems® assumes no responsibility for products that are damaged during transport. Return a product for repair in its road case. Before sending anything to the factory, call your High End Systems dealer/distributor for a Return Material Authorization (RMA) number. The factory cannot accept any goods shipped without an RMA number.
  • Page 28: Hardware Components

    CHAPTER 2 Setup and Configuration Hardware Components Connection Ports The DL.3 fixture’s back panel provides ports for: • 5-pin DMX Data In and Data Out (see Linking DLHD Fixtures on page 11 for more information). • Ethernet to connect to other DL.3 fixtures and your computer running the Content Management Application (CMA) software on a fixture link (see Setting up an Ethernet Fixture Link on page 11).
  • Page 29: Pan And Tilt Locking

    Because of the variety of power cord caps used worldwide, High End Systems, Inc. cannot make specific recommendations for the power cord cap. Contact a local authority for the type of power cord cap needed.
  • Page 30: Mounting The Fixture

    CHAPTER 2 Setup and Configuration Vigtigt! eller Lederne med gul/groen isolation maa kun tilsluttes en klemme maerket Mounting the Fixture You can mount DLHD fixtures suspended from a support system (such as a truss) or freestanding on its base. WARNING! Equipment suitable for dry locations only.
  • Page 31: Mounting The Fixture Upright

    CHAPTER 2 Setup and Configuration Mounting the Fixture Upright CAUTION! Do not mount the fixture upright without the four rubber feet attached. To mount the fixture upright, place the fixture on a sturdy, stable surface that will support more than the 63.5 kg (140 lb) weight of the DLHD fixture. If the surface is above floor height, use safety cables to secure the fixture to the surface.
  • Page 32 4. Run the safety cable through the loop on the fixture’s base, and around the truss. NOTE: High End Systems does not recommend operating the DLHD fixture with the base perpendicular to the stage floor (fixture mounted sideways).
  • Page 33: Linking Dlhd Fixtures

    CHAPTER 2 Setup and Configuration Linking DLHD Fixtures DLHD fixtures should be linked to a standard DMX512 link for control by a DMX desk as well as a Ethernet fixture link for CMA functions. The number of fixtures you can connect to a DMX link are determined by the combined number of channels required by all the fixtures.
  • Page 34 CHAPTER 2 Setup and Configuration DMX Universe 1 DMX Universe 2 Ethernet Laptop Computer Road Hog Fullboar Console DMX 512 Data Cabling Ethernet Cabling Configuration Option 1 DMX Universe 1 DMX Universe 2 Ethernet Art-Net Switch Road Hog Fullboar Console Laptop Computer (Optional) DMX 512 Data Cabling...
  • Page 35: Powering On The Fixture

    CHAPTER 2 Setup and Configuration Powering On the Fixture WARNING: This equipment is designed for connection to a branch circuit having a maximum overload protection of 20 A. CAUTION: Do not power on the fixture until verifying that the line cord cap is suitable for the power source in your location.
  • Page 36: Software Setup

    CHAPTER 2 Setup and Configuration Software Setup Software setup for DLHD fixtures requires the following steps: 1. After powering on the DLHD media server, launch the CMA software. 2. Check the software version installed and upgrade if necessary. 3. Configure the DLHD fixture’s DMX source, DMX protocol, and DMX Start Channel. Installing and Launching the Content Management Application (CMA) The Content Management Application software that shipped on CD with your fixture communi- cates remotely with all DLHD, DL.2 and Axon media servers over an Ethernet network to:...
  • Page 37: Verifying And Upgrading Fixture And Cma Software

    The software loaded on your fixture may not be the most up to date. The latest fixture and CMA software are always available at the High End Systems website. CMA software version is noted upon installation and can be accessed after that under the File menu.
  • Page 38: Configuring Dlhd Fixtures

    CHAPTER 2 Setup and Configuration Configuring DLHD Fixtures Before programming the DLHD fixtures from a DMX512 console, configure the fixture by: • Identifying the DMX Source for the fixture. • Selecting the Protocol and the number of Graphic Objects to determine the DMX channel footprint this fixture will utilize.
  • Page 39: Setup Configuration Using The Cma

    CHAPTER 2 Setup and Configuration Setup Configuration Using the CMA The Content Management Application running on your computer and linked to DL.3 fixtures via Ethernet lets you remotely configure the DL.3 fixtures. For more information on the CMA, see Chapter 16: Content Management Application (CMA) on page 249. All the setup configuration selections for DL.3 and DL.2 fixtures can be made in the Server tab.
  • Page 40: Dlhd Channel Range And Valid Start Channel

    CHAPTER 2 Setup and Configuration Set the Channel range 2. Select a DMX Protocol type by choosing hd from the drop down list in the option field and select the number of Graphic Objects you want to use in your application: 3.
  • Page 41: Dmx Control Setup

    Object Opacity parameters all need values greater than zero for an image to be visible. NOTE: If you have trouble viewing output and you are not using a lighting console from High End Systems, check that the library for your desk has the correct default settings for all DMX channels.
  • Page 42: Placing Fixture In Road Case

    CHAPTER 2 Setup and Configuration Placing Fixture in Road Case Before shipping the DL.3 fixture, lock its pan and tilt position so the fixture does not move during transit. To lock the fixture: Tilt Lock 1. Orient the projector head pan position as shown for packing in the road case 2.
  • Page 43: Chapter 3: The Digital Light Menu System

    Chapter 3: The Digital Light Menu System DLHD digital lights have an onboard Menu System you can use to configure the fixture, review diagnostic feedback, and view content information. DLHD fixtures use a 5” LCD screen to display the onboard menu system. Navigation and select buttons let you move to different tab levels and options displayed on the Menu screen.
  • Page 44: Lcd Display Adjustment Buttons

    CHAPTER 3 The Digital Light Menu System Functionality for the Menu and Enter buttons automatically reverses when the fixture is rotated to keep operation consistent. You can also manually set this option (see Display Options on page 31). The fields in the Active Screen display current settings and provide drop down boxes, numeric up/down selectors, and other user interface options to select in editable fields.
  • Page 45: Navigating The Menu

    CHAPTER 3 The Digital Light Menu System Navigating the Menu Select any Menu tab by pressing the corresponding button to the side of the display. A tab will be bold when selected. Use the left and right arrow keys on the navigation buttons to move to the Sub Menu tab column.
  • Page 46: Menu Options

    CHAPTER 3 The Digital Light Menu System Menu Options The menu display consists of a set of top-level tabbed screens and their associated subtabs. Main Sub-Tabs/ Fields Options Function/Notes Screens Controls DMX512 Sets DMX as fixture communication source Sets Art-Net as fixture communication source. Source You need to identify the Universe and Subnet Art-Net...
  • Page 47 CHAPTER 3 The Digital Light Menu System Main Sub-Tabs/ Fields Options Function/Notes Screens Controls Inverts menu display and navigation Display Turns off the display invert Invert Automatically inverts display when fixture Fixture Auto mounting is greater than 45° Restores factory default settings Factory Defaults Default...
  • Page 48 CHAPTER 3 The Digital Light Menu System Main Sub-Tabs/ Fields Options Function/Notes Screens Controls Monitors lamp hours of operation. Selecting Lamp Hours Reset button reverts hours to 0. Hours Monitors fixture hours of operation. Selecting Fixture Hours Reset button reverts hours to 0. Software Version Firmware Version Windows 7...
  • Page 49 CHAPTER 3 The Digital Light Menu System Main Sub-Tabs/ Fields Options Function/Notes Screens Controls Clicking Restart reboots the internal media Reboot Media Server server Clicking Delete erases all User Content on Reset Delete User Content server Clicking Upgrade installs updates to factory Upgrade Factory Content content (requires connection to the CMA) DLHD Digital Light User Manual...
  • Page 50: Menu Screen Descriptions

    CHAPTER 3 The Digital Light Menu System Menu Screen Descriptions DMX Tab The DMX Tab has sub-tabs for configuring the fixture for the DMX link, viewing the DMX settings for the fixture on each channel of its range, and viewing all 512 channel values on the DMX link. DMX_Control Screen Use the Control sub-tab to configure your fixture for a DMX link.
  • Page 51: Dmx_Protocol Tab

    CHAPTER 3 The Digital Light Menu System DMX_Protocol Tab The Protocol sub-tab displays the current DMX value being received from a console for each parameter after any conversion, such as internal self test or protocol conversion. The DMX parameters are grouped into general categories, each with a separate tab.
  • Page 52: Dmx_Raw Screen

    CHAPTER 3 The Digital Light Menu System DMX_Raw Screen Use the Raw sub-tab to view the DMX values of all fixtures on the link. The Raw Tab displays every DMX value for Channels 001– 512 in lines of eight DMX values each per screen.
  • Page 53: Set Tab

    CHAPTER 3 The Digital Light Menu System Set Tab Set_Fixture Screen The Fixture sub-tab provides options for selecting or changing fixture movement, dimming the mechanical iris, and controlling the LCD display black level and orientation. Movement Option Fields Set the Pan Invert option On to invert the direction of the pan motor.
  • Page 54: Set_Projector Screen

    CHAPTER 3 The Digital Light Menu System NOTE: After selecting the On or Preview option, you can use the numeric up/down control to adjust the Menu display brightness level from 25 (dim) to 100 (brightest). • Off turns off the display after 20 seconds of inactivity. Touching any button on the fixture menu will re-enable the display.
  • Page 55: Set_I/O Screen

    CHAPTER 3 The Digital Light Menu System Lens Type Options There are three accessory lenses available for the DLHD Digital Light. The default setting for the Lens Type field is Standard. When you install a Long throw, an Ultra Long throw, or a Wide Angle lens, you will need to select that lens type to configure your system.
  • Page 56: Info Tab

    CHAPTER 3 The Digital Light Menu System Info Tab The Info tab displays current fixture information such as hardware and software versions, sensor status, total fixture and lamp hours, and DMX errors. You can also reset Lamp and Fixture hours. Info_Hours The Hours tab displays the Lamp and Fixture hours of operation since the last reset.
  • Page 57: Info_Status Tab

    CHAPTER 3 The Digital Light Menu System Info_Status Tab This screen displays status errors and warnings on items including: • Temperature • Filter life • Lamp life • USB and Camera Communication • USB Security For more detailed information, see Chapter 17: Maintenance and Troubleshooting.
  • Page 58: Test Tab

    Delete User Content removes all user content on the selected fixture(s). Upgrade Factory Content lets you reinstall factory content in a recovery situation. NOTE:You can obtain a copy of the Factory Content from High End Systems customer service. DLHD Digital Light User Manual...
  • Page 59: Chapter 4: Sdi Live Video Input And Control

    Chapter 4: SDI Live Video Input and Control The graphics engine in a DLHD fixture can receive SDI video from an external source. A DLHD fixture can project other live video sources connected to the fixture’s SDI, input ports. Live SDI input can then be enhanced and manipulated by the graphics engine. NOTE: You can configure the graphics engine to capture video from an external source or the internal camera but not from both at the same time.
  • Page 60: Displaying Live Video

    CHAPTER 4 SDI Live Video Input and Control Displaying Live Video When Media Folder 255 is selected, the video capture DMX assignments are as follows. DMX = 1 Standard definition SDI source 1 DMX = 2 Standard definition SDI source 2 To switch between SDI in and SDI out, access the Motion Control parameters through your DMX console.
  • Page 61: Chapter 5: Dmx Programming Basics And Quick Start

    Chapter 5: DMX Programming Basics and Quick Start If you are new to DMX programing, this chapter gives you a brief overview on programming DLHD, DL.3, Axon HD, and Axon media servers and an example of using a Wholehog console to patch and display output from a media server. DMX Programming Overview DMX512 Links A lighting console typically utilizes a protocol called DMX512 to communicate with automated...
  • Page 62: Digital Lighting Products

    CMA for Axon HD, Axon and any Digital Light server (see Viewing Server Configuration on page 276). For a table of channels for Axon HD media server protocol, download the Protocol document from the High End Systems website at http://www.highend.com/ support/digital_lighting/axon.asp.
  • Page 63: Lighting Console Tips

    CHAPTER 5 DMX Programming Basics and Quick Start Lighting Console Tips Lighting consoles differ in many aspects and it is important to understand how your console operates with Axon HD, Axon, DL.3, and DL.2 media servers. Fixture Libraries Many sophisticated lighting consoles utilize pre-made fixture libraries. A fixture library consists of profiles for various types of lighting fixtures and devices.
  • Page 64: Wholehog Programming Notes

    CHAPTER 5 DMX Programming Basics and Quick Start Wholehog Programming Notes Play Speed You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic fixture type. Additionally you can press Enable and select Media Speed Default On to revert to the default speed setting with a DMX value = 128 (50%).
  • Page 65: Quick Start With A Wholehog Console

    CHAPTER 5 DMX Programming Basics and Quick Start Quick Start with a Wholehog Console Hog4 consoles allow easy control of the many attributes associated with Axon and Digital Light media servers. The Wholehog library groups these attributes as multiple “fixture types” for each unit: •...
  • Page 66 CHAPTER 5 DMX Programming Basics and Quick Start DLHD Digital Light User Manual...
  • Page 67: Chapter 6: Fixture Motion Functions

    Chapter 6: Fixture Motion Functions This chapter describes mechanical movement control for DLHD fixtures. Pan and Tilt DLHD fixtures have a 400° pan range and a 240° tilt range. Two DMX channels for Pan and two for Tilt provide 16-bit position adjustment to a fraction of a degree. MSpeed values can control the timing of pan and tilt motion for DL.3 and DL.2 fixtures, (see MSpeed (Motor Speed) on page 46).
  • Page 68: Mspeed (Motor Speed)

    CHAPTER 6 Fixture Motion Functions MSpeed (Motor Speed) The MSpeed parameter adjusts the time required for a motor to complete movement when changing from one position to another. MSpeed provides a method for all motors to reach their target position at the same time, even though each motor may have different distances to travel.
  • Page 69: Projector Control

    CHAPTER 6 Fixture Motion Functions Projector Control Control Parameter Projector Options These Control parameter options remotely access and operate the internal projector’s menu system Control Option Description Displays the Projector’s internal Menu System Projector Up arrow NOTE: These options control the directional buttons Projector Down arrow on the projector menu display and cannot Projector Left arrow...
  • Page 70: Using The Internal Projector's Menu

    CHAPTER 6 Fixture Motion Functions Using the Internal Projector’s Menu To use the native projector menu system under DMX control: 1. Set the Dimmer parameter DMX value to zero. 2. Set the Control parameter DMX value to 182. This will access the projector’s main menu. 3.
  • Page 71: Chapter 7: Graphics Engine Overview

    Chapter 7: Graphics Engine Overview DLHD, DL.3 and AxonHD Media servers use virtually the same graphic engine software to control content selection and playback, as well as 3-D Object and Global manipulation. Protocol Options The Axon HD, Axon HD Pro media servers as well as the DLHD Digital light use the latest HD Protocol for control.
  • Page 72: Graphics Engine Function Flow

    CHAPTER 7 Graphics Engine Overview Graphics Engine Function Flow Define up to ten O b j e c t O b j e c t O b j e c t O b j e c t C o n t e n t C o n t e n t C o n t e n t C o n t e n t...
  • Page 73: Graphics Engine Functions

    CHAPTER 7 Graphics Engine Overview Graphics Engine Functions Object Graphic Functions For an individual object, you can control: • The media file and 3-D object selection for the layer • Media playback including — What portion of the movie plays —...
  • Page 74 CHAPTER 7 Graphics Engine Overview DLHD Digital Light User Manual...
  • Page 75: Chapter 8: Graphic Functions

    Chapter 8: Graphic Functions You can adjust opacity, black level, contrast and apply a variety of color mixing and geometric effects to each individual Graphic Object. The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image intensity and effects are described in Chapter 11: Global Functions on page 113.
  • Page 76: Image Optimization Parameters

    CHAPTER 8 Graphic Functions Image Optimization Parameters Black Level The Black Level parameter reduces or increases the black level of the selected Graphic Object Default DMX Value: 128 = no black level adjustment to content image. % of Value Function Range Black level adjustment off 1-127...
  • Page 77: Effect Mode Parameters

    CHAPTER 8 Graphic Functions Effect Mode Parameters Three Effect Mode parameters are available for each individual 3-D object, each with three Modifier parameters. Each of the Effect Mode parameters have an identical list of color and visual effect options. This lets you apply a dual-effect combination to the selected 3-D object. NOTE: Not all modes combine effectively.
  • Page 78 CHAPTER 8 Graphic Functions Adjustments Name/Description value Modifier 1 Modifier 2 Modifier 3 From Red From Green to From Blue RGB Invert to Cyan Magenta to Yellow RGB, Invert and Swap to GBR Red to Green Green to Blue Blue to Red RGB, Invert and Swap to BRG Red to Blue Green to Red...
  • Page 79 CHAPTER 8 Graphic Functions Adjustments Name/Description value Modifier 1 Modifier 2 Modifier 3 Moves Green Moves Blue Color DeConverge separates image color Moves Red component component component up components and offsets them down and right down and left Defines mirror Not Used Not Used Horizontal Mirror creates a mirror effect...
  • Page 80 CHAPTER 8 Graphic Functions Adjustments Name/Description value Modifier 1 Modifier 2 Modifier 3 Chroma Shift shifts the red, blue, and green Horizontal Vertical Not Used component colors shift shift ShakeNBake introduces a random vibration Horizontal Vertical Scale effect Shake Shake Slats, Vertical renders the image in offset Number Vertical...
  • Page 81 CHAPTER 8 Graphic Functions Adjustments Name/Description value Modifier 1 Modifier 2 Modifier 3 Particle System 1 converts image to a particle Emitter Trail Particle Type Length Acceleration pattern Particle System 2 adds adjustments to Effect Number of Particle Emitter Particles Size Size Particle System 3 adds adjustments to Effect...
  • Page 82 CHAPTER 8 Graphic Functions Adjustments Name/Description value Modifier 1 Modifier 2 Modifier 3 Negative Art. Mod1 = scales RGB, Mod2 = Scales Color color subtract, Mod3 = not used. Subtract Used Exposure Control. Mod1 = expand/contract Expand/ Color Shift color, Mod2 = color shift. Mod3 = not used. Contract Color Used Special value used with global spherical...
  • Page 83: Content Overview

    CHAPTER 9 Graphic Functions: Defining Content Chapter 9: Graphic Functions: Defining Content Each Graphic Object’s content is composed of a 3-D object overlaid with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback. Content Overview In addition to a royalty-free stock digital art collection featuring more than 1,500 lighting- optimized files available as stock content, you can develop your own custom media files and 3D...
  • Page 84: Content Selection Parameters

    They are the default values built into the Wholehog libraries for High End Systems consoles. Object The Object parameter selects the 3-dimensional object component of an image. Object files are the 3-D object shapes used to build a total image.
  • Page 85: Media Folder

    CHAPTER 9 Graphic Functions: Defining Content Media Folder This parameter defines a folder (directory) containing a collection of media files. The media files within the assigned folder can then be selected using the Media File parameter. DMX values for folders are assigned as follows: •...
  • Page 86: Media Folder Descriptions

    Digital animations, promotional InLight Digital video loops, promotional HES_Lithopatterns_1 High End Systems Lithopattern® images HES_Lithopatterns_2 More images from High End Systems Lithopattern library HES_Logos High End Systems® Axon and DL.2™ logos HES_Hi_Res Variety of high resolution video backgrounds NASA_Images Space images from the Hubble telescope...
  • Page 87: Media File

    CHAPTER 9 Graphic Functions: Defining Content Media File The Media File parameter lets you identify which Stock or User media file to apply (map) as a texture on the selected 3-D object. You can supplement the large library of Stock video loops and still images with Custom files.
  • Page 88: Segment Selection Examples

    CHAPTER 9 Graphic Functions: Defining Content In Frame Default DMX Value: 0 = The beginning of a media file is the playback start point. Out Frame Default DMX Value: 65535 = The end of a media file is the playback endpoint. As you move from 0 to 100% of the In Frame value range, you can select the beginning of a media file segment as a percentage of the file length.
  • Page 89: Defining Playback

    CHAPTER 9 Graphic Functions: Defining Content Defining Playback After selecting and defining a media file segment to display on a 3-D object, you can choose from several Playback Modes and assign a Playback Speed. Playback Mode A Playback Mode parameter for each 3-D image allows several playback options. Default DMX Value: 0 = Plays forward in a continuous loop Playback Mode Description...
  • Page 90: Playback Speed

    CHAPTER 9 Graphic Functions: Defining Content NOTE: If the Global Control Mode parameter = 255, a DMX value of 1-3 for the Global Control parameter provides an alternate font color to enhance statistics readability. Playback Speed The Playback Speed parameter controls the speed of the selected media file’s Playback Mode. The Playback Speed for a media file is used whenever the Playback Mode Parameter’s DMX value is assigned to any Play Forward option.
  • Page 91: Chapter 10: Graphic Functions: Rotation, Position, Scale

    Chapter 10: Graphic Functions: Rotation, Position, Scale You can independently control each Graphic Object’s rotation direction and speed; along with its position and scale in X, Y, and Z axis directions. The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image rotation, position and global scale are described in Chapter 11: Global Functions.
  • Page 92 CHAPTER 10 Graphic Functions: Rotation, Position, Scale The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value range, which is equal to no rotation. Increasing the DMX value from the midpoint indexes the object in a clockwise direction. Reducing the DMX value below the midpoint indexes the object in a counterclockwise direction.
  • Page 93: Rotation Parameters

    CHAPTER 10 Graphic Functions: Rotation, Position, Scale Rotation Parameters X Rotation The X Rotation parameter rotates the selected Graphic Object around the X axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a vertical flip at variable speeds.
  • Page 94: Y Rotation

    CHAPTER 10 Graphic Functions: Rotation, Position, Scale Y Rotation The Y Rotation parameter rotates or indexes the selected Graphic Object around the Y axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a horizontal flip at variable speeds.
  • Page 95 CHAPTER 10 Graphic Functions: Rotation, Position, Scale Default DMX Value: 32768 (50%)= No Z Rotation % of Value Function Range Continuous variable-speed counterclockwise image rotation around Z-axis 1–24 (fast to slow) Continuous rotation stop Rotates the image counterclockwise around Z-axis in steps to –720 degrees 26–49 0°...
  • Page 96: Scaling The Object

    CHAPTER 10 Graphic Functions: Rotation, Position, Scale Scaling the Object You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size. The Scale parameter adjusts the size of the object’s image up to approximately 10x its original size.
  • Page 97: Z Scale

    CHAPTER 10 Graphic Functions: Rotation, Position, Scale A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the smallest at 0. Values greater then 50% enlarge the object vertically to the largest at 65535 (100%).
  • Page 98: Changing Object Position

    CHAPTER 10 Graphic Functions: Rotation, Position, Scale Changing Object Position You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z axes. The following parameters act on an individual object. Use these parameters to position 3-D images in relation to each other.
  • Page 99: Y Position

    CHAPTER 10 Graphic Functions: Rotation, Position, Scale Y Position The Y Position parameter moves your object along the Y axis with 16-bit precision. The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the DMX midpoint move the object down, and values above the DMX midpoint move the object up.
  • Page 100: Z Position

    CHAPTER 10 Graphic Functions: Rotation, Position, Scale Z Position The Z Position parameter moves your object along the Z axis with 16-bit precision. The midpoint of the 16-bit DMX value range centers the object on the Z axis. Values below the DMX midpoint move the object away from the viewer and appears to become smaller, and object above the DMX midpoint move the object toward the viewer and appears to become larger.
  • Page 101: Global Intensity

    Chapter 11: Global Functions Global Graphic controls affect the composite image created by defining multiple separate object graphics. You can adjust intensity, define masks, select a point in space to view the composite image, and control keystone correction. Global Intensity The Global Intensity parameter creates a smooth fade to video black that doesn’t affect the opacity relationship between individual objects.
  • Page 102: Global Effect Mode Channels

    CHAPTER 11 Global Functions Global Effect Mode Channels There are five banks of Global Effect Mode parameters, each with associated Modifier channels. All Global Effect Mode parameters have an identical list of color and visual effect options. This lets you apply a multiple-effect combination to the composite image. The table below describes the interaction between a Global Effect Mode parameter and the three associated Modifier parameters for each option.
  • Page 103 CHAPTER 11 Global Functions Adjustments Effect Mode Name/Description Value Modifier 1 Modifier 2 Modifier 3 Solid color RGB Green Blue From Red From Green to From Blue RGB Invert to Cyan Magenta to Yellow RGB, Invert and Swap to GBR Red to Green Green to Blue Blue to Red...
  • Page 104 CHAPTER 11 Global Functions Adjustments Effect Mode Name/Description Value Modifier 1 Modifier 2 Modifier 3 Magnifying Lens creates a virtual convex lens Lens center Lens center Lens size that magnifies a portion of the texture on X axis on Y axis Magnifying Lens 2 creates a virtual double Lens center Lens center...
  • Page 105 CHAPTER 11 Global Functions Adjustments Effect Mode Name/Description Value Modifier 1 Modifier 2 Modifier 3 Faux LED divides the image into a grid of Color LED size Spacing peaking circles to mimic an LED wall Color Faux Tile divides the image into square tiles Tile Size Spacing peaking...
  • Page 106 CHAPTER 11 Global Functions Adjustments Effect Mode Name/Description Value Modifier 1 Modifier 2 Modifier 3 HS Selected To Transparent makes selected Saturation hue and saturation transparent with the rest of Tolerance Coordinate Coordinate the image unchanged Texture Shift shifts texture coordinate by color Horizontal Vertical Color...
  • Page 107 CHAPTER 11 Global Functions Adjustments Effect Mode Name/Description Value Modifier 1 Modifier 2 Modifier 3 Compress 108 Gray Maker. Contrast Color to Gray Used 109 Gray Maker2. Brightness Contrast Used Posterizer. Mod1 = reduces color detail, Mod2 Reduces Color Contrast Detail Used = contrast, Mod3 = not used...
  • Page 108 CHAPTER 11 Global Functions Adjustments Effect Mode Name/Description Value Modifier 1 Modifier 2 Modifier 3 Curve Correction, Inside Sphere corrects Adjusts Sets Vertical Sets Horizontal shape projecting on a sphere’s inside surface. Correction Center Center Spherical Mapping, Outside maps output to a Sets Longitude Sets Latitude Sets Latitude...
  • Page 109: Global Control

    CHAPTER 11 Global Functions Global Control The Global Control parameter allows access to different global control modes. How you set the Global control parameter determines the functionality of the Global Control Modifier parameter. Setting this parameter to a DMX value of 255 brings up On-screen programming statistics.
  • Page 110: All-In-One Control Option

    CHAPTER 11 Global Functions All-in-One Control Option When the Global Control parameter is set to a DMX value = 253, you can use the Global Control Modifier parameter to control the All-in-One control option. This option helps you visualize what the graphics engine is doing. The All-in-One option maps the media file content of Collage and Curved Surface support effects as well as up to three effects applied to graphics objects and displays it in a multi-quadrant grid.
  • Page 111 CHAPTER 11 Global Functions Graphic Object 2 Graphic Object 3 Graphic Object 4 Graphic Object 1 Graphic Object 5 Graphic Object 6 Graphic Object 8 Graphic Object 7 Graphic Object 9 Composite Image displaying the object with graphic Spherical Effect effects applied Collage Effect DLHD Digital Light User Manual...
  • Page 112: Masking Control

    CHAPTER 11 Global Functions Masking Control Mask Shape Select and Strobing The Mask Select parameter lets you Strobe Mask choose a mask to frame or overlay a value Shapes Value composite image. You can choose to apply a mask to an image when you Round iris closing from outside in don't want an entire image to be seen Round iris closing from inside out...
  • Page 113: Mask Size

    CHAPTER 11 Global Functions Mask Size The Mask Size parameter defines mask size for all mask shapes. Default DMX Value: 255 (100%) = no masking effect When this parameter is set at a value of 255 (100%), the mask is sized to leave the image 100% visible.
  • Page 114: Mask Edge Fade

    CHAPTER 11 Global Functions Mask Edge Fade The Mask Edge Fade parameter operates differently depending on the value of the Mask Select parameter. Default DMX Value: 0 = no adjustment to mask When the Mask Select parameter value = 0 to 127 (49%), Mask Edge Fade adjusts the amount of fading from a DMX value of 0 = no edge fade to 255 (100%)= maximum edge fade.
  • Page 115: Image Edge Fade

    CHAPTER 11 Global Functions Image Edge Fade Four Image Edge Fade parameters let you control the Edge Fade for individual sides of your object (top, bottom, left and right). When projecting abutting images, adjusting the Edge Fade parameter lets you smooth the line between two images and also allows you to change an object’s boundary.
  • Page 116: Keystone Correction Parameters

    CHAPTER 11 Global Functions Keystone Correction Parameters When you output an image from a Top Left X Top Right X projector at an angle, the image may appear skewed. Eight Keystone parameters adjust the image shape Left Y Right Y and compensate for this effect.
  • Page 117: Keystone X Ratio

    CHAPTER 11 Global Functions Keystone X Ratio The Keystone X Ratio Parameter shapes the output to adjust for keystone effects created in certain output situations. This parameter adjusts the output by compressing or expanding the image horizontally. Default DMX Value: 128 (50%) = no adjustment DMX value settings below the midpoint of the range compress the image horizontally from maximum compression at a value of 0 to no compression at a value of 128.
  • Page 118: Framing Parameters

    CHAPTER 11 Global Functions Framing Parameters Eight Framing parameters allow you Top Left X Top Right X to clip an image from each corner in horizontal and vertical directions. Left Y Default DMX Value: 0 = no effect Right Y applied.
  • Page 119: Chapter 12: Global Functions: Collage Generator

    Chapter 12: Global Functions: Collage Generator™ This chapter describes how to display content from multiple media servers in panoramic arrays and includes an example for creating a collage. Collage Overview Collage Generator™ technology allows you to create virtually seamless panoramic media projections controlled from your DMX console.
  • Page 120: Collage Parameters

    CHAPTER 12 Global Functions: Collage Generator™ NOTE: You can find other configurations and information on sizing and compressing media to use with the Collage Generator at the High End Systems website (www.highend.com/support/digital_lighting). Collage Parameters Collage Type The Collage Type global parameter has eighteen collage options including 14 Collage+ modes: DMX Value Action Standard Collage divides content for projection onto a flat surface...
  • Page 121 CHAPTER 12 Global Functions: Collage Generator™ engine is no longer taking a single file and stretching it across multiple servers; but is, instead, showing the file as rendered. Using Multipane Collage gives you the option to use video files that match the resolution of the display devices exactly. For example, if you have four 1080p HD projectors using a 4 part Multipane Collage with individual 1080p HD video files, the resulting collage resolution will be much higher.
  • Page 122: Collage Configuration Selection

    CHAPTER 12 Global Functions: Collage Generator™ Collage Configuration Selection The Collage Config Selection parameter selects which type of Collage array to use from DMX Values 1-127. The selected size displays in the upper right corner of the grid pattern. A DMX value of 0 = No collage.
  • Page 123: Collage Blending Adjustment

    CHAPTER 12 Global Functions: Collage Generator™ highlighted. DMX values of 128-255 default to the upper left corner of the grid. Array Size (8 x 5) Selected cell Selecting any value larger then the number of grid rectangles defined by the Collage Config Selection parameter or values from 128-255 defaults to the top-left rectangular area of the grid.
  • Page 124: Alignment Pattern Control

    CHAPTER 12 Global Functions: Collage Generator™ Alignment Pattern Control The Adjustment Pattern Control parameter lets you determine how to view the cell as you apply the selected blend curve. You can also display grid overlays that show your selections for Collage Config and Collage Cell Selection parameters.
  • Page 125: Collage Setup Example

    CHAPTER 12 Global Functions: Collage Generator™ Collage Setup Example The new Axon HD offers multiple types of blending, and this example focuses on building a standard 2x2 collage using four Axon HD media servers and a lighting console based on Hog 4 software.
  • Page 126: Creating Custom Content For The Collage Generator Effect

    CHAPTER 12 Global Functions: Collage Generator™ 6. Under Collage Config.; select 1 for a 2x1 7. Select each individual GLOBAL LAYER; use Collage Cell to assign collage section to each fixture; for example select 0 for the left display device, and 1 for the right display device. 8.
  • Page 127: Collages Using Live S-Video And Sdi Input

    CHAPTER 12 Global Functions: Collage Generator™ Then, save your media at Photo jpeg 95% or a non compressed format (these can be very large files) to use as a master file. Or, if you are an intermediate video editor yourself, there are many Video editing packages that will allow you to size and optimize the master for your application.
  • Page 128 CHAPTER 12 Global Functions: Collage Generator™ DLHD Digital Light User Manual...
  • Page 129: Effect Mode Options Descriptions

    Chapter 13: Effect Mode Options Descriptions Effects can be applied to the Media File content (texture) mapped onto a 3-D object. Multiple Color and Geometric effects are available in Effect Mode parameters for both individual Graphic object and Global control. Most of the effect options you will find described in this chapter are available for Effects Mode parameters at both the graphic control level for each Graphic Object and global control level for the composite image.
  • Page 130: Effect Mode Color Options

    CHAPTER 13 Effect Mode Options Descriptions Effect Mode Color Options All or Nothing Object Effect Global Effect Effect Mode parameter DMX value = 15 This effect reduces all color values to full saturation or no color based on comparison to a set threshold.
  • Page 131: Background Color

    CHAPTER 13 Effect Mode Options Descriptions Background Color Object Effect Global Effect Effect Mode parameter DMX value = 131 There is a default black background behind every composite image. You cannot rotate, scale or position the background and it is visible from every viewpoint and position.
  • Page 132: Cmy

    CHAPTER 13 Effect Mode Options Descriptions Object Effect Global Effect Effect Mode parameter DMX value = 1 This parameter simulates CMY color by inverting RGB color components. Use this parameter when you want to color mix with a CMY color model instead of RGB color model. Modifier 1: Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation.
  • Page 133: Cmy Add All Pixels

    CHAPTER 13 Effect Mode Options Descriptions CMY Add All Pixels Object Effect Global Effect Effect Mode parameter DMX value = 2 This effect increases color values across all pixels including black pixels. Modifier 1: Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation.
  • Page 134: Cmy Add Non-Black Pixels

    CHAPTER 13 Effect Mode Options Descriptions CMY Add Non-black Pixels Object Effect Global Effect Effect Mode parameter DMX value = 3 This effect increases color values across all pixels except black pixels. Modifier 1: Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation.
  • Page 135: Color Cycle

    CHAPTER 13 Effect Mode Options Descriptions Color Cycle Object Effect Global Effect Effect Mode parameter DMX value = 14 The image’s color components cycle through RGB, black, and white. When no Red Green or Blue is added, image fades from full white, to normal image, to black. When RGB/CMY is added the image fades from the RGB value, to the image with color added.
  • Page 136: Colorize Gray Scale

    CHAPTER 13 Effect Mode Options Descriptions Colorize Gray Scale Object Effect Global Effect Effect Mode parameter DMX value = 44 This effect maps a selected pixel intensity to a selected color scheme. A variety of color schemes simulate effects like thermography. This is especially effective effect when applied to input from the internal camera.
  • Page 137: Color To Alpha

    CHAPTER 13 Effect Mode Options Descriptions Color to Alpha Object Effect Global Effect Effect Mode parameter DMX value = 49 This parameter varies the transparency level of an image’s component color values. Modifier 1: Increases the red component opacity or intensity from 0 = no adjustment to 255 (100%) = full red opacity (intensity).
  • Page 138: Color To Alpha, Inverted

    CHAPTER 13 Effect Mode Options Descriptions Color to Alpha, Inverted Object Effect Global Effect Effect Mode parameter DMX value = 50 This parameter varies the transparency level of the inverse of an image’s component color values. Modifier 1: Increases the inverse red component opacity or intensity from 0 = no adjustment to 255 (100%) = full green and blue opacity (intensity).
  • Page 139: Color To B/W

    CHAPTER 13 Effect Mode Options Descriptions Color to B/W Object Effect Global Effect Effect Mode parameter DMX value = 111 Begins with a white screen and fades to the original image in black and white. All color is converted. Modifier 1: Transitions the image from full white at a DMX value of 0 to black and white at a value of 128 (50%).
  • Page 140: Edge Detect Black And White

    CHAPTER 13 Effect Mode Options Descriptions Edge Detect Black and White Object Effect Global Effect Effect Mode parameter DMX value = 21 This effect displays only the edges of image components. Edges appear white, everything else is black. Modifier 1: Adjusts horizontal edge search size from 0= no adjustment to 255 (100%) = maximum adjustment.
  • Page 141: Edge Detect Black And White 2

    CHAPTER 13 Effect Mode Options Descriptions Edge Detect Black and White 2 Object Effect Global Effect Effect Mode parameter DMX value = 92 This effect displays only the edges of image components as either black or white. Modifier 1: Adjusts sample distance from 0= no adjustment to 255 (100%) = maximum adjustment.
  • Page 142: Edge Detect Color

    CHAPTER 13 Effect Mode Options Descriptions Edge Detect Color Object Effect Global Effect Effect Mode parameter DMX value = 20 This effect displays only the edges of image components with their color values. Modifier 1: Adjusts horizontal edge search size from 0= no adjustment to 255 (100%) = maximum adjustment.
  • Page 143: Edge Detect Color 2

    CHAPTER 13 Effect Mode Options Descriptions Edge Detect Color 2 Object Effect Global Effect Effect Mode parameter DMX value = 104 This effect displays only the edges of image components with their color values with a scaler applied. Modifier 1: Adjusts the sample distance from 0= no adjustment to 255 (100%) = maximum adjustment.
  • Page 144: Edge Fade Color

    CHAPTER 13 Effect Mode Options Descriptions Edge Fade Color Object Effect Global Effect Effect Mode parameter DMX value = 129 This effect applies color to a selected Edge Fade parameter, (see Image Edge Fade on page 126). Modifier 1: Increases red color component from 0 = no adjustment to 255 (100%) = maximum red saturation.
  • Page 145: Exposure Control

    CHAPTER 13 Effect Mode Options Descriptions Exposure Control Object Effect Global Effect Effect Mode Parameter DMX value = 114 Exposure Control adjusts the image Black level and Contrast to optimize the projected image for your performance environment. You can use it to easily modify the black level and contrast for a specific application.
  • Page 146: Glow

    CHAPTER 13 Effect Mode Options Descriptions Glow Object Effect Global Effect Effect Mode parameter DMX value = 73 Glow colorizes and creates a glow on the 3-D object separate from the media texture on it. You can apply this effect to any 3-D object no matter which media file texture is applied to it. This parameter provides an option to view a 3-D object without displaying the associated texture.
  • Page 147: Glow Color Cycle

    CHAPTER 13 Effect Mode Options Descriptions Glow Color Cycle Object Effect Global Effect Effect Mode parameter DMX value = 74 Glow colorizes and creates a glow on the 3-D object separate from the media texture on it. You can apply this effect to any 3-D object no matter which media file texture is applied to it. This parameter provides an option to view a 3-D object without an associated texture.
  • Page 148: Gray Maker 1

    CHAPTER 13 Effect Mode Options Descriptions Gray maker 1 Object Effect Global Effect Effect Mode Parameter DMX value = 108 This effect gradually transitions the color image to a grayscale image. Use the Gray Maker effect when you want to add an undertone of grey to the colors in an image. NOTE: If content is already grayscale, there is no effect applied but Modifier 2 can still affect image contrast.
  • Page 149: Gray Maker 2

    CHAPTER 13 Effect Mode Options Descriptions Gray maker 2 Object Effect Global Effect Effect Mode Parameter DMX value = 109 This option converts a color image to grayscale and then lets you adjust black level and contrast. Modifier 1: Adjusts the black level of the grayscale image from a DMX value of 0 = Full brightness to 255 = completely black Modifier 2: Adjusts contrast of the grayscale image from 0 = no adjustment to 255 (100%) = maximum contrast...
  • Page 150: Hs Effect Mode Options

    CHAPTER 13 Effect Mode Options Descriptions HS Effect Mode Options Object Effect Global Effect These Object and Global effects map the media file to an HSI color space. This makes it easier to isolate a specific feature in an image such as an individual flower in a landscape. Object 1 Content Object 2 Background Content HS to Gray...
  • Page 151: Hs Selected To Transparent

    CHAPTER 13 Effect Mode Options Descriptions HS Selected to Transparent Effect Mode parameter DMX value = 89 Maps a selected color coordinate to a HSI color space and turns it transparent and shows graphic objects “behind” it. Everything else is unchanged.
  • Page 152: Intensity Key

    CHAPTER 13 Effect Mode Options Descriptions Intensity Key Object Effect Global Effect Effect Mode parameter DMX value = 45 This effect turns pixels of a selected intensity transparent or applies the reverse effect. Modifier 1: Selects intensity from a DMX value of 0 = no intensity to 255 (100%) = full intensity.
  • Page 153: Mask Color

    CHAPTER 13 Effect Mode Options Descriptions Mask Color Object Effect Global Effect Effect Mode parameter DMX value = 128 This effect applies color to a selected mask shape Modifier 1: Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
  • Page 154: Mask Color And Edge Fade Color

    CHAPTER 13 Effect Mode Options Descriptions Mask Color and Edge Fade Color Object Effect Global Effect Effect Mode parameter DMX value = 130 This effect applies a color to both the selected Mask shape and any selected Edge parameter. Color can also be applied to Mask shape and Edge parameters separately. Modifier 1: Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
  • Page 155: Negative Art

    CHAPTER 13 Effect Mode Options Descriptions Negative Art Object Effect Global Effect Effect Mode Parameter DMX value = 113 This option provides a negative of the image and then lets you adjust the amount of color and the red and green color components. Modifier 1: Adjusts the color level from full at a DMX value of 0 to the lowest level at a DMX value of 255.
  • Page 156: Posterizer

    CHAPTER 13 Effect Mode Options Descriptions Posterizer Object Effect Global Effect Effect Mode Parameter DMX value = 110 This effect uses the associated Modifier 1 parameter to posterize by replacing each color in an image with the highest values of that color but expanding it only to the border of that color. There is no bleeding or blending of colors.
  • Page 157: Push To Sepia

    CHAPTER 13 Effect Mode Options Descriptions Push to Sepia Object Effect Global Effect Effect Mode Parameter DMX value = 106 This option converts all color in the image to sepia tones. Modifier 1: Fades from original color at a DMX value = 0 to a range of sepia shades at a value of 255 (100%) Modifier 2: Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at a value of 255 (100%)
  • Page 158: Push To Red

    CHAPTER 13 Effect Mode Options Descriptions Push to Red Object Effect Global Effect Effect Mode Parameter DMX value = 107 This option reduces colors in the selected image to all Red values Modifier 1: Fades from original color at a DMX value = 0 to a range of red tones at a value of 255 (100%) Modifier 2: Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at a value of 255 (100%)
  • Page 159: Rgb Add, All Pixels

    CHAPTER 13 Effect Mode Options Descriptions RGB Add, All Pixels Object Effect Global Effect Effect Mode parameter DMX value = 4 This effect adds color to all pixels including black using the RGB color model. Modifier 1: Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
  • Page 160: Rgb Add2, All Pixels

    CHAPTER 13 Effect Mode Options Descriptions RGB Add2, All Pixels Object Effect Global Effect Effect Mode parameter DMX value = 5 This effect adds color to all pixels including black using an alternate RGB color algorithm. Modifier 1: Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
  • Page 161: Rgb Invert

    CHAPTER 13 Effect Mode Options Descriptions RGB Invert Object Effect Global Effect Effect Mode parameter DMX value = 17 This effect inverts color values to transition the image from an RGB to a CMY color model. Modifier 1: Transitions the red component from no adjustment at a DMX value = 0 to cyan at a value of 255 (100%) Modifier 2: Transitions the green component from no adjustment at a DMX value = 0 to magenta at a value of 255 (100%)
  • Page 162: Rgb Invert And Swap To Brg

    CHAPTER 13 Effect Mode Options Descriptions RGB Invert and Swap to BRG Object Effect Global Effect Effect Mode parameter DMX value = 19 This effect swaps the color values from RGB to an inverted BRG color model. Modifier 1: Transitions the red component from no adjustment at a value of 0 to yellow at a value of 255 (100%) Modifier 2: Transitions the green component from no adjustment at a value of 0 to cyan at a value of 255 (100%)
  • Page 163: Rgb Invert And Swap To Gbr

    CHAPTER 13 Effect Mode Options Descriptions RGB Invert and Swap to GBR Object Effect Global Effect Effect Mode parameter DMX value = 18 This effect swaps the color values from RGB to an inverted GBR color model. Modifier 1: Transitions the red component from no adjustment at a DMX value = 0 to magenta at a value of 255 (100%) Modifier 2: Transitions the green component from no adjustment at a DMX value = 0 to yellow at a value of 255 (100%)
  • Page 164: Rgb Scale

    CHAPTER 13 Effect Mode Options Descriptions RGB Scale Object Effect Global Effect Effect Mode parameter DMX value = 47 Reduce and increase color components in the image as a part of the overall color range. NOTE: the maximum of Mod1, Mod2 and Mod3 sets overall color range. Modifier 1: Scales Red in the Media file.
  • Page 165: Rgb Swap To Brg

    CHAPTER 13 Effect Mode Options Descriptions RGB Swap to BRG Object Effect Global Effect Effect Mode parameter DMX value = 8 This effect allows you to swap colors. All red values become blue, all green values become red and all blue values become green. Modifier 1: Transitions red color component to blue from 0 = no color change to 255 (100%) = blue Modifier 2: Transitions green color component to red from 0 = no color change to...
  • Page 166: Rgb Swap To Gbr

    CHAPTER 13 Effect Mode Options Descriptions RGB Swap to GBR Object Effect Global Effect Effect Mode parameter DMX value = 7 This effect allows you to swap colors. All red values become green, all green values become blue and all blue values become red. Modifier 1: Transitions red color component to green from 0 = no color change to 255 (100%) = green Modifier 2: Transitions green color component to blue from 0 = no color change to...
  • Page 167: Rgb Swap To Grb

    CHAPTER 13 Effect Mode Options Descriptions RGB Swap to GRB Object Effect Global Effect Effect Mode parameter DMX value = 43 This effect allows you to swap colors. All red values become green and all green values become blue. Blue values are unaffected. Modifier 1: Transitions red color component to green from 0 = no color change to 255 (100%) = green Modifier 2: Transitions green color component to red from 0 = no color change to...
  • Page 168: Rgb Swap To Rbg

    CHAPTER 13 Effect Mode Options Descriptions RGB Swap to RBG Object Effect Global Effect Effect Mode parameter DMX value = 42 This effect allows you to swap colors. All green values become blue and all blue values become green. Red values are unaffected. Modifier 1: No change to red color component Modifier 2: Transitions green color component to blue from 0 = no color change to 255 (100%) = blue...
  • Page 169: Sharpen

    CHAPTER 13 Effect Mode Options Descriptions Sharpen Object Effect Global Effect Effect Mode parameter DMX value = 82 Manipulates edges of image components to sharpen contrast between them. Modifier 1: Selects a sample distance from a minimum at a DMX value = 0 to a maximum at a DMX value = 255 Modifier 2: Selects the number of filter passes from a minimum at a DMX value = 0 to a maximum at a DMX value = 255...
  • Page 170: Solarize

    CHAPTER 13 Effect Mode Options Descriptions Solarize Object Effect Global Effect Each of the Solarize effects remaps colors to a narrow value range and inverts the color below a set threshold using different algorithms. Solarize effects can create strong highlights. Modifier 1: Increases red color component from 0 = no adjustment to 255 (100%) = maximum red saturation.
  • Page 171: Solarize 2

    CHAPTER 13 Effect Mode Options Descriptions Solarize 2 Effect Mode parameter DMX value = 10 Original Content Original Content with Effect Mode = 10 Modifier 1 parameter DMX = 212 Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 208 Solarize 3 Effect Mode parameter DMX value = 11 Solarize 4...
  • Page 172: Solid Color Rgb

    CHAPTER 13 Effect Mode Options Descriptions Solid Color RGB Object Effect Global Effect Effect Mode parameter DMX value = 16 Solid Color RGB removes the media file texture and allows you to color mix the 3-D object to one solid color Modifier 1: Increases red color component from 0 = no adjustment to 255 (100%) = maximum red saturation.
  • Page 173: Transparent Color, Invert

    CHAPTER 13 Effect Mode Options Descriptions Transparent Color, Invert Object Effect Global Effect These effects remove a color (or small color range) from one graphic image to reveal another “behind” it. The removed color becomes transparent. The modifier parameters define the color you want to select as the transparent color in terms of Red, Green and Blue values.
  • Page 174: Uv Effect Mode Options

    CHAPTER 13 Effect Mode Options Descriptions UV Effect Mode Options Object Effect Global Effect These Object and Global effects map the media file to an YUV color space. This makes it easier to isolate a specific feature in an image such as an individual flower in a landscape. Graphic Object 1 Content Graphic Object 2 Background Content UV to Gray...
  • Page 175: Uv Selected To Transparent

    CHAPTER 13 Effect Mode Options Descriptions UV Selected to Transparent Effect Mode parameter DMX value = 86 Maps a selected color coordinate to a YUV color space and turns it transparent. Everything else is unchanged. Modifier 1: Adjusts the U color component from 0 = no adjustment to 255 (100%) = maximum.
  • Page 176: Yxy Luminance Scaling

    CHAPTER 13 Effect Mode Options Descriptions Yxy Luminance Scaling Object Effect Global Effect Effect Mode parameter DMX value = 101 Mapping the mage to a Luminance Chrominance color space allows brightness adjustment without changing image color. Modifier 1: Scales luminance. Values below the midpoint decrease luminance from 127 to 0 = black.
  • Page 177: Geometric Effect Options

    CHAPTER 13 Effect Mode Options Descriptions Geometric Effect Options Cartoon Edge Object Effect Global Effect Effect Mode parameter DMX value = 38 Outlines the edges of image components to create a rendered effect. Modifier 1: Adjusts Color reduction from 0= no adjustment to 255 (100%) = maximum. Modifier 2: Adjusts contrast enhancement from 0= no adjustment to 255 (100%) = maximum.
  • Page 178: Chroma Shift

    CHAPTER 13 Effect Mode Options Descriptions Chroma Shift Object Effect Global Effect Effect Mode parameter DMX value = 60 This effect shifts the red, blue, and green component colors in an image. You can offset color components vertically and or horizontally. Modifier 1: The default DMX value of 128 (50%) = no adjustment.
  • Page 179: Curved Surface Correction

    CHAPTER 13 Effect Mode Options Descriptions Curved Surface Correction Object Effect Global Effect Effect Mode parameter DMX value = 135-149 Curved Surface Support corrects for shape distortions that occur when you project onto surfaces that aren’t flat. This Global effect facilitates projecting onto convex or concave cylinders, angular screens, spheres, and disk shaped surfaces.
  • Page 180 CHAPTER 13 Effect Mode Options Descriptions After you have selected the surface, the Modifier parameters operate as described below: TIP: Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the color picker, HSI, and other Wholehog functions.
  • Page 181: Digital Mspeed And Digital Mspeed 2

    CHAPTER 13 Effect Mode Options Descriptions Digital MSpeed and Digital MSpeed 2 Object Effect Global Effect Effect Mode parameter DMX value = 103 and 105 In an effort to smooth DMX data for rotation, scaling and position values at the Graphic Object level, historically a crossfading algorithm has been applied to these values.
  • Page 182: Downward Vertical Streaks

    CHAPTER 13 Effect Mode Options Descriptions Downward Vertical Streaks Object Effect Global Effect Effect Mode parameter DMX value = 80 This effect lets you convert a portion of the image into vertical streaks. You can also rotate the angle of the streak and fade from the original image to the image with the streak effect applied. Modifier 1: At a DMX value of 0, there is no effect.
  • Page 183: Drop Shadow

    CHAPTER 13 Effect Mode Options Descriptions Drop Shadow Object Effect Global Effect Effect Mode parameter DMX value = 58 This effect creates a black plane behind the selected media file texture on a flat rectangular object. You can bring the plane from behind positioning it to form a drop shadow. You won’t see the shadow until you select a Modifier 1 or 2 DMX value above or below 128 (50%).
  • Page 184: Edge Frame Profiles

    CHAPTER 13 Effect Mode Options Descriptions Edge Frame Profiles Object Effect Global Effect Effect Mode parameter DMX value = 133 This effect contains three modes that modify the Global Image Edge Fade parameters to frame the global composite image. Modifier 2 and Modifier 3 adjustments vary depending which of the framing modes is selected with Modifier 1.
  • Page 185 CHAPTER 13 Effect Mode Options Descriptions Modifier 1: This parameter allows you to select from three framing modes. Action Value Frames the image using an Internal Frame profile to control the Global Fade Edge parameter appearance. Frames the image using an Internal Frame profile to control the Global Fade Edge parameter appearance.
  • Page 186: Faux Led

    CHAPTER 13 Effect Mode Options Descriptions Faux LED Object Effect Global Effect Effect Mode parameter DMX value = 55 This effect divides the image into a grid of circles that mimic an LED wall. The color of the center pixel in each cell defines the solid color for that circle. You can control “LED” size, background and color peaking.
  • Page 187: Faux Tile

    CHAPTER 13 Effect Mode Options Descriptions Faux Tile Object Effect Global Effect Effect Mode parameter DMX value = 56 This effect divides the image into a grid of tiles with simulated lighting at the edges. The color of the center pixel in each cell defines the solid color for that tile. You can control the number and spacing of tile, choose between a black and white grid and adjust color peaking.
  • Page 188: Film Burn/Unburn

    CHAPTER 13 Effect Mode Options Descriptions Film Burn/Unburn Object Effect Global Effect Effect Mode parameter DMX value = 93 This effect creates multiple burn patterns over the image. Modifier 1: Adjust the burn-through rate. A DMX value of 65 begins creating a burn pattern with flames from 64 = slowest to 127 = fasted rate.
  • Page 189: Film Noise

    CHAPTER 13 Effect Mode Options Descriptions Film Noise Object Effect Global Effect Effect Mode parameter DMX value = 94 This effect creates the effect of scratches on film. You can adjust the amount of “noise” as well as the tint and “jitter” to give the image an aged film effect. Modifier 1: Adjusts the noise rate.
  • Page 190: Film Roll

    CHAPTER 13 Effect Mode Options Descriptions Film Roll Object Effect Global Effect Effect Mode parameter DMX value = 53 This effect scrolls the media file texture horizontally or vertically independent from the 3-D object it overlays, and allows you to control the scrolling speed and image scaling. Modifier 1: The default DMX value of 128 (50%) = no adjustment.
  • Page 191: Flip

    CHAPTER 13 Effect Mode Options Descriptions Flip Object Effect Global Effect Effect Mode parameter DMX value = 83 This effect flips the media file texture horizontally or vertically independent from the 3-D object it overlays. Modifier 1: DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image horizontally.
  • Page 192: Fuzzifier

    CHAPTER 13 Effect Mode Options Descriptions Fuzzifier Object Effect Global Effect Effect Mode parameter DMX value = 57 This effect offsets multiple images of the media file texture to blur the image, and lets you control image scaling at the same time. Modifier 1: The default DMX value of 0 = no adjustment.
  • Page 193: Gaussian Blur

    CHAPTER 13 Effect Mode Options Descriptions Gaussian Blur Object Effect Global Effect Effect Mode parameter DMX value = 81 More precise than Fuzzifier effect, this effect creates a true blur effect utilizing a gaussian curve. Modifiers 1 and Modifier 2 combine to create the effect.
  • Page 194: Gaussian Halo

    CHAPTER 13 Effect Mode Options Descriptions Gaussian Halo Object Effect Global Effect Effect Mode parameter DMX value = 99 This effect blurs the content from around a circular area in the center of the image toward the edges. NOTE: Adjusting Mod 3, then Mod 1 and finally Mod 2 will give the best results with the least CPU demand.
  • Page 195: Horizontal Mirror

    CHAPTER 13 Effect Mode Options Descriptions Horizontal Mirror Object Effect Global Effect Effect Mode parameter DMX value = 40 This effect duplicates the image vertically and mirrors the image alongside its original. Modifier 1: The default DMX value of 128 (50%) sets the center point of the edge where the duplicate images meet at the center of the screen.
  • Page 196: Image Scale And Rotate

    CHAPTER 13 Effect Mode Options Descriptions Image Scale and Rotate Object Effect Global Effect Effect Mode parameter DMX value = 52 This effect lets you scale and rotate the media file texture applied to a 3-D object’s surface independent of Graphic Object rotation you set with the Rotation parameters (see Rotating a 3-D Object on page 69).
  • Page 197: Lens Grid

    CHAPTER 13 Effect Mode Options Descriptions Lens Grid Object Effect Global Effect Effect Mode parameter DMX value = 91 This effect lets you view the image through a grid of virtual convex lenses. You can adjust the number, magnification and edge shading of the lenses over the image. Modifier 1: Controls the horizontal position of the lens’...
  • Page 198: Magnifying Lens

    CHAPTER 13 Effect Mode Options Descriptions Magnifying Lens Object Effect Global Effect Effect Mode parameter DMX value = 36 This effect applies spherical overlay that magnifies a portion of the texture to create a virtual convex lens effect over a portion of the image. You can adjust the size of the lens and move it over different areas of the image.
  • Page 199: Magnifying Lens 2

    CHAPTER 13 Effect Mode Options Descriptions Magnifying Lens 2 Object Effect Global Effect Effect Mode parameter DMX value = 37 This effect applies spherical overlay that magnifies a portion of the texture to create a doubled virtual convex lens over a portion of the image. You can adjust the size of the lens and move it over different areas of the image.
  • Page 200: Mattes

    CHAPTER 13 Effect Mode Options Descriptions Mattes Object Effect Global Effect Effect Mode parameter DMX value = 144 The Global Effect lets you select from a variety of provided patterns to superimpose over the composite image. Modifier parameters select the pattern and effects for a matte. The images below show two examples of the Mattes effect.
  • Page 201 CHAPTER 13 Effect Mode Options Descriptions Modifier 2: The first 20 DMX values are assigned to the following Matte pattern options: Modifier 3: This parameter determines the texture for the Matte mode selected with the Modifier 1 parameter. Modifier 3 Modifier 1 DMX Value Action...
  • Page 202: Pan And Scan

    CHAPTER 13 Effect Mode Options Descriptions Pan and Scan Object Effect Global Effect Effect Mode parameter DMX value = 255 This effect Zooms into a still image and then, by changing position, you can pan across the image horizontally and vertically. It only functions on image sizes greater than 1024 x 1024 in at least one direction.
  • Page 203: Particle System

    CHAPTER 13 Effect Mode Options Descriptions Particle System Object Effect Global Effect Three Particle System effects operate together to create a particle pattern effect. By using all three effects, you can, in effect, apply nine modifier adjustments. NOTE: You must use the Particle System 1 effect. Then you can add Particle System 2 and Particle System 3 for additional Modifier support to the initial effect.
  • Page 204 CHAPTER 13 Effect Mode Options Descriptions Modifier 3: This parameter determines particle acceleration. A DMX value of 128 (50%) is the default. Values on each side of the midpoint increase the particle acceleration from 0 = slowest to 127 (49%) = fastest and from 129 (51%) = slowest to 255 (100%) = fastest. Content with Particle 1 effect applied.
  • Page 205: Particle System 2

    CHAPTER 13 Effect Mode Options Descriptions Particle System 2 Effect Mode parameter DMX value = 96 This option can be used to add additional modifier adjustments to the baseline effect you set up in the Particle System 1 effect. Modifier 1: Determines the number of particles from 0 = smallest number to 255 (100%) = largest number of particles.
  • Page 206: Picture In Picture

    CHAPTER 13 Effect Mode Options Descriptions Picture in Picture Object Effect Global Effect Effect Mode parameter DMX value = 35 This effect creates a window in the image containing a scaled down version of the same image and then lets you position it anywhere on the output plane. Modifier 1: Controls the horizontal position of the subpicture’s centerpoint from 0=left edge to 255 (100%) = right edge of output.
  • Page 207: Prerotation Translation

    CHAPTER 13 Effect Mode Options Descriptions Prerotation Translation Object Effect Global Effect Effect Mode parameter DMX value = 102 Rotation parameters rotate the center of an image around the x, y or z axis. The Prerotation Translation Effect Mode option allows you to position the image in a virtual 3-dimensional space. Then, when the Rotation parameters for the object are applied, the image will orbit around each axis from this new position.
  • Page 208: Pixelate

    CHAPTER 13 Effect Mode Options Descriptions Pixelate Object Effect Global Effect Effect Mode parameter DMX value = 54 This effects divides the image into rectangles using the center pixel color of each “box” as its color. You can control the number of boxes, and adjust the vertical and horizontal dimensions. Modifier 1: Controls the number of divisions.
  • Page 209: Pixel Twist

    CHAPTER 13 Effect Mode Options Descriptions Pixel Twist Object Effect Global Effect Effect Mode parameter DMX value = 34 This effect introduces a twisted area to the image and allows to you size it and move it in the image. Modifier 1: Controls the horizontal position of the twisted area’s centerpoint from 0=left edge to 255 (100%) = right edge of output.
  • Page 210: Prism

    CHAPTER 13 Effect Mode Options Descriptions Prism Effect Mode parameter DMX value = 98 This effect imitates looking at the image through a prism that you define with the Modifier parameters. Modifier 1: Sets the number of facets. A DMX value of 0 = no facets. The number of facets increase from 10 = three facets to 255 (100%) = maximum 16 facets.
  • Page 211: Raindrop

    CHAPTER 13 Effect Mode Options Descriptions Raindrop Object Effect Global Effect Effects Mode parameter DMX value = 46 This effect simulates a raindrop distortion on a surface. Modifier 1: Controls the drop size from 0 = no drop to 255 (100%) = maximum size. Modifier 2: Sets the random number generator seed number.
  • Page 212: Scene Change

    CHAPTER 13 Effect Mode Options Descriptions Scene Change Object Effect Global Effect Effect Mode parameter DMX value = 100 This effect creates transparency in video content based on the change in pixel color from one frame to the next. Modifiers 1 and 2 use the color difference between the current frame and the previous frame to derive an alpha value for the output frame.
  • Page 213: Shakenbake

    CHAPTER 13 Effect Mode Options Descriptions ShakeNBake Object Effect Global Effect Effect Mode parameter DMX value = 61 This effect randomly vibrates the image. You can control the horizontal and vertical frequency. Modifier 1: Adjusts random horizontal “shake” from the shortest refresh rate at a value = 0 to to a maximum at a DMX value of 255 (100%).
  • Page 214: Sinewave, Circular

    CHAPTER 13 Effect Mode Options Descriptions Sinewave, Circular Object Effect Global Effect Sinewave, Circular w/X Axis Wobbulation Effect Mode parameter DMX value = 64 Sinewave, Circular w/Y Axis Wobbulation Effect Mode parameter DMX value = 65 Sinewave, Circular w/Z Axis Wobbulation Effect Mode parameter DMX value = 66 These effects create a circular sinewave pattern and then vary the boundaries of the underlying object along the designated axis without affecting the media file that is applied as a texture.
  • Page 215: Sinewave, Vertical

    CHAPTER 13 Effect Mode Options Descriptions Sinewave, Vertical Object Effect Global Effect Sinewave, Vertical w/X Axis Wobbulation Effect Mode parameter DMX value = 70 Sinewave, Vertical w/Y Axis Wobbulation Effect Mode parameter DMX value = 71 Sinewave, Vertical w/Z Axis Wobbulation Effect Mode parameter DMX value = 72 This effect creates a Vertical sinewave pattern and then varies the boundaries of the underlying object along the X axis without affecting the media file that is applied as a texture.
  • Page 216: Slats

    CHAPTER 13 Effect Mode Options Descriptions Slats Object Effect Global Effect Vertical Slats Effect Mode parameter DMX value = 62 Horizontal Slats Effect Mode parameter DMX value = 63 These effects render the image in offset slats. Modifier 1: Adjusts the number of slats from from a DMX value of 0 = no slats to 255 = the maximum number of slats.
  • Page 217: Spherical Mapping

    CHAPTER 13 Effect Mode Options Descriptions Spherical Mapping Object Effect Global Effect Spherical Mapping adjusts a rectangular output to project on a portion of a sphere. It is especially useful for projecting a Collage onto a sphere or a portion of a sphere. Spherical mapping utilizes a total of nine Effect Modifier parameters to adjust positioning.
  • Page 218 CHAPTER 13 Effect Mode Options Descriptions Modifier 2: Adjusts the vertical offset of the sphere. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the center of the adjustment down toward the bottom of the image. Values above the midrange move the bend center up to the top of the image at a DMX value of 255 (100%).
  • Page 219: Texture Mixing

    CHAPTER 13 Effect Mode Options Descriptions Texture Mixing Object Effect Global Effect Effect Mode parameter DMX value = 51 Use Texture Mixing to mix two media file outputs on one object. With this effect, you can crossfade the texture (media file content) from one active Graphic Object to the texture of another Graphic Object.
  • Page 220: Texture Ripple, Asymmetrical Circular

    CHAPTER 13 Effect Mode Options Descriptions Texture Ripple, Asymmetrical Circular Object Effect Global Effect Effect Mode parameter DMX value = 25 This effect varies the distance of reference points to the applied media file texture around the Z axis without affecting the underlying object to create an effect of wavy ripples moving out from the object’s center.
  • Page 221: Texture Ripple, Horizontal

    CHAPTER 13 Effect Mode Options Descriptions Texture Ripple, Horizontal Object Effect Global Effect Effect Mode parameter DMX value = 22 This effect varies the distance of reference points to the applied media file texture around the X axis without affecting the underlying object. Modifier 1: Adjusts the size (amplitude) of the ripple from 0 = no adjustment to 255 (100%) = maximum size.
  • Page 222: Texture Shift

    CHAPTER 13 Effect Mode Options Descriptions Texture Shift Object Effect Global Effect Effect Mode parameter DMX value = 88 This effect creates offset image elements by shifting the texture based upon selected color values. Modifier 1: Shifts the texture left to right Modifier 2: Shifts the texture up to down Modifier 3: Selects a color and scales the shift.
  • Page 223: Tiling On

    CHAPTER 13 Effect Mode Options Descriptions Tiling On Object Effect Global Effect Effect Mode parameter DMX value = 48 Tiling varies the number of times a media file is applied as a texture to an object. This effect works best on objects that have an undisrupted surface area. Modifier 1: Adjusts the size and number of tiles along the x axis.
  • Page 224: Transparent Wipes

    CHAPTER 13 Effect Mode Options Descriptions Transparent Wipes Object Effect Global Effect Effect Mode parameter DMX value = 33 Transparent wipes let you open Modifier 3: Wipe Option one graphic to reveal another Value graphic behind it. You can select Rectangle wipes from center out horizontally from six options and the...
  • Page 225: Zoom Blur

    CHAPTER 13 Effect Mode Options Descriptions Zoom Blur Object Effect Global Effect Effect Mode parameter DMX value = 59 Zooms into a position on the image with a mult-image blurring effect. You can control the position of the zoom center on the image. Modifier 1: The default DMX value of 128 (50%) = no adjustment.
  • Page 226 CHAPTER 13 Effect Mode Options Descriptions DLHD Digital Light User Manual...
  • Page 227: Chapter 14: Synchronizing Content

    Chapter 14: Synchronizing Content After designating a master fixture, you can synchronize the content of other DLHD, Axon HD, Axon, DL.3, or DL.2 fixtures to any Graphic Object on the master in terms of playback time, rotation or both. Network Synchronization Overview Network Synchronization allows for certain functions of DL.3, DL.2 or Axon media servers to be synchronized over an Ethernet network.
  • Page 228: Network Synchronization Capabilities

    CHAPTER 14 Synchronizing Content Network Synchronization Capabilities As currently implemented, it is possible to synchronize movie playback as well as certain graphics effects. Movie Playback Synchronization ensures that movie playback between multiple servers stays Synchronized for either collage applications or where multiple servers are playing the same movie clip on different projection surfaces.
  • Page 229: Effect Synchronization

    CHAPTER 14 Synchronizing Content When using the Sync Mode parameter, keep the following in mind: • Any Sync Mode value above 45 (46-255) defaults back to 0 • Any settings affected by the synchronize mode you select need to be mirrored on both objects to Sync correctly.
  • Page 230 CHAPTER 14 Synchronizing Content DLHD Digital Light User Manual...
  • Page 231: Chapter 15: Content Management Application (Cma)

    CHAPTER 15 Content Management Application (CMA) Chapter 15: Content Management Application (CMA) A Content Management Application (CMA) running on an Axon HD media server or a computer connected through an Ethernet network gives you remote control of content, software and configuration management functions.
  • Page 232: Launching The Cma

    Installing the CMA on Your Computer You can download the latest version of the application from the Digital Lighting support section of the High End Systems website www.highend.com/support/digital_lighting/. A download wizard simplifies installation on your personal computer. The following are the recommended software requirements for running the CMA: •...
  • Page 233: Auto Discovery

    CHAPTER 15 Content Management Application (CMA) Press the Launch CMA button on the local desktop. The application automatically finds and identifies the Local Drives including any connected USB drives, the CD/DVD drive as well as other Axon HD, Axon, DL.3 and DL.2 media servers connected to the same Ethernet network. NOTE: The AxonHD server supports an onboard DVD drive you can use for copying content into an Axon HD Server as well as burning User content onto DVD/CD.
  • Page 234: The Cma Client Window

    CHAPTER 15 Content Management Application (CMA) The CMA Client Window The CMA Client Window provides views of the content and configuration for all DL.3, DL.2 and Axon servers connected to the Ethernet network in the Left pane. Information is displayed in the right pane for any item selected.
  • Page 235: Viewing Server Identification Information

    CHAPTER 15 Content Management Application (CMA) Viewing Server Identification Information Selecting the All Server view displays all the Digital Light fixtures and Axon servers on the fixture network. In the following example, six servers have been identified on the network. The right pane contains the following details in a table format.
  • Page 236: Content Organization

    A large library of Stock Media and Stock Objects ships on every AxonHD and AxonHD Pro media server and will also be provided through upgrades from High End Systems. This content is read only. You won’t be able to download, edit the DMX values or remove these files from the fixture.
  • Page 237: Custom User Content

    NOTE: AxonHD media servers support .jpg formatted using RGB color. CMYK color files are not currently supported. The stock media files provided by High End Systems have been compressed and optimized for reliable and smooth playback from AxonHD media servers. Each file and folder has an associated DMX value.
  • Page 238: Object Files

    CHAPTER 15 Content Management Application (CMA) Object Files Object files are the 3-D object component files used to build a graphic image. User Warps are .obj files created using the Warp Editor. Axon HD protocol supports a combined total of 255 object files displayed in Stock Objects, User Objects and User Warps folders.
  • Page 239: Viewing Files

    CHAPTER 15 Content Management Application (CMA) Viewing Files Double clicking on a media folder in the left pane reveals information about its content files. • Name of the file. This value is editable for User content. See Naming and Deleting User Content Files and Folders on page 219.
  • Page 240 CHAPTER 15 Content Management Application (CMA) You can access several options for displaying files in the right pane through the drop down menu or by right clicking in the right pane when files are being displayed. DLHD Digital Light User Manual...
  • Page 241: Managing User Media And Object Content

    CHAPTER 15 Content Management Application (CMA) Managing User Media and Object Content All Stock and User content can be viewed and refreshed but you have additional control over other aspects of your custom content. Within the CMA Client Window, you can: •...
  • Page 242: Editing User Content Dmx Values

    CHAPTER 15 Content Management Application (CMA) You can automatically assign DMX values to all folders at once or to all the files within a folder at once. You cannot set both files and folder values at the same time. To automatically assign DMX values to all the User content folders or all files within a User content folder: 1.
  • Page 243: Moving User Content Files And Folders

    CHAPTER 15 Content Management Application (CMA) Moving User Content Files and Folders User content can be easily moved between fixtures or between your local drive and fixtures. Which method you use depends on: • How much content you want to move •...
  • Page 244: Downloading Content From A Media Server To Your Local Drive

    CHAPTER 15 Content Management Application (CMA) Downloading Content from a Media Server to Your Local Drive The CMA supports downloading User content files or folders from a media server to your local drive. To download a file or folder of User Content: 1.
  • Page 245: Uploading Content From Your Local Drive To A Media Server

    CHAPTER 15 Content Management Application (CMA) Uploading Content from Your Local Drive to a Media Server You can upload User Content Media files, Media folders and Object files from your hard drive to a DL.3, DL.2 or Axon media server, provided they are: •...
  • Page 246: Cma Interaction

    CHAPTER 15 Content Management Application (CMA) CMA Interaction When you drag a content file (or folder) on to a server, a dialog shows the progress of the file copy process. If there is nothing wrong with the content, it copies to the fixture.
  • Page 247 CHAPTER 15 Content Management Application (CMA) The files with errors in a group of files will not be copied on to the server. Files with warnings will be copied. They will show up highlighted in yellow when viewed in the “Details” view in the CMA to indicate to the user that this file is problematic.
  • Page 248: Archiving User Content

    CHAPTER 15 Content Management Application (CMA) Archiving User Content An Archive/Image is a compressed file used to store media files, folders and object files along with valid identification DMX values. This Content Archive is used to backup User Content that can be restored to any media server.
  • Page 249: Creating Content Backup Archive

    CHAPTER 15 Content Management Application (CMA) Currently, the archive will not be created unless each media folder created has at least one media file in it. All media folders, files and objects will be assigned DMX addresses in alphabetical fashion. Creating Content Backup Archive Backups are created using the Content Archive feature.
  • Page 250: Cloning User Content

    CHAPTER 15 Content Management Application (CMA) Cloning User Content Cloning is a file transfer operation where all the User Content of a single fixture is replicated across one or more other fixtures. Cloning preserves all user content naming and DMX values. This allows you, for example, to send the custom content for a specific show to all the fixtures used in that show with one operation.
  • Page 251: Deleting Content

    CHAPTER 15 Content Management Application (CMA) Deleting Content To delete all User Content from a server: 1. In the CMA Client Window select All Server in the left pane. 2. Select the Server with the content you want to delete in the right pane. 3.
  • Page 252 CHAPTER 15 Content Management Application (CMA) 4. Press the Create Table button on the screen to build the summary table. DLHD Digital Light User Manual...
  • Page 253: Upgrading Software

    The server software for Digital Lights and Axon media servers can only be uploaded to fixtures from the CMA. You must first save the latest version of the software from the High End Systems website (www.highend.com) to your hard drive and then use the CMA to upload it to any media server on your link.
  • Page 254 CHAPTER 15 Content Management Application (CMA) 3. Click on All Servers in the left pane of the CMA Window. 4. Right click anywhere in the CMA Window or use the Server’s pull down menu to select Upgrade Software. The Upgrade Wizard will prompt you to browse to the location where you saved a copy of latest version.
  • Page 255: Viewing Server Configuration

    CHAPTER 15 Content Management Application (CMA) Viewing Server Configuration The CMA lets you remotely view and modify fixture settings.Some settings like Lamp Hours, Software Versions, etc. are view only. Other settings such as Fixture ID, various Projector settings, DMX Start Channel, etc. can be modified (configured). NOTE: All of these settings are also available for DL.3 and DL.2 fixtures through the Digital Light onboard menu system.
  • Page 256: Configuring Columns

    CHAPTER 15 Content Management Application (CMA) Configuring Columns Select which columns are present by selecting Configure Columns from the Servers menu in the menu bar or by right clicking anywhere in the main pane of the CMA. Once you select Configure Columns, you can view a list of all possible columns.
  • Page 257: Axonhd Media Server Configuration Options

    CHAPTER 15 Content Management Application (CMA) AxonHD Media Server Configuration Options Axon configuration options are grouped under a Server, Display Connectors, Art-Net & I/O, Info, and Menu Display tabs. Server Tab DMX Settings Configuration Item Configuration Value Options DMX Start Channel 1-512 Identify DMX Source...
  • Page 258: Display Connectors Tab

    CHAPTER 15 Content Management Application (CMA) Display Connectors Tab Display Connectors Configuration Item Configuration Value Options Resolution Options in the drop-down lists are automatically populated by the Axon software for the specific display device attached. Refresh Rates Video Pattern 1 displays graphic object with texture for the number of graphic layers you have defined 2 alternates between an alignment grid and a color calibration screen Media Folder...
  • Page 259: Info Tab

    CHAPTER 15 Content Management Application (CMA) Info Tab Server Info Configuration Item Configuration Value Options Model Axon HD Server Name Allows fixture name of up to 26 characters IP Address Read only assigned to that unit by the router or Auto IP Unique Number Read only assigned by factory Disk Free Space...
  • Page 260: Miscellaneous

    CHAPTER 15 Content Management Application (CMA) Miscellaneous Configuration Item Configuration Value Options Fixture Defaults On restores fixture defaults Off displays whenever defaults has been changed Reboot Server Check Reboot to restart the internal graphics engine DLHD Digital Light User Manual...
  • Page 261: Artnet And I/O Tab

    CHAPTER 15 Content Management Application (CMA) ArtNet and I/O Tab ArtNet Settings Configuration Item Configuration Value Options Art-Net Subnet 0-16 Art-Net Universe 0-16 DLHD Digital Light User Manual...
  • Page 262: Menu Display Tab

    CHAPTER 15 Content Management Application (CMA) Menu Display Tab Menu Configuration Item Configuration Value Options Display Device Read Only Resolution Refresh Rate Performance Configuration Item Configuration Value Options CPU Utilization Gauges display available resources remaining. This can help with balancing additional layers with the capabilities for the hardware Available Memory configuration of this device.
  • Page 263: Configuration Example

    CHAPTER 15 Content Management Application (CMA) Configuration Example Before programming a Digital Light fixture or the Axon media server from a DMX512 console, you need to: • Identify the DMX Source for the fixture • Select the Protocol type to determine the DMX channel footprint this fixture will utilize •...
  • Page 264 CHAPTER 15 Content Management Application (CMA) 2. Select a DMX Source type by clicking on the down arrow of the Source field to select DMX512 or Art-Net. If you select Art-Net, assign a universe number from 1–16. 3. Select a DMX Protocol type by choosing V1, or V2 from the drop down list in the option field.
  • Page 265: Chapter 16: Cma: Warp Editor

    Chapter 16: CMA: Warp Editor User Warps are applied globally to modify the output display shape. This chapter describes the Warp Editor and includes a step by step example for creating a custom warp graphic object. Overview The Warp Editor feature lets you adjust Axon HD, Axon HD Pro and DLHD output to match complex projection surfaces.
  • Page 266: Warp Editing Screen

    CHAPTER 16 CMA: Warp Editor Warp Editing Screen User Warps appears in the All Servers view of the CMA along with other content. The number of existing User Warps appears in the lower left of the CMA window. When the User Warps file is selected, a popup will display a list of user warps already created.
  • Page 267: Manipulating The Mesh Display

    CHAPTER 16 CMA: Warp Editor Manipulating the Mesh Display Once a warp mesh has been selected or a new warp created, you can use the mouse to: • Orient the mesh shape within the viewing area of the screen — Move the scroll wheel of the mouse to zoom in and out on the display area. —...
  • Page 268: Sphere

    CHAPTER 16 CMA: Warp Editor Sphere When you select the Sphere shape, you can set the following: Select Inside Surface if you want to display the sphere as a concave surface. You can choose the x, y and z coordinates as the spherical mesh’s centerpoint.
  • Page 269: Horizontal Cylinder

    CHAPTER 16 CMA: Warp Editor Horizontal Cylinder When you select the Horizontal shape, you can set the following: Select Inside Surface if you want to display the sphere as a concave surface. You can choose the x, y and z coordinates as the cylinder’s centerpoint.
  • Page 270: Vertical Cylinder

    CHAPTER 16 CMA: Warp Editor Vertical Cylinder When you select the Horizontal shape, you can set the following: Select Inside Surface if you want to display the sphere as a concave surface. You can choose the x, y and z coordinates as the cylinder’s centerpoint.
  • Page 271: Cone

    CHAPTER 16 CMA: Warp Editor Cone When you select the Cone shape, you can set the following: Select Inside Surface if you want to display the sphere as a concave surface. You can choose the x, y and z coordinates as the cone grid’s centerpoint.
  • Page 272: Camera Options

    CHAPTER 16 CMA: Warp Editor Once you have selected the Geometry and click on New, the mesh being edited will be included in the display with control points indicated as black dots. This current file will be automatically assigned a name in the File Name field that will be maintained throughout the editing sessional and can be renamed by the user outside of the editing mode.
  • Page 273: Rotation

    CHAPTER 16 CMA: Warp Editor result with the Centre on Figure option selected and the figure on the right shows the result when Centre on Selection is selected. Rotation You can rotate a selection of control points in the x, y and z direction. First, set the degrees of rotation for each step from .01 to 359.
  • Page 274: Resolution

    CHAPTER 16 CMA: Warp Editor First, set the size of each step from 1.1 to 2 for each axis. Then you can increase or decrease the Scale of the selection incrementally by clicking the Scale + and Scale - buttons. Rectangular Grid with control point selected.
  • Page 275: File Name

    CHAPTER 16 CMA: Warp Editor File Name The File Name field contains a drop down list of all existing warps on the selected server. When you create a new warp, it’s automatically assigned name is added to this field. Elasticity When no elasticity is applied, moving selected points on the grid will affect only those points.
  • Page 276: Draw Wireframe/Vertex

    CHAPTER 16 CMA: Warp Editor select will also be affected as you move selected points. The amount of change depends on the the proximity of a control point to one that is being moved. Control Point Moved Elasticity not applied Elasticity applied Draw Wireframe/Vertex By default, both the Wireframe (the gridlines connecting control points on the warp) and the...
  • Page 277: Edit Undo, History And Reset View

    CHAPTER 16 CMA: Warp Editor The Checkerboard is a test pattern view that can be selected for in Small, Medium, or Large format to aid in creating your warp. Edit Undo, History and Reset View You can Undo and Redo as many steps back and forward in the editing process according to the number set in the History Size field.
  • Page 278: Getting Started

    CHAPTER 16 CMA: Warp Editor Getting Started Creating a New Warp This example shows how to create a simple warp that would be useful for projecting onto a curved fabric screen. This process is the same for other types of surfaces as well. The steps are the same, yet the final results will be much different.
  • Page 279 CHAPTER 16 CMA: Warp Editor To delete a triangle right mouse click over the triangle you wish to delete. The triangle will disappear and a black area will show up on the mesh. DLHD Digital Light User Manual...
  • Page 280 CHAPTER 16 CMA: Warp Editor More complex meshes can be created by continuing this deletion process while editing control points. DLHD Digital Light User Manual...
  • Page 281 CHAPTER 16 CMA: Warp Editor Adding Geometry to Mesh If there is a hole in the mesh, and details need to be created. Faces can be added inside the warp editor. Using the example mesh below, we can illustrate ways to add faces. By using Shift + Right Mouse Click geometry can be added and the location is determined in multiple ways.
  • Page 282 CHAPTER 16 CMA: Warp Editor 2. When selecting 3 points, the face will be created between the three selected points. 3. When selection zero points, the face will be created by subdividing the adjacent lines. This only works when creating a face inside an existing face. DLHD Digital Light User Manual...
  • Page 283 CHAPTER 16 CMA: Warp Editor Complex forms can be created by combining and deleting faces. DLHD Digital Light User Manual...
  • Page 284 CHAPTER 16 CMA: Warp Editor DLHD Digital Light User Manual...
  • Page 285: Chapter 17: Maintenance And Troubleshooting

    Chapter 17: Maintenance and Troubleshooting This chapter includes information on replacing parts, cleaning the fixture, and some basic troubleshooting procedures. The following toolset should be all you need for the maintenance procedures in this chapter: • 3 mm allen wrench •...
  • Page 286: Maintaining The Filtering System

    CHAPTER 17 Maintenance and Troubleshooting Maintaining the Filtering System Like all high quality video projection units, the DLHD fixture must be kept protected from excessive amounts of glycol fog, mineral oil, and smoke. DLHD fixtures incorporate multiple air filters to reduce these risks to a minimum; however, the user must follow these guidelines to ensure continued operation of the fixture: •...
  • Page 287: Cleaning The Base Housing Filter

    CHAPTER 17 Maintenance and Troubleshooting Check the following warnings and cautions before servicing the filters: WARNINGS! Disconnect power before servicing. Replace fuses with the specified type and rating only. CAUTION! Do not operate a projector with Air Filter removed. Dust may accumulate on LCD Panel and Projection Mirror degrading projection quality.
  • Page 288 CHAPTER 17 Maintenance and Troubleshooting 7. Remove the bracket and remove the HEPA filter from filter housing. Inspect both the prefilter and the HEPA filter. 8. A dirty prefilter can cause an early Service Filter warning. If the prefilter looks dirty, clean it with water.
  • Page 289: Replacing The Lamp

    CHAPTER 17 Maintenance and Troubleshooting Replacing the Lamp WARNING! Allow the projector to cool for at least 45 minutes before you open the lamp cover. The inside of the projector can become very hot. Always replace with a lamp assembly of the same type. Do not drop the lamp module or touch the glass bulb! The glass can shatter and cause injury.
  • Page 290: Removing The Projector

    CHAPTER 17 Maintenance and Troubleshooting Removing the Projector In the event that you need to remove the projector to return for service or to access the lens, use the following steps. 1. Douse the projector lamp and allow the projector to go through its cool down procedure. Disconnect the fixture from power.
  • Page 291: Replacing The Lens

    CHAPTER 17 Maintenance and Troubleshooting Replacing the Lens CAUTION: To avoid damaging the lens, do not touch glass. Lens installation and replacement should be made by qualified service personnel. Use the following steps to access and replace the DLHD lens with any of the lens options available for the fixture. Accessing the lens 1.
  • Page 292 CHAPTER 17 Maintenance and Troubleshooting Reinstalling the projector into DLHD fixture 1. Push the Lens Lock Lever downward. Make sure that the lens is properly locked. 2. Replace the light-block sheet and the projector cover. 3. Keeping the DLHD fixture head tilt-locked at 90° horizontal, feed the Zoom & Focus wires through the front of the projector.
  • Page 293: Replacing The Fuse

    CHAPTER 17 Maintenance and Troubleshooting Replacing the Fuse WARNINGS! Disconnect power before servicing. Replace fuses with the specified type and rating only. Equipment surfaces may reach temperatures up to 130° C (266° F). Allow the fixture to cool before handling. The DLHD has one user-serviceable fuse which controls mains voltage to the fixture.
  • Page 294: Cleaning Or Replacing The Front Window

    CHAPTER 17 Maintenance and Troubleshooting Cleaning or Replacing the Front Window WARNINGS! Disconnect power before servicing. Equipment surfaces may reach temperatures up to 130° C (266° F). Allow the fixture to cool before handling. To access the front window: 1. Unlatch and remove the front bezel.. 2.
  • Page 295: Replacing Motor Driver Boards

    CHAPTER 17 Maintenance and Troubleshooting Replacing Motor Driver Boards WARNINGS! Disconnect power before servicing. Replace fuses with the specified type and rating only. Equipment surfaces may reach temperatures up to 130° C (266° F). Allow the fixture to cool before handling.
  • Page 296: Replacing Fixture Base Driver Board

    CHAPTER 17 Maintenance and Troubleshooting Replacing Fixture Base Driver Board To replace motor driver board located in the fixture base housing: 1. Disconnect power to the fixture. If the fixture has been operating, allow the fixture to cool before handling. 2.
  • Page 297: Troubleshooting

    CHAPTER 17 Maintenance and Troubleshooting Troubleshooting This section discusses troubleshooting LED states and general troubleshooting suggestions. Button Shortcut Commands DLHD fixtures have button commands available for controlling and overriding functionality when you are troubleshooting your fixture. • Holding the [Menu] & [Enter] buttons for more than two seconds disables motion system. Motors are still energized so unit can be pointed for trouble shooting.
  • Page 298: Button Action

    CHAPTER 17 Maintenance and Troubleshooting Button Action When in the large format display, pressing any button reverts to the normal menu display showing the Detailed Message Display pane in the Info_Status tab of the menu. At that point, you can view the detailed information for the error/warning messages or navigate elsewhere.
  • Page 299: System State Leds

    Warning temperature USB port The PC failed to initialize Communication USB INIT ERROR USB communication with the Contact High End Systems Error box card. Customer Support USB port Security USB failed to pass the USB SECURE ERROR Error hardware security test.
  • Page 300: General Troubleshooting Suggestions

    CHAPTER 17 Maintenance and Troubleshooting Location LED # State Problem? Description Flashing Green Normal operation Flashing Red Maybe Updating firmware Maybe No DMX send or received Base Housing Green Receiving DMX Card Maybe Transmitting DMX Steady Orange Normal Operation Red, Green or OFF Link Communication error General Troubleshooting Suggestions The following table shows general troubleshooting suggestions:...
  • Page 301 CHAPTER 17 Maintenance and Troubleshooting Problem Solution • If the Blue LED is off, the Computer isn’t receiving power. Press and hold the Top and Bottom Tab select buttons to restart computer, (see Menu Panel Components on page 21.) • If the screen is not backlit, press the LCD power button, (see LCD Display Adjustment Buttons on page 22.) The LCD Menu display is off •...
  • Page 302: Frequently Asked Questions

    Ethernet Cat 5 limit is 100 meters. For longer distances use a router that takes fiber input to Cat 5 output as for typical Ethernet distribution. What is the longest length High End Systems has tested for camera video distribution? High End has tested up to 1000 feet of quality Cat 5 without noticing degradation of signal.
  • Page 303: Chapter 18: Restoring The System

    2. Power on or reboot the media server. The System Restore menu will display on the Axon monitor or the Menu Screen on DL.3 and DL.2 fixtures. 3. When the fixture boots and the High End Systems logo is seen, press F8 (Asus) or F10 (Intel) to enter the boot menu for the respective motherboard.
  • Page 304 CHAPTER 18 Restoring the System NOTE: Pressing Tab on the keyboard when booting the fixture displays the mother-board information. 5. Allow the System Restore menu to load. Depending on the speed of your USB drive, it will take between 3-5 minutes load. During this time, a number of small windows will appear and disappear.
  • Page 305 CHAPTER 18 Restoring the System 8. Allow the restore to run. This will take between 10-30 minutes depending on the speed of your USB drive. Status will be displayed throughout the restore. DLHD Digital Light User Manual...
  • Page 306 CHAPTER 18 Restoring the System 9. When this part of the restore is completed, the media server will automatically restart. 10. After allowing a few minutes for the media server to reconfigure, the upgrade is complete, you may remove all your external USB devices. NOTE: If you encounter an error, press the Return to Main Menu button and start the recovery process again.
  • Page 307: Appendix A: Dlhd Specifications

    APPENDIX A DLHD Specifications Appendix A: DLHD Specifications Fixture mechanical, electrical, optical and component specifications are listed. Mechanical Fixture Dimensions: 594mm x 690mm x 950mm (23.4in x 24.8in x 38.4in) Weight: 63.5 kg (140 lbs) Road Case Dimensions: 711mm x 737 mm x 1168mm ( 28in x 29 in x 46 in) Weight (Fixture + Roadcase): 118 kg (260 lbs) 254 mm 10.0 in...
  • Page 308: Electrical

    APPENDIX A DLHD Specifications Electrical WARNING! Class 1 equipment – This equipment must be earthed. Input ratings: 100–120V 7.0A maximum 50/60Hz, 200–240V 3.5 A 50/60Hz Power factor: 0.94 Fuse: Power supply output fuse: 5 A, 250 V slow blow only. Lamp: 380W NSH Light Output: 7000 ANSI lumens Rated Lamp Life: 3000 hours...
  • Page 309: Operation

    APPENDIX A DLHD Specifications Operation Pan: 400° Tilt: 240° Movement Accuracy: Pan and Tilt from the same direction to the programmed point within approximately .01°. Control Options: DMX512, Art-Net Minimum Focus Distance: 1.4 meters (4.6 ft) Scanning Frequency: H-sync = 15-100 KHz, V-sync = 50-100 Hz Compliances: CE, CSA, ETL Environmental Ambient Operating Temperature Range: 5°–40°...
  • Page 310: Dmx And Rs-485 Projector Link

    APPENDIX A DLHD Specifications DMX and RS-485 Projector Link Cables: Belden 9841 or equivalent (meets specifications for EIA RS-485 applications) with the following characteristics: • Two 4-conductor twisted pairs plus a shield • Maximum capacitance between conductors: 30 pF/ft • Maximum capacitance between conductor and shield: 55 pF/ft •...
  • Page 311: Appendix B: Mspeed Conversion Table

    Appendix B: MSpeed Conversion Table This table lists the MSpeed (motor) movement times and their corresponding DMX controller values. If you have a numeric-type DMX controller, use the Value Decimal (dec.) column. If you have a fader-type DMX controller, use the Value Percentage (%) column. If your DMX controller allows you to program hex values, use the Value (hex) column.
  • Page 312 APPENDIX B MSpeed Conversion Table Time Value Value Value Time Value Value Value Time Value Value Value (sec.) (dec.) (hex) (sec.) (dec.) (hex) (sec.) (dec.) (hex) 46.04 97.70 171.91 46.90 98.95 173.57 47.77 100.22 175.24 48.65 101.49 176.92 49.54 102.77 178.61 50.43 104.05...
  • Page 313: Appendix C: Safety Information

    Appendix C: Safety Information WARNING! For Continued Protection Against Fire, this equipment is designed for connection to branch circuit with a maximum overload protection of 20 A. WARNING! For Continued Protection Against Electric Shock • If this equipment was received without a line cord plug, attach the appropriate line cord plug according to the following code: —...
  • Page 314: Appendice C: Importantes Informations Sur La Sécurité

    APPENDIX C Safety Information Appendice C: Importantes Informations Sur La Sécurité Mise En Garde: Pour Une Protection Permanente Contre Les Incendies: Cet appareil de connection au circuit comporte une protection contre les surcharges de 20 A. Mise En Garde: Pour Une Protection Permanente Contre Les Chocs Électriques •...
  • Page 315: Anhang C: Wichtige Hinweise Für Ihre Sicherheit

    APPENDIX C Safety Information Anhang C: Wichtige Hinweise Für Ihre Sicherheit Warnung: Zum Schutz Vor Brandgefahr: Dieses Gerät darf nur an eine Zweigleitung mit einem Überlastungsschutz von höchstens 20 A angeschlossen werden. Warnung: Zum Schutz Gegen Gefährliche Körperströme • Wenn dieses Gerät ohne einen Netzkabelstecker erhalten wurde, ist der entsprechende Netzkabelstecker entsprechend dem folgenden Code anzubringen: —...
  • Page 316: Apéndice C: Información Importante De Seguridad

    APPENDIX C Safety Information Apéndice C: Información Importante De Seguridad Advertencia: Para Protección Continua Contra Incendios: Este equipo debe conectarse a un circuito que tenga una protección máxima contra una sobrecargas de 20 A. Advertencia: Para La Protección Continua Contra Electrocuciones •...
  • Page 317: Appendice C: Importanti Informazioni Di Sicurezza

    APPENDIX C Safety Information Appendice C: Importanti Informazioni Di Sicurezza Avvertenza: Per Prevenire Incendi: Questa apparecchiatura e' da collegarsi ad un circuito con una protezione da sovraccarico massima di 20 ampere. Avvertenza: Per Prevenire Le Scosse Elettriche • Da non montare sopra una superficie infiammabile. •...
  • Page 318 APPENDIX C Safety Information DLHD Digital Light User Manual...

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