High End Systems DL.3 User Manual

Digital light with collage generator™ software
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DL.3 Digital Light
with Collage Generator™ Software
User Manual
© Barco Lighting Systems 2010, All Rights Reserved
Information and specifications in this document are subject to change without notice. High End Systems, Inc.
assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual.
Trademarks used in this text: High End Systems, and Wholehog are registered trademarks; and Collage,
Collage Generator, Hog iPC, the High End Systems globe logo and the Hog logo are trademarks of High End
Systems, Inc. or High End Systems Europe Ltd. Belden is a registered trademark of Belden, Inc. Microsoft,
DirectX, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries. Super HAD and Sony are registered trademarks or trademarks of Sony
Corporation in the United States and/or other countries. Art-Net is a registered trademark of Artistic License
Corporation.. Mac OS is a trademark of Apple Computer, Inc. registered in the U.S. and in other countries.
Other trademarks and trade names may be used in this document to refer to either the entities claiming the
marks and names or their products. High End Systems disclaims any proprietary interest in trademarks and
trade names owned by others.
DL.3 User Manual
Software Release Version 2.0
July, 2010

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Summary of Contents for High End Systems DL.3

  • Page 1 Collage Generator™ Software User Manual © Barco Lighting Systems 2010, All Rights Reserved Information and specifications in this document are subject to change without notice. High End Systems, Inc. assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual.
  • Page 2: Contacting High End Systems

    GB 2292896B; GB 2294909B; GB 2295058B; GB 2303203B; GB 2306887B; GB 2307036B; GB 2316477B; IE 0621495; IT 034244BE; 2005; IT 0621495; IT 0655144; JP 3495373; JP 3793577; NL 0621495; NL 0797503; NL 0969247; UK 0621495; UK 0655144; UK 0662275; UK 0797503; UK 0969247; UK 1447702; DL.3 Digital Light User Manual...
  • Page 3: Declaration Of Conformity

    EN 61000-4-2 4/8kV EN 61000-4-3 A1 3V/m EN 61000-4-4 1kV/0.5kV EN 61000-4-5 2kV/1kV EN 61000-4-6 3 Vrms EN 61000-4-11 >95%-0.5p, 30%-25p,>95%-250p EN 61000-3-2 Class A EN 61000-3-3 USA, Friday, July 09, 2010 Kenneth Stuart Hansen, Compliance Engineer DL.3 Digital Light User Manual...
  • Page 4: Product Modification Warning

    Informacion Importante De Seguridad En el Apéndice E se encuentran instrucciones sobre protección continua contra incendios, descarga eléctrica, y lesiones personales. Lea, por favor, todas las instrucciones antes del ensamblaje, montaje y operación de este equipo. DL.3 Digital Light User Manual...
  • Page 5: Symbols

    • Do not situate DL.3 fixtures in areas of high fog density such as directly in front of a fog machine or mineral oil hazer.
  • Page 6: Warranty Information

    Warranty is void if the product is misused, damaged, modified in any way, or for unauthorized repairs or parts. This warranty gives you specific legal rights, and you may also have other rights specific to your locality. DL.3 Digital Light User Manual...
  • Page 7: What You Should Know About Copyright

    8 bars for free is a fallacy that has been passed around as a fact for a long period of time. However, it isn't true. Both musical compositions and records require licensing and payment. What about High End Systems material included with the DL.3 fixtures and Axon Media Servers? Do I have to clear that? No.
  • Page 8 Since price is content-sensitive, the best thing to do is to contact a clearinghouse like Suzy Vaughan Associates and let them find out for you. viii DL.3 Digital Light User Manual...
  • Page 9: Table Of Contents

    Packaged Media Notice: ................. v Warranty Information ..................vi What You Should Know About Copyright ............vii Chapter 1: Product Overview This chapter describes the features of the DL.3 Digital Light and the Content Management Application software. Features ......................2 System ....................... 2 Graphics Engine ...................
  • Page 10 Placing Fixture in Road Case .................22 Chapter 3: The Digital Light Menu System DL.3 and DL.2 digital lights have an onboard Menu System you can use to configure the fixture, review diagnostic feedback, and view content information. Menu Panel Components ................23 LCD Display Adjustment Buttons ..............24...
  • Page 11 Chapter 4: DMX Programming Basics and Quick Start If you are new to DMX programing, this chapter gives you a brief overview on programming DL.3, DL.2, and Axon media servers and an example of using a Wholehog console to patch and display output from a media server.
  • Page 12 Apply a Global Solarize Effect ..............56 Adjust Global Viewpoint Mode ..............56 Chapter 6: Graphics Engine Overview DL.3, DL.2, and Axon Media servers all use the same graphic engine software to control content selection, playback, and 3-D Object and Global manipulation. Protocol Options ..................59 Image Optimizing Controls .................
  • Page 13 Scaling the Object ..................76 X Scale ..................... 76 Y Scale ...................... 77 Z Scale ..................... 78 Changing Object Position ................79 X Position ....................79 Y Position ....................80 Z Position ....................81 DL.3 Digital Light User Manual xiii...
  • Page 14 Chapter 10: Graphic Functions: Synchronizing Content After designating a master fixture, you can synchronize the content of other Axon, DL.3, or DL.2 fixtures to any Graphic Object on the master in terms of playback time, rotation or both. Network Synchronization Overview ............111 Network Synchronization Requirements ...........
  • Page 15 Perspective View, Spherical Coordinates ............132 Perspective View, Cartesian Coordinates ............132 Orthogonal View, Cartesian Coordinates ............132 Variable Edge Blending ................132 Viewpoint Position X ................. 133 Viewpoint Position Y ................. 133 Viewpoint Position Z (Zoom) ..............133 DL.3 Digital Light User Manual...
  • Page 16 Color to Alpha, Inverted ................156 DotP and Resample ..................157 Edge Detect Black and White ..............158 Edge Detect Black and White 2 ..............159 Edge Detect Color ..................160 Edge Fade Color ..................161 DL.3 Digital Light User Manual...
  • Page 17 Transparent Color Invert, Coarse ..............184 Transparent Color Invert, Medium ............184 Transparent Color Invert, Fine ..............184 UV Effect Mode Options ................185 UV to Gray ....................185 UV Selected to Transparent ..............186 UV to Transparent ..................186 Yxy Luminance Scaling ................187 DL.3 Digital Light User Manual xvii...
  • Page 18 Pan and Scan .................... 215 Particle System ..................216 Particle System 1 ................... 216 Particle System 2 ................... 218 Particle System 3 ................... 218 Picture in Picture ..................219 Prerotation Translation ................220 Pixelate ....................221 xviii DL.3 Digital Light User Manual...
  • Page 19 Texture Shift .....................236 Tiling On ....................237 Transparent Wipes..................238 Zoom Blur ....................239 Chapter 14: Fixture Motion Functions This chapter describes mechanical movement control for DL.3 and DL.2 fixtures. Pan and Tilt ....................241 Dimmer ..................... 241 Focus ......................241 Zoom ......................241...
  • Page 20 Using the Internal Projector’s Menu ............244 Chapter 15: Live Video Input and Control The graphics engine in a DL.3 fixture can receive video from an external source or its own integrated digital video camera equipped with an infared illuminator to provide a direct digital video feed option.
  • Page 21 Deploying a Content Archive ...............272 Cloning User Content ................273 Deleting Content ..................274 DMX Summary ..................274 Upgrading Software .................. 276 Verifying Software Versions ................276 Upgrading the CMA Software ...............276 Upgrading Server Software .................276 DL.3 Digital Light User Manual...
  • Page 22 Viewing Current Configuration of All Servers ..........278 Configuring Columns ................279 Re-Order Columns .................. 279 Viewing Individual Fixture Configuration Values ..........279 DL.3 and DL.2 Media Server Configuration Options ........282 Server Tab ....................282 DMX Settings ..................282 Server Info .................... 283 Version Info ...................
  • Page 23 Button Shortcut Commands ................311 Status Message Menu Display ..............311 Button Action ..................312 Inactivity Timer ..................312 Supported Error/Warning Messages ............312 System State LEDs ..................313 Board LED States ..................314 General Troubleshooting Suggestions ............314 Frequently Asked Questions ................316 DL.3 Digital Light User Manual xxiii...
  • Page 24 Chapter 18: Restoring the System You can perform a system restore on a DL.3, Axon, or DL.2 Server with your System Restore CD. Hardware Requirements ................317 Performing the System Restore ..............317 Appendix A: DMX Protocol DL.3 and DL.2 Digital Lights, and Axon Media Servers utilize the same DMX protocol with the following variations: DL.3 and DL.2 fixtures include channels for motion and camera control...
  • Page 25 Appendix E: Safety Information Appendice E: Importantes Informations Sur La Sécurité ........364 Anhang E: Wichtige Hinweise Für Ihre Sicherheit ...........365 Apéndice E: Información Importante De Seguridad ........366 Appendice E: Importanti Informazioni Di Sicurezza ........367 Vigtig Sikkerhedsinformation ...............367 DL.3 Digital Light User Manual...
  • Page 26 DL.3 Digital Light User Manual...
  • Page 27: Chapter 1: Product Overview

    3-D graphic objects. DL.3 fixtures use the DMX512 protocol to control hardware functions like pan, tilt, as well as graphic control of the internal media server. Media control functions include loading images and movies and mapping them onto 3-D graphical objects.
  • Page 28: Features

    • Vertical lens shift capability reduces pixel loss due to keystone correction • A royalty-free stock digital art collection features more than 1,500 lighting-optimized files. • DL.3 software utilizes Windows XP Embedded and DirectX technology • Powerful Content Management and Configuration software can remotely manage multiple DL.3, DL.2, and Axon media servers over an Ethernet network...
  • Page 29: Content Management Application

    Content Management Application • Available for Windows and Mac operating systems • Communicates with other DL.3, DL.3F, DL.2, Axon media servers over an Ethernet network • Uploads and downloads custom digital content to fixtures on a DMX link • Configures DL.3, DL.3F, DL.2 and Axon media servers •...
  • Page 30: Dl.3 Models Only

    DL.3 fixture’s camera feed. Related Products and Accessories The following table lists related products and accessories available for the DL.3 fixture. For more information, contact your High End Systems dealer/distributor (see Contacting High End Systems® on page ii).
  • Page 31 CHAPTER 1 Product Overview Part Description Part Number Heavy duty 5-pin XLR cable (100’) 55050020 DL.3 Digital Light User Manual...
  • Page 32 CHAPTER 1 Product Overview DL.3 Digital Light User Manual...
  • Page 33: Chapter 2: Setup And Configuration

    3. Mount the fixture upright or suspended from a standard truss. 4. Connect to an Ethernet network linked to a computer or an Axon media server running CMA software, and any other DL.3, DL.2 or Axon units you wish to control via the CMA.
  • Page 34: Hardware Components

    Connection Ports The DL.3 fixture’s back panel provides ports for: • 5-pin DMX Data In and Data Out (see Linking DL.3 Fixtures on page 13 for more information). • Ethernet to connect to other DL.3 fixtures and your computer running the Content Management Application (CMA) software on a fixture link (see Setting up an Ethernet Fixture Link on page 13).
  • Page 35: Pan And Tilt Locking

    NOTE: Disengage Pan and Tilt locks before operating the fixture. Attaching a Power Cord Cap The DL.3 fixture ships with an SJT power cord. Use the information in this section to replace the power cord cap for locations with another electrical standard.
  • Page 36: Mounting The Fixture

    When used in a closed or fixed environment where fog or haze is used, we recommend at least a weekly check. • Do not situate DL.3 in areas of high fog density such as directly in front of a fog machine or mineral oil hazer.
  • Page 37: Mounting The Fixture Upright

    To mount the fixture upright, place the fixture on a sturdy, stable surface that will support more than the 63.5 kg (140 lb) weight of the DL.3 fixture. If the surface is above floor height, use safety cables to secure the fixture to the surface.
  • Page 38 3. Run the safety cable through the loop on the fixture’s base, and around the truss. NOTE: High End Systems does not recommend operating the DL.3 fixture with the base perpendicular to the stage floor (fixture mounted sideways). Side mounting will result in significantly decreased lamp life.
  • Page 39: Linking Dl.3 Fixtures

    Linking DL.3 Fixtures DL.3 fixtures should be linked to a standard DMX512 link for control by a DMX desk as well as a Ethernet fixture link for CMA functions. The number of fixtures you can connect to a DMX link are determined by the combined number of channels required by all the fixtures.
  • Page 40 Road Hog Fullboar Console DMX 512 Data Cabling Ethernet Cabling Configuration Option 1 DMX Universe 1 DMX Universe 2 Ethernet Art-Net Switch Road Hog Fullboar Console Laptop Computer (Optional) DMX 512 Data Cabling Ethernet Cabling Configuration Option 2 DL.3 Digital Light User Manual...
  • Page 41: Powering On The Fixture

    The DL.3 Menu Display Panel The DL.3 display panel gives access to the fixture’s onboard menu system. Chapter 3: The Digital Light Menu System describes the menu system configuration options in detail.
  • Page 42: Software Setup

    • Remotely control all menu commands • Update software Axon media servers can run the CMA directly. If your fixture network is linking DL.3 and DL.2 fixtures only, you will need to run the CMA on a computer connected to the Ethernet link you have established.
  • Page 43: Verifying And Upgrading Fixture And Cma Software

    CMA software version is noted upon installation and can be accessed after that under the File menu. The CMA All Servers view lets you view the fixture software version on all DL.3, DL.2 and Axon media servers linked to it via Ethernet.
  • Page 44: Configuring Dl.3 Fixtures

    • Selecting the Protocol and the number of Graphic Objects to determine the DMX channel footprint this fixture will utilize. • Selecting a Fixture ID number to identify this fixture on the DL.3 fixture link (required if you will be synchronizing output between fixtures).
  • Page 45: Setup Configuration Using The Cma

    The Content Management Application running on your computer and linked to DL.3 fixtures via Ethernet lets you remotely configure the DL.3 fixtures. For more information on the CMA, see Chapter 16: Content Management Application (CMA) on page 251. All the setup configuration selections for DL.3 and DL.2 fixtures can be made in the Server tab.
  • Page 46: Dl.3 Channel Range And Valid Start Channels

    4. Enter a valid Start Channel in the Start Channel field. For more information, see Determining a DMX Start Channel on page 42 and Protocol Options on page 59. DL.3 Channel Range and Valid Start Channels Version 2 Version 1...
  • Page 47: Dmx Control Setup

    1. A DMX controller can shut down the fixture’s motion controls and projector remotely with the shutdown option of the control channel (see Fixture Operations on page 242). 2. The DL.3 fixture automatically shuts down in the event of DMX data loss. The default time is 10 min.
  • Page 48: Placing Fixture In Road Case

    CHAPTER 2 Setup and Configuration Placing Fixture in Road Case Before shipping the DL.3 fixture, lock its pan and tilt position so the fixture does not move during transit. To lock the fixture: 1. Orient the projector head pan position as...
  • Page 49: Chapter 3: The Digital Light Menu System

    DL.3 and DL.2 fixtures use a 5” LCD screen to display the onboard menu system. Navigation and select buttons let you move to different tab levels and options displayed on the Menu screen.
  • Page 50: Lcd Display Adjustment Buttons

    NOTE: Display Black Level can also be controlled by the menu system (see Set Tab on page 33) or remotely through the configuration options in the CMA (see DL.3 and DL.2 Media Server Configuration Options on page 282.) DL.3 Digital Light User Manual...
  • Page 51: Navigating The Menu

    Pressing the <Enter> button again stores the selection and closes the list. Pressing the <Menu> button instead of <Enter> leaves the original setting and closes the list. To return to the Menu tab column, press the left direction on the Navigation button. DL.3 Digital Light User Manual...
  • Page 52: Menu Options

    Closes iris after a 5 second DMX data loss Default intensity NOTE: Unless you select adjustment Off, you can adjust display Display Displays current intensity level from 0 - 100%. Preview content preview Turns off display after a period of time DL.3 Digital Light User Manual...
  • Page 53 Rear Default Standard Selects the lens currently installed in the Long projector. Lens Type Ultra Long NOTE: these options are active for DL.3 fixtures only Wide Clicking the Reset button restores Factory Projector Defaults Projector Defaults External Projector Chooses the input the Projector will accept...
  • Page 54 Projector Air Filter Q9550 Info Q6600 E6600 P4-3.2 Intel D915FUX Asus Motherboard P5BV-VM Asus Identifies the currently loaded hardware P5Q-EMTDO Hardware components X850 X1900 Video X1950 Adapter HD-2900 HD-4850 Hard Drive LX50 Projector LX55 Type LS650 DL.3 Digital Light User Manual...
  • Page 55 Clicking Restart reboots the internal media Reboot Media Server server Clicking Delete erases all User Content on Reset Delete User Content server Clicking Upgrade installs updates to factory Upgrade Factory Content content (requires connection to the CMA) DL.3 Digital Light User Manual...
  • Page 56: Menu Screen Descriptions

    Digital Light fixtures and uploading custom content with the Content Management Application (CMA). You can manually set this number in the menu or through the CMA, see DL.3 and DL.2 Media Server Configuration Options on page 282. Setting up an Ethernet Fixture Link is described in Chapter 2: Setup and Configuration.
  • Page 57: Dmx_Protocol Tab

    For more information on specific Graphic Function parameters, see: Chapter 7: Graphic Functions: Defining Content; Chapter 8: Graphic Functions: Rotation, Position, Scale; and Chapter 10: Graphic Functions: Synchronizing Content DL.3 Digital Light User Manual...
  • Page 58: Dmx_Raw Screen

    With Refresh Timer set to On, you see the raw DMX values updated instantly. When Off is selected, you will see a Snapshot button. Each time you select Snapshot you see the screen frozen at the current values. Select On again to restart automatic refresh. DL.3 Digital Light User Manual...
  • Page 59: Set Tab

    Preview mode displays movies and still images only. S-video and internal camera input will not be displayed in the Preview mode. — The Preview function uses substantial memory and should be turned off when rendering multiple Graphic Object options to ensure high quality playback. DL.3 Digital Light User Manual...
  • Page 60: Set_Projector Screen

    Selecting ON in the Projector Defaults field resets all the options on the Projector tab to their factory default settings. For more information, refer to the Projector User Manual that shipped with your fixture. DL.3 Digital Light User Manual...
  • Page 61: Set_I/O Screen

    Lens Type Options (DL.3 fixture only) There are three accessory lenses available for the DL.3 Digital Light. The default setting for the Lens Type field is Standard. When you install a Long throw, an Ultra Long throw, or a Wide Angle lens, you will need to select that lens type to configure your system.
  • Page 62: File Tab

    The bottom right window displays content folders and highlights the current file location. You can scroll through the Content folders and the files inside each folder to preview any content file. DL.3 Digital Light User Manual...
  • Page 63: Info Tab

    This screen displays the current versions of the fixture’s configuration components. You can compare these to the latest versions available on the DL.3 support page at www.highend.com. Software Version and Firmware Version fields display the current versions loaded on this fixture.
  • Page 64: Info_Status Tab

    Maintenance and Troubleshooting on page 299. Info_Hardware Tab This screen identifies the version of each of the fixture’s hardware components. Features such as supported video formats are dependent on the hardware configuration of your particular DL.3 fixture. DL.3 Digital Light User Manual...
  • Page 65: Test Tab

    The fixture can also be remotely homed via a DMX controller, (see Control Function Options on page 242) or through the Content Management Application, (see DL.3 and DL.2 Media Server Configuration Options on page 282). Test_Self Test Screen You can check the mechanical functionality of Pan/Tilt, Iris, Zoom, and Focus assemblies on the fixture head.
  • Page 66: Reset Screen

    Delete User Content removes all user content on the selected fixture(s). Upgrade Factory Content lets you reinstall factory content in a recovery situation. NOTE: You can obtain a copy of the Factory Content from High End Systems customer service. DL.3 Digital Light User Manual...
  • Page 67: Chapter 4: Dmx Programming Basics And Quick Start

    DMX Programming Basics and Quick Start If you are new to DMX programing, this chapter gives you a brief overview on programming DL.3, DL.2, and Axon media servers and an example of using a Wholehog console to patch and display output from a media server.
  • Page 68: Determining A Dmx Start Channel

    The channel range for your Digital lighting product will depend on the model, the Protocol mode and the number of Graphic objects you select. DL.3 and new Axon media servers running Version 2.0 fixture software all provide individual and composite graphical control for up to nine Graphic Objects.
  • Page 69: Lighting Console Tips

    CMA for either Digital Light fixture and Axon media servers (see Viewing Server Configuration on page 278). For a table of the channels included in each level of Version protocol for DL.3 or DL.2 Digital Lights see DL.3 and DL.2 Version 2 DMX Channel Assignment on page 321. For a table of channels for Axon media servers running Version 2 protocol, see Axon Media Server Version 2 DMX Channel Assignment on page 324.
  • Page 70: Dmx Output Displays

    The default for Effect Mode 1 is set to CMY1 as well. For some effect options, the CMY parameters will not adjust color, but will adjust the effect per the DL.3 or DL.2 DMX protocol. You can find a description of CMY controls functionality for each effect option in Chapter 13: Effect Mode Options Descriptions on page 147.
  • Page 71: Quick Start With A Wholehog Console

    After setting up and configuring your media server as outlined in Chapter 2, use the following steps to get to the point of displaying output. In this example, we are patching a DL.3 fixture running Version 2 software with six Graphic Objects enabled and Axon servers running Version 2 software with five graphic objects enabled.
  • Page 72 CHAPTER 4 DMX Programming Basics and Quick Start DL.3 Digital Light User Manual...
  • Page 73: Chapter 5: Tutorials

    Fixture Set-up (DL.3 and DL.2 Fixtures) If you are using a DL.3 or DL.2 fixture, you will first need to set up the head and the projector. If you are using the Axon Media Server, this will not be necessary and you can proceed to Lesson 1.
  • Page 74 CHAPTER 5 Tutorials 6. Store these values somewhere on your console (to a palette or preset) so that this setup can be quickly recalled whenever you need to adjust the Pan, Tilt and Focus. DL.3 Digital Light User Manual...
  • Page 75: Lesson 1: Cross Fading Between Graphic Objects

    Tutorials Lesson 1: Cross Fading Between Graphic Objects 1. On your lighting console, set MOTION fixture Dimmer parameter (for DL.3 or DL.2 fixtures), the GLOBAL fixture Intensity parameter, and GRAPHIC OBJECT 1 fixture Opacity parameter to 100% (DMX value = 255).
  • Page 76: Lesson 2 - Working With Multiple Graphic Objects

    Apply Transparency Effects 2. With the GRAPHIC OBJECT 2 selected, open the Effect Mode 1 parameter. 3. Select the Transparent Color Medium option (DMX = 27). The DL.3 logo “floats” on a water background. 4. Select Invert Chroma Fine option (DMX value = 29). Now the Graphic Object 1 content shows through the logo.
  • Page 77: Lesson 3 - Girt, The Fire Breathing Lizard

    Also, release playback of cues used in Lessons 1 and 2. You may want to start a new cuelist for this exercise. If you are using a DL.3 or DL.2 fixture, be sure that you have set up the fixture's motion parameters as described in the beginning of this tutorial.
  • Page 78 19. Set the X Position parameter to a value of 20 pixels. (DMX = 33177) 20. Set the Y Position parameter to a value of 8 pixels. (DMX = 33932) 21. Record this look into your lighting console. DL.3 Digital Light User Manual...
  • Page 79: Lesson 4: 3-D Objects, Rotation, Wobbulation, And Glow

    In this lesson you will learn how to put your chosen content on a 3D object and add rotation, glow, and wobbulation. 1. Be sure that the MOTION Dimmer parameter (for DL.3 or DL.2 fixtures), the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
  • Page 80: Adjust This Effect With The Modifier Parameters

    DMX = 86 (34%) to adjust wobbulation rate. 19. Set the Effect Mode 1 Modifier 3 parameter to DMX = 114 (45%) to adjust offset. NOTE: Modifier parameters make different adjustments depending on the effect you choose. DL.3 Digital Light User Manual...
  • Page 81: Lesson 5: Viewpoint

    Lesson 5: Viewpoint This lesson demonstrates the global parameters including viewpoint, and global effects. 1. Be sure that the MOTION Dimmer parameter, (for DL.3 or DL.2 fixtures) the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
  • Page 82: Apply A Global Solarize Effect

    23. Set Viewpoint Position Z parameter to 116° (DMX = 43354). 24. Record this into your console and play back the cues you have created to observe how viewpoint changes the perspective on the graphic objects. DL.3 Digital Light User Manual...
  • Page 83 CHAPTER 5 Tutorials DL.3 Digital Light User Manual...
  • Page 84 CHAPTER 5 Tutorials DL.3 Digital Light User Manual...
  • Page 85: Chapter 6: Graphics Engine Overview

    Protocol Options You can use one of two Protocol Versions to control DL.3 and DL.2 fixtures, and Axon media servers. Both versions provides individual and composite control for multiple graphic objects. Version 1 maintains the original channel range for DL.3, DL.2 fixtures or Axon media servers and offers compatibility with legacy shows.
  • Page 86: Image Optimizing Controls

    It is especially important to keep this in mind when applying graphical effects. At the lowest level, Graphic effects are applied to an individual 3-D Graphic Object. Any Global effects applied affect each object in the combined Object image. Finally, motion effects control the projection of the composite image. DL.3 Digital Light User Manual...
  • Page 87: Graphics Engine Function Flow

    Global Effect 3 Global Effect 4 Global Functions are then applied to the Global Effect 5 composite-object image. Keystone Correction Mask Edge Fade Framing Shutters Global Viewpoint Global Intensity Graphics Engine outputs final image to projector DL.3 Digital Light User Manual...
  • Page 88: Graphics Engine Functions

    Which solution you choose depends, to a large extent, on the transition to other effects you want to achieve. DL.3 Digital Light User Manual...
  • Page 89: Content Overview

    3D object files for playback on DL.3, DL.2 or Axon media servers. For a quick overview on developing your own custom User content, see Appendix C: Custom User Content on page 357.
  • Page 90: Content Selection Parameters

    For a reference of 3-D object files available as stock content with your media server and infor- mation on how to create your own object files, go to the link for the Stock Object Guide for the DL.3, DL.2 and Axon products on http://www.highend.com/support/digital_lighting/. Default DMX Value: 1 = full screen flat surface TIP: You can select the same object file for images that will be interacting with each other.
  • Page 91: Media Folder

    • DMX value = 255 is reserved for live video input Default DMX Value = 1 (HES Core Media files) The following table describes the Stock Content folders available on DL.3, DL.2 and Axon servers. NOTE: Media folders with DMX Values of 27-35 are only available as stock content on DL.3 fixtures and Axon Version 2 servers.
  • Page 92: Media Folder Descriptions

    David-Alley-Photography JTM-Photography Nature stills 35-38 Reserved Reserved for HES use HES_Setup_and_Test Images to use for setup and diagnostics 40-240 Open Available for User Content Video Input Live video input from internal camera or external device DL.3 Digital Light User Manual...
  • Page 93: Media File

    Tip: You can preview a visual display of the media files loaded on a media server in the Content Management Application’s thumbnails view, (see Viewing Content on page 259) or in the File Tab of a DL.3 or DL.2 fixture menu display.
  • Page 94: Segment Selection Examples

    Out Frame. When you create a segment in this way, you may notice a jump as playback File File Start skips from the end of the file to the beginning. DL.3 Digital Light User Manual...
  • Page 95: Defining Playback

    NOTE: If the Global Control Mode parameter = 255, a DMX value of 1-3 for the Global Control parameter provides an alternate font color to enhance statistics readability. DL.3 Digital Light User Manual...
  • Page 96: Playback Speed

    1 to 127 plays the media file back at an increasing speed, from slowest to the original recorded speed. Values from 129-255 set playback speed from faster than normal to fastest speed. NOTE: DMX Values 1-127 utilize frame blending to provide a smooth playback motion at slow speeds. DL.3 Digital Light User Manual...
  • Page 97: Chapter 8: Graphic Functions: Rotation, Position, Scale

    Y Rotation produces a left-to-right flip. Z Rotation causes a circular motion. X Rotation Y Rotation Z Rotation Rotates image Rotates image Rotates image about the X axis about the Y axis about the Z axis DL.3 Digital Light User Manual...
  • Page 98 = 102, you can use the Effect Modifier parameters to locate the image in a virtual three dimensional space. Applying the Rotation parameters then cause the image to orbit around the selected axis from that location, see Prerotation Translation on page 220. DL.3 Digital Light User Manual...
  • Page 99: Rotation Parameters

    Continuous rotation stop 76–100 Continuous variable-speed clockwise image rotation around X-axis (slow to fast) Tip: Using this parameter you can turn one object through another. Original Object 1 and Object 2 X-axis Rotation Applied to Object 2 DL.3 Digital Light User Manual...
  • Page 100: Y Rotation

    Continuous rotation stop 76–100 Continuous variable-speed clockwise image rotation around Y-axis (slow to fast) Tip: Using this parameter you can turn one object through another Original Object 1 and Object 2 Y-axis rotation applied to Object 2 DL.3 Digital Light User Manual...
  • Page 101: Z Rotation

    (see Global Viewpoint Mode on page 132). Tip: Using this parameter you can turn one object around another Z-axis Rotation Applied to Object 2 Original Object 1 and Object 2 DL.3 Digital Light User Manual...
  • Page 102: Scaling The Object

    255 (100%). Default DMX Value: 32768 (50%) = Normal Scale Object 2 X-Scale DMX value = 165 Original Object 1 and Object 2 Scaled 3 times in X direction All Scale DMX values = 32768 (50%) DL.3 Digital Light User Manual...
  • Page 103: Y Scale

    Default DMX Value: 32768 (50%) = Normal Scale Original Object 1 and Object 2 Object 2 Y-Scale parameter DMX value = 165 All Scale DMX values = 32768 (50%) Scaled 3 times in Y direction DL.3 Digital Light User Manual...
  • Page 104: Z Scale

    Default DMX Value: 32768 (50%) = Normal Scale Original Object 1 and Object 2 Object 2 Z-Scale parameter DMX value = 223 All Scale DMX values = 32768 (50%) Scaled 7.5 times in Z direction DL.3 Digital Light User Manual...
  • Page 105: Changing Object Position

    Default DMX Value: 32768 (50%) = object centered in frame Object 1: X Position DMX value = 32022 Original Object 1 and Object 2 All Position DMX values = 32768 (50%) Object 1: X Position DMX value = 33561 DL.3 Digital Light User Manual...
  • Page 106: Y Position

    Default DMX Value: 32768 (50%) = object centered in frame Object 1: Y Position DMX value = 32255 Original Object 1 and Object 2 All Position DMX values = 32768 (50%) Object 1: Y Position DMX value = 33269 DL.3 Digital Light User Manual...
  • Page 107: Z Position

    Object 1: Z Position DMX value = 31884 Original Object 1 and Object 2 All Position DMX values = 32768 (50%) Object 1: Z Position DMX value = 33144 Object 1: Z Position DMX value = 32822 DL.3 Digital Light User Manual...
  • Page 108 CHAPTER 8 Graphic Functions: Rotation, Position, Scale DL.3 Digital Light User Manual...
  • Page 109: Chapter 9: Graphic Functions: Opacity And Effects

    0 to make a defined image visible. Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 2 Intensity DMX = 179 (70%) Graphic Object 2 Intensity DMX = 255 (100%) DL.3 Digital Light User Manual...
  • Page 110: Visual Mode

    Sets White Inverts Black and White components. Invert B/W Comparison Comparison Color remains unaffected Level Level Crossfades between the current Selects the Texture Controls image and another graphic object Source Graphic Mixing Crossfade Object Texture texture. DL.3 Digital Light User Manual...
  • Page 111 Horizontal shake shake CTO/CTB Color temperature correction Push to Orange Push to Blue Flip Horizontal flip Vertical flip Flips layer content Zooms in and pans across a still Horizontal position Vertical position and Scan image DL.3 Digital Light User Manual...
  • Page 112: Visual Mode Options

    Content Optimization Visual Mode Parameter DMX value = 1 Stock content provided by High End Systems on your DL.3 fixture has been optimized for lighting applications. This option lets you make the same adjustments for User content or camera input. Content Optimization adjusts the image Black level and Contrast to optimize the projected image for your performance environment.
  • Page 113: Chroma Shift

    255 (100%). Modifier 2: Increases the perceived color temperature by adding blue from 0 = no adjustment to a maximum color temperature at a value of 255 (100%). DL.3 Digital Light User Manual...
  • Page 114: Drop Shadow

    255 (100%). Visual Mode Parameter DMX value = 19 Original Content Visual Mode Modifier 1 DMX value = 0 Visual Mode Parameter DMX value = 19 Visual Mode Modifier 2 DMX value = 255 DL.3 Digital Light User Manual...
  • Page 115: Exposure Control

    Modifier 2: from 0 = least contrast through 255 (100%) = maximum contrast. At a DMX value of 128 (50%) there is no adjustment. Tip: All the factory content provided has been optimized already. This parameter and the Content Optimization option are especially useful for optimizing user content or camera capture. DL.3 Digital Light User Manual...
  • Page 116: Faux Led

    DMX value of 255 (100%). Visual Mode Modifier 1 DMX value = 204, Original Content Visual Mode Modifier 2 DMX value= 16 Visual Mode Parameter DMX value = 16 DL.3 Digital Light User Manual...
  • Page 117: Faux Tile

    Visual Mode Modifier 1 DMX value = 255 Original Content Visual Mode Modifier 2 DMX value= 0 Visual Mode Parameter DMX value = 17 Visual Mode Modifier 1 DMX value = 255 Visual Mode Modifier 2 DMX value= 138 DL.3 Digital Light User Manual...
  • Page 118: Film Roll

    Modifier 1: Maps the image color values from no adjustment at a value of 0 to all red to yellow tones at a value of 255 (100%). Modifier 2: Not Used Original Content Visual Mode Modifier 1 DMX value = 255 (100%) Visual Mode Parameter DMX value = 8 DL.3 Digital Light User Manual...
  • Page 119: Flip

    Modifier 2: DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image vertically. Modifier 1 parameter DMX = 128 Original content Modifier 2 parameter DMX = 0 Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 128 DL.3 Digital Light User Manual...
  • Page 120: Fuzzifier

    DMX value of 255 (100%). Visual Mode Modifier 1 DMX value = 255 (100%) Original Content Visual Mode Modifier 2 DMX value = 255 (100%) Visual Mode Parameter DMX value = 18 DL.3 Digital Light User Manual...
  • Page 121: Gray Maker 1

    Visual Mode Modifier1 DMX value =128 (50%) Visual Mode Parameter DMX value = 4 Visual Mode Parameter DMX value = 4 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255 (100%) DL.3 Digital Light User Manual...
  • Page 122: Gray Maker 2

    Visual Mode Parameter DMX value = 4 Visual Mode Modifier1 DMX value = 90 (33.3%) Visual Mode Modifier2 DMX value = 175 (77%) Invert Black and White, Keep Color Visual Mode Parameter DMX value = 11 DL.3 Digital Light User Manual...
  • Page 123 255 (100%) = converting more of the image from black to white. Modifier 2: Adjusts the comparison level of white for inversion from a DMX value of 0= inverting only absolute white to 255 (100%) = converting more of the image from white to black. DL.3 Digital Light User Manual...
  • Page 124: Negative Art

    Visual Mode Parameter DMX value = 9 Visual Mode Parameter DMX value = 9 Modifier 1 DMX value = 0 Modifier 1 DMX value = 255 (100%) Modifier 2 DMX value = 128 (50%) Modifier 2 DMX value = 128 (50%) DL.3 Digital Light User Manual...
  • Page 125: Pan And Scan

    Visual Mode Parameter DMX value = 255 Visual Mode Modifier 1 DMX value = 255 Visual Mode Modifier 1 DMX value = 0 Visual Mode Modifier 2 DMX value = 0 Visual Mode Modifier 2 DMX value = 255 DL.3 Digital Light User Manual...
  • Page 126: Pixelate

    DMX value = 255 (100%). Since each division is a single color, fewer, larger boxes result in reduced color variation. Modifier 2: Not Used Original Content Visual Mode Modifier 1 DMX value = 128 Visual Mode Parameter DMX value = 15 DL.3 Digital Light User Manual...
  • Page 127: Posterizer

    Visual Mode Modifier 2 DMX value = 255 (100%) Visual Mode Parameter DMX value = 6 Visual Mode Parameter DMX value = 6 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255 (100%) DL.3 Digital Light User Manual...
  • Page 128: Push To Red

    Visual Mode Parameter DMX value = 3 Visual Mode Modifier2 DMX value = 255 (100%) Visual Mode Parameter DMX value = 3 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255 (100%) DL.3 Digital Light User Manual...
  • Page 129: Push To Sepia

    Visual Mode Modifier2 DMX value = 255 (100%) Visual Mode Parameter DMX value = 2 Visual Mode Parameter DMX value = 2 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255 (100%) DL.3 Digital Light User Manual...
  • Page 130: Shakenbake

    255 (100%) = fully opaque. Visual Mode Parameter DMX value = 20 Original Content Object 2 Visual Mode Modifier 1 DMX value = 1 Visual Mode Parameter DMX value = 20 Visual Mode Modifier 2 DMX value = 128 DL.3 Digital Light User Manual...
  • Page 131: Zoom Blur

    Modifier 2: Selects the vertical center of the zoom point. Visual Mode Modifier 1 DMX value = 158 Original Content Visual Mode Modifier 2 DMX value = 168 Visual Mode Parameter DMX value = 20 DL.3 Digital Light User Manual...
  • Page 132: Effect Mode Parameters

    Color Cycle cycles colors with DMX value Green Blue controlling cycle speed. All or Nothing sets color values > mod value = 255 Green Blue and all other color values = 0 Solid color RGB Green Blue DL.3 Digital Light User Manual...
  • Page 133 Lens center Lens center Lens size on X axis on Y axis lens that magnifies a portion of the texture. Cartoon Edge creates variable outline around Enhances Edge detection Reduces Color picture elements Contrast sensitivity DL.3 Digital Light User Manual...
  • Page 134 Vertical Shadow shadow size shadow size opacity behind the graphic object Zoom Blur zooms into a position on the Horizontal Vertical Zoom position center position center in and out image with a multi-image blurring effect DL.3 Digital Light User Manual...
  • Page 135 Film Burn/Unburn creates burn pattern over image Rate Blackening Pattern Push to Sepia Film Noise creates an “aged” film look Noise Rate Noise Level add Jitter Particle System 1 converts image to a particle Emitter Trail Particle pattern Type Length Acceleration DL.3 Digital Light User Manual...
  • Page 136 142. Defaults to 0 otherwise. Special value used with global spherical mapping effect 142. Defaults to 0 otherwise. Pan and Scale zooms in and pans across a Horizontal Vertical Zoom in still image position position and out DL.3 Digital Light User Manual...
  • Page 137: Chapter 10: Graphic Functions: Synchronizing Content

    ID will cause the Synchronization information being sent over the network to be processed incorrectly. A fixture ID default of 1 is assigned to every DL.3, DL.2 and Axon server on your Ethernet fixture network. For synchronization to work, you will need to assign each DL.3, DL.2 and Axon server a Unique Fixture ID from 1 to 255 using the CMA (see DL.3 and DL.2 Media...
  • Page 138: Network Synchronization Capabilities

    Next, set the Sync Type parameter to its appropriate value. These are for synchronizing movie playback on any Graphic Object. If all Graphic Object 1s need to synchronize together, set the Sync Type parameter on all Graphic Object 1s of the slave servers to Graphic Object 1. The DL.3 Digital Light User Manual...
  • Page 139: Effect Synchronization

    A single server in each collage can act as that collage's master, and then those masters can be synchronized together to ensure all collages are in sync. A master server should not be set to sync to one of its own slave servers, however, as this can cause problems with playback. DL.3 Digital Light User Manual...
  • Page 140 CHAPTER 10 Graphic Functions: Synchronizing Content DL.3 Digital Light User Manual...
  • Page 141: Chapter 11: Global Functions

    Graphic Object 2 Intensity DMX = 255 (100%) than 0 for a defined image to be visible. Graphic Object 1 Intensity DMX = 255 (100%) Global Intensity DMX = 128 (50%) Graphic Object 2 Intensity DMX = 179 (70%) DL.3 Digital Light User Manual...
  • Page 142: Global Effect Mode Channels

    All or Nothing sets color values > mod value = 255 Green Blue and all other color values = 0 Solid color RGB Green Blue From Red From Green to From Blue RGB Invert to Cyan Magenta to Yellow DL.3 Digital Light User Manual...
  • Page 143 Cartoon Edge creates variable outline around Reduces Color picture elements Contrast sensitivity Moves Red Moves Green Moves Blue Color DeConverge separates and offsets image color components from original position down and right down and left DL.3 Digital Light User Manual...
  • Page 144 Zoom Blur zooms into a position on the image with a multi-image blurring effect position center position center in and out Horizontal Vertical Chroma Shift shifts the red, blue, and green Not Used component colors shift shift DL.3 Digital Light User Manual...
  • Page 145 Rate Blackening Pattern Push to Sepia Film Noise creates an “aged” film effect Noise Rate Noise Level add Jitter Particle System 1 converts image to a particle Emitter Trail Particle pattern Type Length Acceleration DL.3 Digital Light User Manual...
  • Page 146 Sets Horizontal Curve Correction, Vertical Outside Corner corrects shape projecting on curved surface Correction Center Center Adjusts Sets Vertical Sets Horizontal Curve Correction, Outside Sphere corrects shape projecting on a sphere’s outside surface Correction Center Center DL.3 Digital Light User Manual...
  • Page 147 142. Defaults to 0 otherwise. Modifier used with global spherical mapping effect 142. Defaults to 0 otherwise. Horizontal Vertical Zoom in Pan and Scale zooms in and pans across a still image position position and out DL.3 Digital Light User Manual...
  • Page 148: Global Control

    Shutdown and Reset Options When the Global Intensity parameter is set to 0, you can Shutdown the server (DMX Value = 120-130) or Reset the internal Graphics Engine for either DL.3, Axon or DL.2 media servers (DMX Value = 145-149).
  • Page 149: All-In-One Control Option

    Displays the seventh effect (if any) applied to any defined Graphic Object Displays the eighth effect (if any) applied to any defined Graphic Object Displays the ninth effect (if any) applied to any defined Graphic Object DL.3 Digital Light User Manual...
  • Page 150 Graphic Object 3 Graphic Object 4 Graphic Object 1 Graphic Object 5 Graphic Object 6 Graphic Object 8 Graphic Object 7 Graphic Object 9 Composite Image displaying the object with graphic Spherical Effect effects applied Collage Effect DL.3 Digital Light User Manual...
  • Page 151: Masking Control

    Fade parameter from the slowest = 0 to the fastest = 255 (100%). NOTE:A Global Effect Mode parameter option lets you define a Mask color, (see Global Effect Mode Channels on page 116, and Mask Color on page 166). DL.3 Digital Light User Manual...
  • Page 152: Mask Size

    Mask Select DMX value = 0 Mask Size DMX value = 255 (100%) Mask Select value of 0 Mask Select DMX value = 1 Mask Size DMX value = 128 (50%) Mask Size DMX value = 126 (50%) DL.3 Digital Light User Manual...
  • Page 153: Mask Edge Fade

    = 0 to a maximum strobe speed at a DMX value = 255 (100%), NOTE: A Global Effect Mode parameter option lets you define a Mask Edge Fade color, (see page 167). Original Image Mask with Edge Fade applied Mask applied without Edge Fade DL.3 Digital Light User Manual...
  • Page 154: Image Edge Fade

    Default DMX Value: 0 = all edges are sharp and hard. Adjust each side separately for edge fade from 0 = no fade to 255 (100%) = opaque. Original Content 100% Top Edge Fade 100% Left Edge Fade 100% Top, Bottom, Left, Right Edge Fade DL.3 Digital Light User Manual...
  • Page 155: Keystone Correction Parameters

    Other Keystone parameter DMX values = 255 Other Keystone parameter DMX values = 255 NOTE: DL.3 fixtures have vertical lens shift capability that provides additional keystone control. Engage lens shift with your DMX console in the Control Parameter of the Motion Control fixture type.
  • Page 156: Keystone X Ratio

    255 (100%) = no compression. Y Ratio DMX value = 255 (100%) DMX value settings above the midpoint of the range expands the image vertically from 128 = no expansion to 255 (100%) = maximum expansion. DL.3 Digital Light User Manual...
  • Page 157: Framing Parameters

    Adjusting framing x values across 255 (100%) clips the image from the selected x corner position horizontally toward the image. Adjusting keystone y values toward 255 (100%) clips the image from the selected y corner position vertically across the image. DL.3 Digital Light User Manual...
  • Page 158: Global Viewpoint Mode

    NOTE:Setting the Viewpoint Mode Parameter to a DMX value of 128 accesses the Variable Edge Blending function. This option extends the edge blending range between image components in a Collage. When this option is selected, the Viewpoint Modifier 1 and 2 parameters provide DL.3 Digital Light User Manual...
  • Page 159: Viewpoint Position X

    DMX values above center move toward the maximum distance from origin in back of view target (a DMX value of 65535). DMX values below center move toward the maximum distance from origin in front of view target at a value of zero. DL.3 Digital Light User Manual...
  • Page 160 CHAPTER 11 Global Functions DL.3 Digital Light User Manual...
  • Page 161: Server Outputs To Display A Single Image In Arrays Up To 16 Units Horizontal By

    NOTE: When using third party projectors, you will need to position output manually. The native aspect ratio of one DL.3, DL.2 or Axon media server output is 4:3. Some of the arrays configured in conjunction with the Collage Generator will output a different overall aspect ratio.
  • Page 162: Collage Generator Options

    = 151) options include right and left edge blending that lets you seamlessly project your collage on a 360 degree surface. NOTE: In all of the Collage Generator options the content is automatically divided into cell segments by the graphics engine after you define the array size. DL.3 Digital Light User Manual...
  • Page 163: User Segmented Collage Options

    (DMX value = 147) adds right and left edge blending to the user defined cell content for 360 degree panoramas. The Segmented Collage Gen 3 Wrap (DMX value = 153) provides improved edge blending. For more information on developing Segmented Collage content, refer to the Digital Lighting pages at highend.com. DL.3 Digital Light User Manual...
  • Page 164: Adjusting The Collage Array With Global Modifier Parameters

    16 x 7 16 x 8 The Modifier 2 channel selects which cell of the grid a particular DL.3 or DL.2 fixture will display. DMX values 0 up to 127 are used to step through grid pattern you selected with the Modifier 1 channel.
  • Page 165 Displays default alignment pattern in rectangular area without blend area 200-207 Displays default alignment pattern with blending 208-215 Displays default alignment pattern and blend area with no blending 216-255 Displays collage selection grid over selected image/movie. DL.3 Digital Light User Manual...
  • Page 166: Collage Setup Example

    Readjust Position, Keystone and Ratio parameters to bring Collage elements into good alignment. 9. Increase the Modifier 3 DMX value = 203-207 to blend the overlap between the outputs. Readjust Position, Keystone and Ratio parameters to bring Collage elements to fine tune alignment. DL.3 Digital Light User Manual...
  • Page 167: Variable Edge Blending

    NOTE: When Variable Edge Blend is used, all of the servers in the collage must be set to the same vertical and horizontal blend overlap values. If this is not done, the collage will not align properly. DL.3 Digital Light User Manual...
  • Page 168: Setting Up Variable Edge Blending

    Spherical Mapping Setup Guide Before You Begin Successful spherical mapping requires careful positioning of the DL.3, DL.2 units or Axon- controlled projectors you are using. Units should be mounted at equal angles from each other and the same distance from the sphere. Mounting units at the same height will minimize the tilt angle adjustments you will need to make.
  • Page 169: Mapping Two Outputs To A Sphere

    The Latitude top and Latitude bottom statistics show you the center of adjustment in degrees + or – from the “equator”. 9. Adjust the Global Effect Modifier 1 to set the longitude angle. DL.3 Digital Light User Manual...
  • Page 170 Collage alignment grid enabled. Go back through steps 1 through 11. Remember that pan and tilt adjustments are also available when using a DL.3 or DL.2 fixture. Now you have a rough adjustment of the spherical mapping effect. From this point, finely adjust all the parameters until you bring the output to the desired shape.
  • Page 171: Spherical Mapping Tips

    The final values and those theoretical values should be close. Creating Custom Content for the Collage Generator Effect There are two main steps to process HD footage into DL.3, DL.2 and Axon compliant media for use with the Collage Generator.
  • Page 172 CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual...
  • Page 173: Effect Mode Options Descriptions

    → Magenta Green Yellow Blue Cyan → → → Yellow Green Cyan Blue Magenta → → → Blue Green Green Blue → → → Green Blue Blue Green → → → Green Green Blue Blue DL.3 Digital Light User Manual...
  • Page 174: Effect Mode Color Options

    Modifier 1 parameter DMX = 125 Original Content Modifier 2 parameter DMX = 140 Modifier 3 parameter DMX = 10 DL.3 Digital Light User Manual...
  • Page 175: Background Color

    DMX Values above the midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint increase cycle speed in a backward direction to 0 = fastest change speed. DL.3 Digital Light User Manual...
  • Page 176: Cmy

    Modifier 1 parameter DMX = 255 Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 255 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 177: Cmy Add All Pixels

    Modifier 1 parameter DMX = 0 Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 255 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 178: Cmy Add Non-Black Pixels

    Modifier 1 parameter DMX = 0 Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 255 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 179: Color Cycle

    Modifier 3: Moves the image’s blue component down and left from 0 = no adjustment to 255 (100%) = maximum blue saturation. Original Content Modifier 1 parameter DMX = 211 Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 67 DL.3 Digital Light User Manual...
  • Page 180: Colorize Gray Scale

    = maximum intensity. Modifier 3: Fades from original color scheme to new color scheme using selected intensity. Original Content Modifier 1 parameter DMX = 125 Modifier 2 parameter DMX = 200 Modifier 3 parameter DMX = 100 DL.3 Digital Light User Manual...
  • Page 181: Color To Alpha

    Modifier 3: Increases the blue component opacity or intensity from 0 = no adjustment to 255 (100%) = full blue opacity (intensity). Original Content Original Content Modifier 1 parameter DMX = 60 Modifier 2 parameter DMX = 75 Modifier 3 parameter DMX = 240 DL.3 Digital Light User Manual...
  • Page 182: Color To Alpha, Inverted

    Modifier 3: Increases the blue component opacity or intensity from 0 = no adjustment to 255 (100%) = full red and green opacity (intensity). Object 1Original Content Object 2 Original Content Modifier 1 parameter DMX = 145 Modifier 2 parameter DMX = 215 Modifier 3 parameter DMX = 15 DL.3 Digital Light User Manual...
  • Page 183: Dotp And Resample

    3D objects appear reflective. Modifiers 1, Modifier 2 and Modifier 3 parameters work together to adjust the algorithm. Modifier 1 parameter DMX = 170 Original Content Modifier 2 parameter DMX = 64 Modifier 3 parameter DMX = 168 DL.3 Digital Light User Manual...
  • Page 184: Edge Detect Black And White

    Modifier 3: Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment. Original Content Modifier 1 parameter DMX value = 184 Modifier 2 parameter DMX value = 114 Modifier 3 parameter DMX value = 62 DL.3 Digital Light User Manual...
  • Page 185: Edge Detect Black And White 2

    Modifier 3: Sets the detected edge scaler, 0 - 127 = white edge on black background, 128-255 = black edge on white background. Modifier 1 parameter DMX value = 155 Original Content Modifier 2 parameter DMX value = 40 Modifier 3 parameter DMX value = 129 DL.3 Digital Light User Manual...
  • Page 186: Edge Detect Color

    Modifier 3: Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment Original Content Modifier 1 parameter DMX = 184 Modifier 2 parameter DMX = 114 Modifier 3 parameter DMX = 62 DL.3 Digital Light User Manual...
  • Page 187: Edge Fade Color

    Modifier 3: Increases green color component from 0 = no adjustment to 255 (100%) = maximum green saturation. Original Content with Edge Fade effect applied Original Content Modifier 1 parameter DMX = 143 Modifier 2 parameter DMX = 100 Modifier 3 parameter DMX = 25 DL.3 Digital Light User Manual...
  • Page 188: Glow

    0 = fastest change speed. Modifier 2: Defines the green color component speed in the same way as Modifier 1. Modifier 3: Defines the blue color component speed in the same way as Modifier 1. DL.3 Digital Light User Manual...
  • Page 189: Hs Effect Mode Options

    Modifier 3: Adjusts the color tolerance from 0 Effect Mode parameter = 87 = minimum to 255 (100%) = maximum Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 222 DL.3 Digital Light User Manual...
  • Page 190: Hs Selected To Transparent

    Modifier 3: Adjusts the color tolerance from 0 Effect Mode Parameter = 88 = minimum to 255 (100%) = maximum Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 38 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 191: Intensity Key

    DMX values above the midpoint of the range change all intensities outside of the selected range transparent from 129 = no transparency to 255 = full reverse transparency. Original Content Modifier 1 parameter DMX = 30 Modifier 2 parameter DMX = 75 Modifier 3 parameter DMX = 168 DL.3 Digital Light User Manual...
  • Page 192: Mask Color

    Modifier 3: Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation. Original Content Effect Mode Parameter = 128 Modifier 1 parameter DMX = 47 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 127 DL.3 Digital Light User Manual...
  • Page 193: Mask Color And Edge Fade Color

    (100%) = maximum green saturation. Original Content with Mask Color and Edge Original Content Fade Color effect applied Modifier 1 parameter DMX = 89 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 112 DL.3 Digital Light User Manual...
  • Page 194: Rgb Add, All Pixels

    Modifier 2: Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%)= maximum blue saturation. Modifier 3: Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation. DL.3 Digital Light User Manual...
  • Page 195: Rgb Add To Non-Black Pixels

    Modifier 3: Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation. Original Content Modifier 1 parameter DMX = 114 Modifier 2 parameter DMX = 185 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 196: Rgb Invert

    Modifier 3: Transitions the blue component from no adjustment at a DMX value = 0 to yellow at a value of 255 (100%) Original Content Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 34 Modifier 3 parameter DMX = 203 DL.3 Digital Light User Manual...
  • Page 197: Rgb Invert And Swap To Brg

    Modifier 3: Transitions the blue component from no adjustment at a value of 0 to magenta at a value of 255 (100%). Modifier 1 parameter DMX = 255 Original Content Modifier 2 parameter DMX = 34 Modifier 3 parameter DMX = 203 DL.3 Digital Light User Manual...
  • Page 198: Rgb Invert And Swap To Gbr

    Modifier 3: Transitions the blue component from no adjustment at DMX value = 0 to cyan at a value = 255 (100%) Original Content Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 34 Modifier 3 parameter DMX = 203 DL.3 Digital Light User Manual...
  • Page 199: Rgb Scale

    Modifier 3: Transitions blue color component to green from 0 = no color change to 255 (100%) = red Original Content Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 200: Rgb Swap To Brg

    Modifier 3: Transitions blue color component to green from 0 = no color change to 255 (100%) = green Original Content Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 201: Rgb Swap To Gbr

    Modifier 3: Transitions blue color component to red from 0 = no color change to 255 (100%) = red Modifier 1 parameter DMX = 255 Original Content Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 202: Rgb Swap To Grb

    Modifier 2: Transitions green color component to red from 0 = no color change to 255 (100%) = blue Modifier 3: No change to blue color component Original Content Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 203: Rgb Swap To Rbg

    Modifier 3: Transitions blue color component to green from 0 = no color change to 255 (100%) = red Original Content Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 204: Scan Line

    Maps image color intensities to the colors in a single horizontal line of the selected texture. Modifier 1: Selects a line of the media file to scan Modifier 2: Adjusts the mapping transition Modifier 3: Not used DL.3 Digital Light User Manual...
  • Page 205: Sharpen

    Modifier 1 parameter DMX = 128 Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 30 Modifier 2 parameter DMX = 30 Modifier 3 parameter DMX = 0 Modifier 3 parameter DMX = 128 DL.3 Digital Light User Manual...
  • Page 206: Solarize

    Solarize 1 Effect Mode parameter DMX value = 9 Original Content Original Content with Effect Mode = 9 Modifier 1 parameter DMX = 170 Modifier 2 parameter DMX = 137 Modifier 3 parameter DMX = 232 DL.3 Digital Light User Manual...
  • Page 207: Solarize 2

    Modifier 1 parameter DMX = 212 Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 208 Solarize 3 Effect Mode parameter DMX value = 11 Solarize 4 Effect Mode parameter DMX value = 12 DL.3 Digital Light User Manual...
  • Page 208: Solid Color Rgb

    Modifier 2: Increases green color component from 0 = no adjustment to 255 (100%) = maximum green saturation. Modifier 3: Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation. DL.3 Digital Light User Manual...
  • Page 209: Transparent Color

    The Transparent Color Fine parameter selects a color range ±15% either side of the defined value. Transparent Color Medium Effect Mode parameter DMX value = 27 The Transparent Color Medium parameter selects a color range ±25% either side of the defined value. DL.3 Digital Light User Manual...
  • Page 210: Transparent Color, Invert

    The Transparent Color Invert, Medium effect selects a color range ±25% either side of the defined value. Transparent Color Invert, Fine Effect Mode parameter DMX value = 29 The Transparent Color Invert, Fine effect selects a color range ±15% either side of the defined value. DL.3 Digital Light User Manual...
  • Page 211: Uv Effect Mode Options

    Modifier 3: Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum. Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 229 Modifier 3 parameter DMX = 101 DL.3 Digital Light User Manual...
  • Page 212: Uv Selected To Transparent

    Modifier 3: Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum. Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 229 Modifier 3 parameter DMX = 101 DL.3 Digital Light User Manual...
  • Page 213: Yxy Luminance Scaling

    0 = minimum. Values above the midpoint scale the y chrominance component up to a maximum at a value of 255 (100%). Original Content Modifier 1 parameter DMX = 250 Modifier 2 parameter DMX = 128 Modifier 3 parameter DMX = 128 DL.3 Digital Light User Manual...
  • Page 214: Geometric Effect Options

    Modifier 3: Adjusts ion sensitivity from 0= no adjustment to 255 (100%) = maximum adjustment. Original Content Modifier 1 parameter DMX value = 255 Modifier 2 parameter DMX value = 82 Modifier 2 parameter DMX value = 115 DL.3 Digital Light User Manual...
  • Page 215: Chroma Shift

    This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Chroma Shift on page 87). Original Content Modifier 1 parameter DMX value = 105 Modifier 2 parameter DMX value = 148 Modifier 2 parameter DMX value = 0 DL.3 Digital Light User Manual...
  • Page 216: Collage Generator

    0 = No Collage. DMX Values of 64-255 are reserved and default to No Collage. Modifier 2: Selects which portion of the grid a particular DL.3 or DL.2 fixture will display. DMX values 0-63 step through grid pattern selected by the Modifier 1 parameter. DMX values 64-255 default to the upper left corner of the grid.
  • Page 217: Collage Gen 3 Wrap

    Effect Mode parameter DMX value = 153 The Segmented Collage Gen 3 Wrap effect adds right and left edge blending to the user defined cell content to create 360° panoramas with expanded and improved edge blending control over effect 147. DL.3 Digital Light User Manual...
  • Page 218: Curved Surface Support

    Vertical Inside Corner (opening toward projector) Vertical Outside Corner (opening away from projector) Sphere Convex Disk (opening away from projector) Curved Horizontal Convex Cylinder (opening toward projector) Curved Horizontal Concave Cylinder (opening away from projector) DL.3 Digital Light User Manual...
  • Page 219 DMX value of 255 (100%). NOTE: Modifier 3 is not used when projecting onto an inside or outside cylinder DL.3 Digital Light User Manual...
  • Page 220: Digital Mspeed

    Crossfade times increase from 0 = slowest to 255 = fastest. Modifier 3 : applies MSpeed to position values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used. Crossfade times increase from 0 = slowest to 255 = fastest. DL.3 Digital Light User Manual...
  • Page 221: Downward Vertical Streaks

    Modifier 3: When Modifier 1 has a DMX value > 0, Modifier 3 lets you fade from 0 = the original image to 255 (100%) = the converted image. Original content Modifier 1 parameter DMX value = 170 Modifier 2 parameter DMX value = 158 Modifier 3 parameter DMX value = 255 DL.3 Digital Light User Manual...
  • Page 222: Drop Shadow

    This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Drop Shadow on page 88). Modifier 1 parameter DMX value = 0 Original Content Modifier 2 parameter DMX value = 255 Modifier 3 parameter DMX value = 0 DL.3 Digital Light User Manual...
  • Page 223: Faux Led

    = no adjustment and flat color across the cell. As you increase the DMX value, the peaking increases to a maximum at 255 (100%). Modifier 1 parameter DMX = 202 Original Content Modifier 2 parameter DMX = 16 Modifier 3 parameter DMX = 167 DL.3 Digital Light User Manual...
  • Page 224: Faux Tile

    As you increase the DMX value, the peaking increases to a maximum at 255 (100%). Modifier 1 parameter DMX = 188 Original Content Modifier 2 parameter DMX = 139 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 225: Film Burn/Unburn

    255 (100%) = the largest blackened area. Modifier 3: Each DMX value selects one of 255 burn patterns. Original Content Modifier 1 parameter DMX = 152 Modifier 2 parameter DMX = 234 Modifier 3 parameter DMX = 211 DL.3 Digital Light User Manual...
  • Page 226: Film Noise

    Modifier 3: Reduces the noise level from 0 = maximum noise to 255 (100%) = no noise. Modifier 1 parameter DMX = 157 Original Content Modifier 2 parameter DMX = 94 Modifier 3 parameter DMX = 26 DL.3 Digital Light User Manual...
  • Page 227: Film Roll

    Modifier 3: Scales the image from 0 = no adjustment to maximum tiling at 255. NOTE: This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Film Roll on page 92). DL.3 Digital Light User Manual...
  • Page 228: Flip

    Modifier 2: DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image vertically. Modifier 3: Not used Modifier 1 parameter DMX = 128 Original content Modifier 2 parameter DMX = 0 Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 128 DL.3 Digital Light User Manual...
  • Page 229: Edge Frame Profiles

    Fade parameter has been set to a DMX value = 100. NOTE: This technique is useful when your are running Version 1 Protocol. Version 2 Protocol provides a much better solution for this situation with eight Framing Shutter channels. DL.3 Digital Light User Manual...
  • Page 230 Graphic Object 3 texture without applied Effects Graphic Object 3 texture including its first applied Effect Graphic Object 3 texture including its first two applied Effects Graphic Object 3 texture including its first three applied Effects Not Used DL.3 Digital Light User Manual...
  • Page 231: Fuzzifier

    Modifier 1 parameter DMX = 255 (100%) Modifier 2 parameter DMX = 255 (100%) Modifier 3 parameter DMX = 0 NOTE: This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Fuzzifier on page 94). DL.3 Digital Light User Manual...
  • Page 232: Gaussian Blur

    Modifier 1 parameter DMX = 255, Modifier 1 parameter DMX = 128, Modifier 2 parameter DMX = 255 Modifier 2 parameter DMX = 128 Modifier 3 parameter DMX = 255 Modifier 3 parameter DMX = 128 DL.3 Digital Light User Manual...
  • Page 233: Gaussian Halo

    Modifier 3: Applies a range of curve shapes from 0 = no adjustment to 255 (100%) = maximum adjustment. Modifier 1 parameter DMX = 193, Original Content Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 234: Horizontal Mirror

    255 (100%). Modifier 2: Not Used Original Content Modifier 3: Not Used Effect Mode parameter DMX = 40 Effect Mode parameter DMX = 40 Modifier 1 parameter DMX = 0 Modifier 1 parameter DMX = 134 DL.3 Digital Light User Manual...
  • Page 235: Image Scale And Rotate

    Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0 Modifier 1 parameter DMX = 255, Modifier 2 parameter DMX = 81 Modifier 3 parameter DMX = 128 DL.3 Digital Light User Manual...
  • Page 236: Lens Grid

    Modifier 3: Controls the number of the lens from DMX values of 0 = many to 255 (100%) = single lens. Original Content Modifier 1 parameter DMX = 12 Modifier 2 parameter DMX = 112 Modifier 3 parameter DMX = 33 DL.3 Digital Light User Manual...
  • Page 237: Magnifying Lens

    Modifier 3: Controls the size of the lens from 0 = smallest to 255 (100%) = largest. Original Content Modifier 1 parameter DMX = 107 Modifier 2 parameter DMX = 143 Modifier 3 parameter DMX = 61 DL.3 Digital Light User Manual...
  • Page 238: Magnifying Lens 2

    Modifier 3: Controls the size of the lens from 0=smallest to 255 (100%) = largest. Tip: Zooming in with this lens effect creates an additional effect. Original Content Modifier 1 parameter DMX = 107 Modifier 2 parameter DMX = 143 Modifier 3 parameter DMX = 61 DL.3 Digital Light User Manual...
  • Page 239: Mattes

    White transparent with grayscale not used as alpha Black transparent, with matte color controlled by Modifier 3 as lookup in internal color gradient map Black transparent, with matte color controlled by Modifier 3 as lookup in internal color gradient map and inverted DL.3 Digital Light User Manual...
  • Page 240 Graphic Object 3 texture including its first two applied Effects Graphic Object 3 texture including its first three applied Effects 10 - 11 0-255 Color selected as a look up value from an internal gradient. DL.3 Digital Light User Manual...
  • Page 241: Pan And Scan

    In most cases the first application of this effect will be the only one to have an effect. NOTE: This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Pan and Scan on page 99). DL.3 Digital Light User Manual...
  • Page 242: Particle System

    RandomStaticInsideRectangle RandomAtRightAndBottom, RandomStaticOutsideRectangle RandomAtBottomAndLeft, RandomStaticOnRectangle RandomAtLeftAndTop RandomStaticInsideCircle RandomAtTopRightBottomLeft RandomStaticOutsideCircle SequentialTopToBottom RandomStaticOnCircle Modifier 2: Adjusts the trailing of each particle as it moves across the image from 0 = smallest trail to 255 (100%) = longest. DL.3 Digital Light User Manual...
  • Page 243 Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0 Modifier 1 parameter DMX = 33 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0 DL.3 Digital Light User Manual...
  • Page 244: Particle System 2

    129 = slowest to 255 (100%) = fastest. Values below the midpoint rotate clockwise from 0 = fastest to 127 = slowest. Modifier 3: Sets the particle lifetime from 0 = shortest to 255 (100%) = longest DL.3 Digital Light User Manual...
  • Page 245: Picture In Picture

    Modifier 3: Controls the size of the picture from 0=smallest to 255 (100%) = largest. Original Content Modifier parameter 1 DMX value = 176 Modifier parameter 2 DMX value = 76 Modifier parameter 3 DMX value =133 DL.3 Digital Light User Manual...
  • Page 246: Prerotation Translation

    Modifier 2: Controls the vertical position of the subpicture’s centerpoint from 0=top edge to 255 (100%) = bottom edge of output. Modifier 3: Controls the size of the picture from 0=smallest to 255 (100%) = largest. DL.3 Digital Light User Manual...
  • Page 247: Pixelate

    This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Pixelate on page 100). Original Content Modifier 1 parameter DMX = 93 Modifier 2 parameter DMX = 7 Modifier 3 parameter DMX = 0 DL.3 Digital Light User Manual...
  • Page 248: Pixel Twist

    128 (50%) = smallest area to 255 (100%)= largest twist area moving clockwise. Original Content Modifier 1 parameter DMX = 134 Modifier 2 parameter DMX = 106 Modifier 3 parameter DMX = 193 DL.3 Digital Light User Manual...
  • Page 249: Prism

    0 = fastest to 127 = slowest rotation. Values above the midpoint rotate counterclockwise from 129 = fastest to 255 = slowest rotation. Original Content Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 107 Modifier 3 parameter DMX = 155 DL.3 Digital Light User Manual...
  • Page 250: Raindrop

    Modifier 3: Adjusts the raindrop creation rate from 0 = no adjustment to 255 (100%) = maximum rate. Original Content Modifier parameter 1 DMX value = 255 Modifier parameter 2 DMX value = 255 Modifier parameter 3 DMX value = 185 DL.3 Digital Light User Manual...
  • Page 251: Scene Change

    0 provides the brightest output RGB values. DMX 255 = the darkest output RGB values. Object 2 Original Content Object 1 Original Content Modifier parameter 1 DMX value = 0 Modifier parameter 2 DMX value = 255 Modifier parameter 3 DMX value = 185 DL.3 Digital Light User Manual...
  • Page 252: Shakenbake

    Tip: To get the maximum effect, set a high value for Modifier 3 and low values for Modifiers 1 and 2. NOTE: This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see ShakeNBake on page 104). DL.3 Digital Light User Manual...
  • Page 253: Sinewave, Circular

    Modifier 2: Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate. Modifier 3: Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset. DL.3 Digital Light User Manual...
  • Page 254: Sinewave, Horizontal

    Modifier 2: Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate. Modifier 3: Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset. DL.3 Digital Light User Manual...
  • Page 255: Sinewave, Vertical

    Modifier 2: Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate. Modifier 3: Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset. DL.3 Digital Light User Manual...
  • Page 256: Slats

    Effect Mode parameter DMX value = 63 Modifier 1 parameter DMX = 204 Modifier 1 parameter DMX = 204 Modifier 2 parameter DMX =40 Modifier 2 parameter DMX =40 Modifier 3 parameter DMX = 255 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 257: Spherical Mapping

    Modifier 1: Controls the vertical offset of the projector. A value of 128 = no adjustment. to maximum at 255 (100%). Values below the midpoint compress the grid toward the “equator”. Values above the midpoint stretch the horizontal grid lines away from the “equator”. DL.3 Digital Light User Manual...
  • Page 258 Effect Mode 1 Modifier parameters for both the Global and Graphic fixture types. The default for Effect Mode 1 is set to CMY1 as well. Modifier channels for Effect Modes 2 and 3 are labeled Mod 1, Mod 2, and Mod 3. DL.3 Digital Light User Manual...
  • Page 259: Texture Mixing

    Modifier 1 parameter DMX = 1 NOTE:This effect is also available as a Visual Modifier 2 parameter DMX = 0 Mode adjusted with two Modifier para- Modifier 3 parameter DMX = 128 meters, (see Texture Mixing on page 104). DL.3 Digital Light User Manual...
  • Page 260: Texture Ripple, Asymmetrical Circular

    DMX Values above the midpoint increase speed in a forward direction to 255 (100%) = fastest speed. DMX values below the midpoint increase speed in a backward direction from no adjustment to 0 = fastest speed. DL.3 Digital Light User Manual...
  • Page 261: Texture Ripple, Horizontal

    DMX Values above the midpoint increase speed in a forward direction to 255 (100%) = fastest speed. DMX values below the midpoint increase speed in a backward direction from no adjustment to 0 = fastest speed. DL.3 Digital Light User Manual...
  • Page 262: Texture Shift

    170 = a minimum shift. Green and blue color values (yellow) shift from a 171 = maximum to 255 = a minimum shift. Modifier 1 parameter DMX = 24 Original Content Modifier 2 parameter DMX = 184 Modifier 3 parameter DMX = 18 DL.3 Digital Light User Manual...
  • Page 263: Tiling On

    NOTE: The Tiling effect implemented on Effect 1 overrides tiling on both Effect 2 and Effect 3. Original Content Modifier 1 parameter DMX = 251 Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 97 DL.3 Digital Light User Manual...
  • Page 264: Transparent Wipes

    Modifier 3: Selects the wipe 127-170 vertically option. Each option occupies a portion of the DMX value range Cross shape wipes from (see table at right). 171-212 center out Box shape wipes from 212-255 edges outward DL.3 Digital Light User Manual...
  • Page 265: Zoom Blur

    This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Zoom Blur on page 131.) Modifier 1 parameter DMX = 128 Original Content Modifier 2 parameter DMX = 128 Modifier 3 parameter DMX = 255 DL.3 Digital Light User Manual...
  • Page 266 CHAPTER 13 Effect Mode Options Descriptions DL.3 Digital Light User Manual...
  • Page 267: Chapter 14: Fixture Motion Functions

    Pan and Tilt DL.3 and DL.2 fixtures have a 400° pan range and a 240° tilt range. Two DMX channels for Pan and two for Tilt provide 16-bit position adjustment to a fraction of a degree. MSpeed values can control the timing of pan and tilt motion for DL.3 and DL.2 fixtures, (see MSpeed (Motor Speed) on page 242).
  • Page 268: Mspeed (Motor Speed)

    MSpeed times vary from 0.15 seconds to 252.7 seconds. In general, allowing the console to crossfade the pan and tilt values for a DL.3 or DL.2 fixture is acceptable. However, extremely slow movements may require the use of Mspeed instead of console crossfades. For a listing of exact MSpeed times, see “Appendix B: MSpeed Conversion Table”.
  • Page 269: Projector Control

    DMX_Control Screen on page 30). RGBHV is the factory default. Graphics Engine to Projector Before using DMX to change DL.3 or DL.2 inputs, you must enable the Input from S-Video In (camera Projector Input by DMX option in the menu system (see to Camera Out) to Graphics Set_Projector Screen on page 34) or through the CMA (see DL.3...
  • Page 270: Using The Internal Projector's Menu

    Projector Floor Orientation, Projector Ceiling Orientation, Projector Front Projection and Projector Rear Projection commands map to the Projector’s menu control buttons. 6. Use the projector’s on-screen display as discussed in the projector’s user manual that shipped with your DL.3 fixture. DL.3 Digital Light User Manual...
  • Page 271: Live Video Sources

    Camera Input on page 249). Other Video Sources A DL.3 fixture can also project other live video sources connected to the fixture’s SDI, RGBHV, or S-Video input ports. Live SDI or S-Video input can then be enhanced and manipulated by the graphics engine.
  • Page 272: Chapter 15: Live Video Input And Control

    CHAPTER 15 Live Video Input and Control Live Video Connection Options The DL.3 fixture has video connectors for RGBHV, VGA and S-Video on its rear panel, as shown in the following figure. including hard drives running the CMA SDI Output...
  • Page 273: Serial Digital Interface (Sdi)

    Apply button to change to the new setting. NOTE: Unlike S-video format selection, a reboot is not required to change the SDI format selection. Changes to the SDI format take place instantly on the DL.3 fixture. DL.3 Digital Light User Manual...
  • Page 274: Displaying Live Video

    DL.3s to have the same SDI feed without a switcher/splitter device. • In order for the DL.3 to output its camera through SDI, the S-video relays must be set to internal camera capture (otherwise known as camera feedback). This is necessary because the S-video signal must be routed to the computer.
  • Page 275: Sending The Camera Feed To S-Video Camera Out

    The factory default assigns the video feed from the internal camera to the graphics engine. However, a DL.3 fixture can be configured to route the camera video feed to the Camera Out connector by setting the Control Parameter to a DMX value between 229-232.
  • Page 276: White Balance Mode

    This parameter provides the ability to convert the camera’s image to black and white (B&W), or invert the color (Negative art). A snapshot can also be taken of the camera’s image (Freeze Frame) with or without one of these effects applied. DL.3 Digital Light User Manual...
  • Page 277: Content Management Application (Cma)

    The CMA software that shipped on CD with your DL.3, DL.2 or Axon media server is used to: • Upload and download custom digital content to fixtures • Configure units to use in a DMX environment •...
  • Page 278: Launching The Cma

    Once the CMA is installed, double clicking on the application icon will launch it and display the CMA Client Window. Launching the CMA on Axon Axon media servers can launch the CMA locally. When you start Axon, the local monitor will display a desktop that gives you access to the CMA. DL.3 Digital Light User Manual...
  • Page 279: Auto Discovery

    User content onto DVD/CD. Auto Discovery When a DL.3, DL.2 fixture or Axon media server is connected to an ethernet network, it sends out “Discovery” messages. These messages are received by other media servers on the link as well as the CMA software. The messages contain information that allows the media servers to communicate with each other, and the CMA to communicate with all the units on the network.
  • Page 280: The Cma Client Window

    Content Management Application (CMA) The CMA Client Window The CMA Client Window provides views of the content and configuration for all DL.3, DL.2 and Axon servers connected to the Ethernet network in the Left pane. Information is displayed in the right pane for any item selected.
  • Page 281: Viewing Server Identification Information

    In the following example, six servers have been identified on the network. The right pane contains the following details in a table format. • Server ID number defaults to 1, but can be configured in the CMA or in the DL.3 or DL.2 fixture’s Menu system •...
  • Page 282: Content Organization

    Preloaded Stock Content A large library of Stock Media and Stock Objects ships on every DL.3, DL.2 or Axon media server and will also be provided through upgrades from High End Systems. NOTE: The DL.3 fixture ships with an additional 400+ files of media content, many in higher resolution.
  • Page 283: Custom User Content

    Media files can be still images or video clips in one of the following formats: .jpg .gif .png .bmp .mpv .m1v .mpg .m2v NOTE: Axon and Digital Light media servers supports .jpg formatted using RGB color. CMYK color files are not currently supported. DL.3 Digital Light User Manual...
  • Page 284: Object Files

    Object Files Object files are the 3-D object component files used to build a graphic image. DL.3, DL.2 and Axon protocol supports a combined total of 255 object files displayed in Stock Objects and User Objects folders. As with Stock Media files, the Stock Objects have a fixed DMX value and cannot be edited.
  • Page 285: Viewing Server Configuration Data

    • DMX is the currently assigned DMX value for the folder. This value can be auto-assigned and edited for User content. See Editing User Content DMX Values on page 263. • File Count of files in this collection • Date the folder was last modified DL.3 Digital Light User Manual...
  • Page 286: Viewing Files

    • Has Sound? - Indicates whether or not the movie file has sound data encoded into it. This should always say “no” if the content is encoded correctly. • Date the file was last modified DL.3 Digital Light User Manual...
  • Page 287 CHAPTER 16 Content Management Application (CMA) You can access several options for displaying files in the right pane through the drop down menu or by right clicking in the right pane when files are being displayed. DL.3 Digital Light User Manual...
  • Page 288: Managing User Content

    2. Select AutoSet DMX from either the Media Files folder or Objects drop down menu or the right click popup list. The CMA will assign a valid DMX value to the file or the folder. DL.3 Digital Light User Manual...
  • Page 289: Editing User Content Dmx Values

    No Selection 1-40 Default Stock media Media Folders 41-239 User collections (media file collections) 240-254 Reserved Internal Camera video feed No Selection Media Files 1-255 Media files No selection 1-149 Objects Stock Objects 150-255 User Objects DL.3 Digital Light User Manual...
  • Page 290: Moving User Content Files And Folders

    Copy and Paste commands Clone Preserves DMX values and Replaces any previous User Deploying a Content Archive No Content on destination drive Saves assigned DMX values Creating a Content Archive when creating archive from content on a fixture DL.3 Digital Light User Manual...
  • Page 291: Downloading Content From A Media Server To Your Local Drive

    Mac OS X: File transfer SMB limitation is 4GB file size per transfer. What this means is more than 4GB of data may be transferred, but no file can be greater than 4GB in size. DL.3 Digital Light User Manual...
  • Page 292: Uploading Content From Your Local Drive To A Media Server

    You can upload User Content Media files, Media folders and Object files from your hard drive to a DL.3, DL.2 or Axon media server, provided they are: • A valid file format (.jpg, .gif, .png, .bmp, .mpg, .m2v for Media Files; .x for Object files) •...
  • Page 293: Cma Interaction

    After the process has finished, the dialog will indicate the number of issues that it found and a listing of the affected files. After viewing the list, click on the Dismiss button to continue working with CMA. DL.3 Digital Light User Manual...
  • Page 294 They will show up highlighted in yellow when viewed in the “Details” view in the CMA to indicate to the user that this file is problematic. Double-clicking on the highlighted file will bring up another dialog describing the identified file error. DL.3 Digital Light User Manual...
  • Page 295: Content Loaded Prior To Version 1.5

    Forbidden frame coding detected order, DC intra-coded frames detected • data elements being present when they should not be • data elements not being present when they should be. Reserved frame coding detected Missing MPEG-2 sequence extension header DL.3 Digital Light User Manual...
  • Page 296 Mac OS X: File transfer SMB limitation is 4GB file size per transfer. What this means is more than 4GB of data may be transferred, but no file can be greater than 4GB. DL.3 Digital Light User Manual...
  • Page 297: Archiving User Content

    6. Click Next at the bottom of the wizard. This will take you to another screen where you choose where to save and what to name your archive. 7. Click Browse to navigate to where you want to save and name your archive. 8. Click Next. Your archive will then be created. DL.3 Digital Light User Manual...
  • Page 298: For Cma Running Mac Os

    Deploying the Content Archive you created restores the user content to a fixture. To replicate this content to other fixtures on the link, use the Clone Content feature (see Cloning User Content on page 273). DL.3 Digital Light User Manual...
  • Page 299: Cloning User Content

    A Clone Content Wizard lets you select one or more servers on the fixture network as the destination for cloned content. The cloning process erases all destination server(s) user content and replaces it with the selected server’s user content. Stock content is unaffected. DL.3 Digital Light User Manual...
  • Page 300: Deleting Content

    1. Select All Servers from the left pane of the CMA Client Window. 2. Select a Server in the right pane 3. Select DMX Summary from the drop down menu or the right-click popup list. DL.3 Digital Light User Manual...
  • Page 301 CHAPTER 16 Content Management Application (CMA) 4. Press the Create Table button on the screen to build the summary table. DL.3 Digital Light User Manual...
  • Page 302: Upgrading Software

    1. Using your internet browser, select the latest version from the support section of the High End Systems website. A dialog box will give you the option to Save. 2. Select the location and press Save again to put a copy of the Fixture software on your local drive. DL.3 Digital Light User Manual...
  • Page 303 7. Click Next to continue upgrade. The server will reboot after upgrading the software. Mac OS X: Upgrading Software To upgrade multiple servers, select multiple fixtures from the All Servers list. DL.3 Digital Light User Manual...
  • Page 304: Viewing Server Configuration

    Software Versions, etc. are view only. Other settings such as Fixture ID, various Projector settings, DMX Start Channel, etc. can be modified (configured). NOTE: All of these settings are also available for DL.3 and DL.2 fixtures through the Digital Light onboard menu system.
  • Page 305: Configuring Columns

    Configuration information is grouped under tabs in the right pane. Fields are provided for all editable configuration values.The number of tabs is determined by the model selected. DL.3 and DL.2 fixtures have six tabs while Axon media servers have four.
  • Page 306 CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual...
  • Page 307 CHAPTER 16 Content Management Application (CMA) Mac OS X: Viewing Server Configuration To access Server Configuration information for an individual server, select the Configuration option under the individual server. DL.3 Digital Light User Manual...
  • Page 308: Dl.3 And Dl.2 Media Server Configuration Options

    Content Management Application (CMA) DL.3 and DL.2 Media Server Configuration Options DL.3 and DL.2 fixtures include configuration options for the internal projector, the lamp, the menu display and motion features. The six tabs are labeled Server, Fixture, Lamp, Test/Reset, Hardware and I/O.
  • Page 309: Server Info

    Read only Read only Firmware Read only Miscellaneous Configuration Item Configuration Value Options On restores fixture defaults Fixture Defaults Off displays whenever defaults has been changed Reboot Server Check Reboot to restart the internal graphics engine DL.3 Digital Light User Manual...
  • Page 310: Fixture Tab

    Rear Display Off reverts to original orientation Select currently installed lens from Standard, Long Throw, Ultra Long Lens Type Throw, or Wide Angle for DL.3 fixtures. NOTE: This option is greyed out for DL.2 fixtures. Fixture Settings Configuration Item Configuration Value Options...
  • Page 311: Display Settings

    Off reverts to Fixture menu On selects manual focus. Value field = 0-255 Focus Override Off resets to DMX control On selects manual zoom. Value field = 0-255 Zoom Override Off resets to DMX control DL.3 Digital Light User Manual...
  • Page 312: Lamp Tab

    Manual turns lamp on only if the Lamp is set to On DMX turns lamp on if DMX is present Lamp Hours Read Only. Select Reset to restore Lamp hours to 0 Fixture Hours Read Only. Select Reset to restore Fixture hours to 0 DL.3 Digital Light User Manual...
  • Page 313: Test/Reset Tab

    Pan/Tilt Off stops self test On tests Iris mechanical functionality Iris Off stops self test On tests focus mechanical functionality Focus Off stops self test On tests Zoom mechanical functionality Zoom Off stops self test DL.3 Digital Light User Manual...
  • Page 314: Hardware Tab

    SDI Capture Performance Configuration Item Configuration Value Options CPU Utilization Gauges display available resources remaining. This can help with balancing Available Memory additional layers with the capabilities for the hardware configuration of this device. Disk Queue DL.3 Digital Light User Manual...
  • Page 315: Capture

    CHAPTER 16 Content Management Application (CMA) Capture Configuration Item Configuration Value Options DMX Value and Capture Displays configured capture devices at DMX values 1–8. Device Projector Configuration Item Configuration Value Options Projector Model Read Only DL.3 Digital Light User Manual...
  • Page 316: I/O Tab

    Ext S-Video Format PAL_I PAL_M PAL_N SECAM_B SECAM_D (inactive in DL.3F model) SECAM_G SECAM_H SECAM_K SECAM_K1 SECAM_L SECAM_L1 Signal Routing Configuration Item Configuration Value Options Internal Projector Input External Projector In By DMX Internal SVideo Input External DL.3 Digital Light User Manual...
  • Page 317: Axon Media Server Configuration Options

    Configuration Item Configuration Value Options Model Read only Fixture ID 1-255 Fixture Name Allows fixture name of up to 26 characters IP Address Read only assigned to that unit by the router or Auto IP DL.3 Digital Light User Manual...
  • Page 318: Version Info

    Read only Read only Firmware Read only Miscellaneous Configuration Item Configuration Value Options On restores fixture defaults Fixture Defaults Off displays whenever defaults has been changed Reboot Server Check Reboot to restart the internal graphics engine DL.3 Digital Light User Manual...
  • Page 319: Display Settings Tab

    Self Tests Configuration Item Configuration Value Options 1 displays graphic object with texture for the number of graphic layers you Video Pattern have defined 2 alternates between an alignment grid and a color calibration screen DL.3 Digital Light User Manual...
  • Page 320: Hardware Tab

    Available Memory additional layers with the capabilities for the hardware configuration of this device. Disk Queue Capture Configuration Item Configuration Value Options DMX Value and Capture Displays configured capture devices at DMX values 1–8. Device DL.3 Digital Light User Manual...
  • Page 321: I/O Tab

    Configuration Value Options SDI 1t Format options vary depending on the cards installed in this device. SDI 2 NTSC_M NTSC_MJ PAL_B PAL_D PAL_GPAL_H PAL_I PAL_M PAL_N SECAM_B SECAM_D Ext S-Video Format SECAM_G SECAM_H SECAM_K SECAM_K1 SECAM_L SECAM_L1 DL.3 Digital Light User Manual...
  • Page 322: Configuration Example

    1. To view configuration information for a individual server, click on All Servers in the left pane of the CMA window and select the + to view all the servers on the fixture network. Select a server in the left pane to view its configuration information in the right pane. DL.3 Digital Light User Manual...
  • Page 323 4. Edit the DMX Start Channel by entering a valid Start Channel for the protocol type you have chosen. For more information on selecting a valid start channel, see Determining a DMX Start Channel on page 42. DL.3 Digital Light User Manual...
  • Page 324 CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual...
  • Page 325: Chapter 17: Maintenance And Troubleshooting

    Pan and Tilt Locking The DL.3 fixture is equipped with mechanical pan and tilt locking latches to stabilize the fixture for shipping or servicing. There is a single pan lock position and three tilt lock positions.
  • Page 326: Maintaining The Filtering System

    When used in a closed or fixed environment where fog or haze is used, we recommend at least a weekly check. • Do not situate DL.3 in areas of high fog density such as directly in front of a fog machine or mineral oil hazer.
  • Page 327: Cleaning The Base Housing Filter

    5. Lift the prefilter away from Pull base housing filter away the filter bracket from fixture to clean 6. Remove the two phillips pan screws securing the filter bracket and lift the filter unit off the fixture. DL.3 Digital Light User Manual...
  • Page 328 14. Carefully replace the rear bezel, making sure to Gasket position (but do not force) the gasket against the lamp cover located on the back of the projector. and relatch the rear bezel assembly. DL.3 Digital Light User Manual...
  • Page 329: Replacing The Lamp

    9. Replace the lamp assembly, see Related Products and Accessories on page 4. 10. Close the lamp cover and tighten the two lap cover screws. 11. Reconnect to power. The fixture will begin to home. DL.3 Digital Light User Manual...
  • Page 330: Removing The Projector

    8. Remove projector by pulling from the rear of the fixture's head, taking care that the Zoom and Focus Wires do not get caught. DL.3 Digital Light User Manual...
  • Page 331: Replacing The Lens

    CAUTION: To avoid damaging the lens, do not touch glass. Lens installation and replacement should be made by qualified service personnel. Use the following steps to access and replace the DL.3 lens with any of the lens options available for the fixture. Accessing the lens 1.
  • Page 332 4. Slide the projector (lens first; feet down) back into the DL.3 fixture head. Once fully inside the head of the fixture, pull excess slack from the Zoom & Focus wires out through the front of the fixture's head so that the wires can be reconnected to the head logic card.
  • Page 333: Replacing The Fuse

    Equipment surfaces may reach temperatures up to 130° C (266° F). Allow the fixture to cool before handling. The DL.3 has one user-serviceable fuse which controls mains voltage to the fixture. To replace a fuse: 1. Disconnect power to the fixture. If the fixture...
  • Page 334: Cleaning Or Replacing The Front Window

    7. Carefully replace the Phillips screws and washers, making sure not to break the glass. CAUTION! Use plastic washers only when replacing the front glass. Using metal washers can damage the glass. 8. Reconnect power to the infrared illuminator 9. Replace the front bezel. DL.3 Digital Light User Manual...
  • Page 335: Replacing Motor Driver Boards

    130° C (266° F). Allow the fixture to cool before handling. The DL.3 fixture is designed with two motor driver boards: 1. The board that controls the motors for the tilt, focus, zoom, and iris functions as well as fans is located in the fixture head.
  • Page 336: Replacing Fixture Base Driver Board

    8. Ensure that the fixture is on a solid surface. Select Calibrate Motors in the Test_Home menu screen and leave the fixture undisturbed for 10 minutes while the calibration process completes. DL.3 Digital Light User Manual...
  • Page 337: Troubleshooting

    This section discusses troubleshooting LED states and general troubleshooting suggestions. Button Shortcut Commands DL.3 fixtures have button commands available for controlling and overriding functionality when you are troubleshooting your fixture. • Holding the [Menu] & [Enter] buttons for more than two seconds disables motion system.
  • Page 338: Button Action

    Replacing Filters on page Filter needs Servicing. Service Filter Error FILTER SERVICE ERROR Replace Filter NOW. See Cleaning and Filter Service Filter needs Servicing. Replacing Filters on page FILTER SERVICE WARN Warning Replace Filter SOON. DL.3 Digital Light User Manual...
  • Page 339: System State Leds

    Blinking 320 processor card in the base housing is receiving code. Slowly Drive Amber Blinking Hard drive activity Server Blue Steady Internal computer is receiving power Power Steady Fixture’s Motion Control system is receiving power DL.3 Digital Light User Manual...
  • Page 340: Board Led States

    CHAPTER 17 Maintenance and Troubleshooting Board LED States LEDs located on DL.3 fixture boards indicate how the unit is functioning. The following Table lists LED States, and problems they may indicate. Location LED # State Problem? Description Steady Orange S3 (iris) sensor open...
  • Page 341 Solution • Check the Fixture filters (see page 301). • Is the DL.3 mounted less than 1.4 meters to an object? If so, move the DL.3 farther away to enable it to focus properly. • Make sure the DL.3 is not operating near fog machines, hazers, or mineral oil hazers (see See “Fog Machine Warning”...
  • Page 342: Frequently Asked Questions

    CHAPTER 17 Maintenance and Troubleshooting Frequently Asked Questions How are DL.3 fixture IP addresses determined? In environments that utilize numerous DL.3s, is there risk of IP address conflicts? DL.3 fixture IP addresses are determined one of two ways: 1. When using DHCP server (like router) IP is generated automatically 2.
  • Page 343: Chapter 18: Restoring The System

    1. Plug your USB CD or DVD drive, keyboard, and mouse (optional) into one of the external USB ports on the media server. On DL.3 and DL.2 fixtures, you may need to use a USB hub, although this should only be a requirement if you wish to use a mouse.
  • Page 344 6. Using the <Tab> key on your keyboard or using your mouse, select the system restore option or Exit to cancel the operation. 7. The next page will ask you to confirm your selection. Press 'Confirm' and the restore will begin. DL.3 Digital Light User Manual...
  • Page 345 CHAPTER 18 Restoring the System 8. Allow the restore to run. This will take between 10-30 minutes depending on the speed of your USB drive. Status will be displayed throughout the restore. DL.3 Digital Light User Manual...
  • Page 346 NOTE: If you encounter an error, press the Return to Main Menu button and start the recovery process again. An error on the second attempt may indicate a hard drive failure or damaged DVD. In that case, contact High End Systems Technical Support at www.highend.com.. DL.3 Digital Light User Manual...
  • Page 347: Appendix A: Dmx Protocol

    Appendix A: DMX Protocol DL.3 and DL.2 Digital Lights, and Axon Media Servers utilize the same DMX protocol with the following variations: • DL.3 and DL.2 fixtures include channels for motion and camera control • DL.2 and original Axon media servers allow a maximum of four Graphic Objects instead of nine The following tables list the parameters and their associated DMX channel number(s).
  • Page 348: Dl.3 And Dl.2 Global Control

    APPENDIX A DMX Protocol DL.3 and DL.2 Global Control Parameter Name Parameter Name Chan # Chan # Global Intensity Keystone Top Left X Global Effect 1 Keystone Top Left Y Global Effect 1 Modifier 1 Keystone Top Right X Global Effect 1 Modifier 2...
  • Page 349: Dl.3 And Dl.2 Graphic Object Control

    APPENDIX A DMX Protocol DL.3 and DL.2 Graphic Object Control DMX Channel # (Objects 5-9 not available in DL.2 Servers) Parameter Name Obj.1 Obj.2 Obj.3 Obj.4 Obj.5 Obj.6 Obj.7 Obj.8 Obj.9 Opacity 3-D Object File Media Folder Media File In Frame...
  • Page 350: Axon Media Server Version 2 Dmx Channel Assignment

    Global Effect 5 Modifier 3 Mask Select (default iris) Viewpoint Position Y Mask Size Mask Edge VIewpoint Position Z Edge Fade Top Edge Fade Right Global Control Edge Fade Bottom Global Control Modifier Edge Fade Left DL.3 Digital Light User Manual...
  • Page 351: Axon Graphic Object Control

    Effect 2 Modifier 3 Graphic Effect 3 Effect 3 Modifier 1 Effect 3 Modifier 2 Effect 3 Modifier 3 X-axis rotation Y -axis rotation Z-axis rotation Scale X Scale Y Scale Z X Position Y Position Z Position DL.3 Digital Light User Manual...
  • Page 352: Parameter Description And Options

    DMX Value Default Parameter Description Dec. Dec. % MECHANICAL CONTROL Movement Functions (DL.3, DL.2 fixtures only) Pan Course Moves projector head from 0° to 400° 0-100 32768 50 65535 Pan Fine Tilt Course Moves projector head from 0° to 240°...
  • Page 353 Internal Camera to Graphics Engine (default) 233-236 before the operation Setting Projector Lens Shift (Set Dimmer Channel = 0) begins.) Available only in DL.3 and DL.3F fixtures. Lens Shift Engaged (100) 237-240 Lens Shift Off (100) 241-244 Setting SDI Switching Mode Available only in DL.3 fixtures.
  • Page 354 APPENDIX A DMX Protocol DMX Value Default Parameter Description Dec. Dec. % Internal Camera Functions (DL.3 and DL.2 fixtures only, reserved in DL.3F fixtures) Camera Zoom position 0-100 32768 50 65535 Zoom Focus position. 0-511 Camera 0-100 512- Focus Manual Focus from In (Far End) to Out (Near End) 65535 Camera’s IR sensing off, illuminator off...
  • Page 355 RGB Invert Mod1 = red to cyan, Mod2 = green to magenta, Mod3 = blue to yellow RGB Invert & Swap to GBR. Mod1 = red to magenta, Mod2 = green to yellow, Mod3 = blue to cyan DL.3 Digital Light User Manual...
  • Page 356 Mod2 = y subpicture center, Mod3 = subpicture size Magnifying lens, Mod1 = x lens center, Mod2 = y lens center, Mod3 lens size Magnifying lens 2, Mod1 = x lens center, Mod2 = y lens center, Mod3 = lens size DL.3 Digital Light User Manual...
  • Page 357 Mod2 = horizontal scale, Mod3 = vertical scale Faux LED. Mod1 = ”LED” size, Mod2 = spacing, Mod 3 = color peaking Faux Tile. Mod1 = Tile size, Mod2 = spacing, Mod3 = color peaking DL.3 Digital Light User Manual...
  • Page 358 Mod3 = colors and scale Lens Grid. Mod1 = magnification, Mod2 = edge shading, Mod3 = number of lenses Edge Detect BW2. Mod1 = Sample distance, Mod2 = edge threshold comparison, Mod3 = detected edge scaler DL.3 Digital Light User Manual...
  • Page 359 Mod3 = Source Collage. Mod1 = grid style selection, Mod2 = grid portion displayed, Mod3 = edge blend adjustment Curve Correction, Vertical Convex Cylinder. Mod1 = correction, Mod2 = adjusts vertical centerpoint, Mod3 = Not used DL.3 Digital Light User Manual...
  • Page 360 Mod2 = grid portion displayed, Mod3 = edge blend Collage Gen 3 Wrap, improved blending. Otherwise, the same as global effect 145. Mod1 = grid style selection, Mod2 = grid portion displayed, Mod3 = edge blend DL.3 Digital Light User Manual...
  • Page 361 254 activates specific spherical mapping control options for Modifier parameters. For more about Modifier Global Effect Mode parameter functionality, see Global Effect Channels 0-255 0-100 on page 116, and specific effect options listed Modifier 3 alphabetically in Chapter 13. DL.3 Digital Light User Manual...
  • Page 362 Horizontal diamonds 1 Horizontal diamonds 2 Pinwheel Oval Iris closing from outside in Oval Iris closing from inside out Oscillating iris closing from outside in Artistic Iris Reserved for other installed masks, defaults to 0 31-127 DL.3 Digital Light User Manual...
  • Page 363 Adjusts mask size from fully closed to open 0-255 0-100 255 100 Hard edge to faded edge when Mask Select = 0-127. Mask Edge Strobe rate control from fastest to slowest when Mask 0-255 0-100 Fade Select parameter value = 128-255 DL.3 Digital Light User Manual...
  • Page 364 Clip image from top left corner y value 0-255 0-100 Top Left Framing X Clip image from top right corner x value 0-255 0-100 Top Right Framing Y Clip image from top right corner y value 0-255 0-100 Top Right DL.3 Digital Light User Manual...
  • Page 365 Look at point: graphic 9 Perspective View, Cartesian Coordinates Look at point: graphic 4 Look at point: graphic 5 Look at point: graphic 6 Look at point: graphic 7 Look at point: graphic 8 Look at point: graphic 9 DL.3 Digital Light User Manual...
  • Page 366 All-in-One displays an array that includes each layer’s received from output, each layer’s combined output, and any spherical a controller effects applied. before the Performance Statistics operation On-screen Statistics begins.) Reserved 4-255 DL.3 Digital Light User Manual...
  • Page 367 On-screen Statistics (Global Control Channel = 252 or 255) Text color = gray Text color = red Text color = blue Text color = green On-screen Statistics (Global Control Channel = 254) Controls opacity from full to transparent 0-255 DL.3 Digital Light User Manual...
  • Page 368 Reserved 240-254 Video capture. The Media File parameter selects S Video or SDI input. Other Media file values are ignored. NOTE: SDI available with DL.3 and Axon only. Media File Selection (Media Folder Channel = 0-254) No selection First Media File...
  • Page 369 Sync to Graphic 2 movie time and Object 2 rotation Sync to Graphic 3 movie time and Object 3 rotation Sync to Graphic 1 movie time and Object 1 reverse rotation Sync to Graphic 1 movie time and Object 2 reverse rotation DL.3 Digital Light User Manual...
  • Page 370 Sync to Graphic 7 movie time and Object 7 reverse rotation Sync to Graphic 8 movie time and Object 8 reverse rotation Sync to Graphic 9 movie time and Object 9 reverse rotation Reserved. Defaults to mode 0, no selection. 16- 255 DL.3 Digital Light User Manual...
  • Page 371 Film Roll. Mod1 = horizontal roll speed, Mod2 = Vertical roll speed Pixelate. Mod1 = amount of pixelation, Mod 2 not used Faux LED. Mod1 = ”LED” size, Mod2 = spacing Faux Tile. Mod1 = Tile size, Mod2 = spacing DL.3 Digital Light User Manual...
  • Page 372 Solarize 1 (if color value < DMX value, invert color). Mod1 = red, Mod2 = green, Mod3 = blue. Solarize 2 (if color value > DMX, invert color). Mod1 = red, Mod2 = green, Mod3 = blue. DL.3 Digital Light User Manual...
  • Page 373 Mod1 = red, Mod2 = green, Mod3 = blue Transparent Color Invert, Fine. Select key color. Mod1 = red, Mod2 = green, Mod3 = blue Transparent Color Invert, Medium. Select key color. Mod1 = red, Mod2 = green, Mod3 = blue DL.3 Digital Light User Manual...
  • Page 374 Scale RGB. Mod1 = scale red, Mod2 = scale green, Mod3 = scale blue. Maximum of Mod1, Mod2 and Mod3 sets overall color range Tiling on. Mod1 = x-axis tile scale, Mod2 = y-axis tile scaler, Mod3 = space between lines DL.3 Digital Light User Manual...
  • Page 375 Mod1 = size, Mod2 = rate, Mod3 = offset Sinewave, Horizontal with X-axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset Sinewave, Horizontal with Y-axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset DL.3 Digital Light User Manual...
  • Page 376 Mod3 = number of lenses Edge Detect BW2. Mod1 = Sample distance, Mod2 = edge threshold comparison, Mod3 = detected edge scaler Film Burn. Mod1 = burn/unburn rate, Mod2 = film blackening, Mod3 = burn pattern DL.3 Digital Light User Manual...
  • Page 377 254 activates specific spherical mapping control options for Modifier parameters. For more about Modifier Graphic Effect Mode Parameters parameter functionality, see 0-255 0-100 Modifier 3 on page 106, and specific effect options listed alphabetically in Chapter 13. DL.3 Digital Light User Manual...
  • Page 378 Rotates the object clockwise around Z-axis in steps to 32769- 16-bit 51-74 720 degrees absolute 49151 adjustment) Continuous rotation stop 49152 Continuous variable-speed clockwise object rotation 49154- 76-100 around Z axis (slow to fast) 65535 DL.3 Digital Light User Manual...
  • Page 379 51-100 65535 Moves object nearer from center of display 0-36767 0-49 Centers object along Z axis in display 32768 Z-Position 32768 50 36769- Moves object back along Z axis at center of display 51-100 65535 DL.3 Digital Light User Manual...
  • Page 380 APPENDIX A DMX Protocol DL.3 Digital Light User Manual...
  • Page 381: Appendix B: Mspeed Conversion Table

    37.09 2.46 15.07 37.87 2.66 15.56 38.65 2.86 16.06 39.44 3.07 16.57 39.44v 3.29 17.09 40.23 3.52 17.61 41.04 3.76 18.14 41.85 4.00 18.68 42.68 4.25 19.23 43.50 4.52 19.79 44.34 4.78 20.36 45.19 5.06 DL.3 Digital Light User Manual...
  • Page 382 83.27 152.57 238.79 84.43 154.14 240.75 85.59 155.71 242.72 86.77 157.30 244.70 87.95 158.89 246.68 89.14 160.49 248.68 90.34 162.09 250.68 91.55 163.71 246.68 92.76 165.33 248.68 93.98 166.96 250.68 95.21 168.60 252.68 96.45 170.25 DL.3 Digital Light User Manual...
  • Page 383: Preparing Custom Content

    1. Commission or Design High Quality (Visually Clean or Never-Compressed) video, at least 640 x 480 (for DL.2 servers) or 1024 x 768 (for DL.3 servers) in Photo jpeg 98%-100% or Animation Non Compressed (best) format.
  • Page 384: Creating 3-D Objects

    Managing Custom Content The Content Management Application running on your own computer as a client to DL.3 media servers via Ethernet manages any User Content you create. All Stock and User content can be viewed and refreshed but the CMA client gives you additional control over other aspects of your custom content.
  • Page 385: Mechanical

    APPENDIX D Appendix D: DL.3 Specifications Fixture mechanical, electrical, optical and component specifications are listed. Mechanical Fixture Dimensions: 594mm x 690mm x 950mm (23.4in x 24.8in x 38.4in) Weight: 63.5 kg (140 lbs) Road Case Dimensions: 711mm x 737 mm x 1168mm ( 28in x 29 in x 46 in)
  • Page 386: Electrical

    SDI Capture Card: Decklink SDI – High Definition (not included in DL.3F model) Operating System: Windows XP embedded NOTE: Some earlier versions of DL.3 media servers may have a different hardware configuration. Find the hardware configuration listed by serial number at the DL.3 support page of the High End System website (www.highend.com/support/digital_lighting).
  • Page 387: Operation

    APPENDIX D Operation Pan: 400° Tilt: 240° Movement Accuracy: Pan and Tilt from the same direction to the programmed point within approximately .01°. Control Options: DMX512, Art-Net Minimum Focus Distance: 1.4 meters (4.6 ft) Compliances: CE, CSA, ETL Environmental Ambient Operating Temperature Range: 5°–40° C (40°–104° F) Humidity: 20%–80% (non-condensing) Altitude: 0–8850 ft (0–2700 m) Camera Module...
  • Page 388: Dmx And Rs-485 Projector Link

    APPENDIX D DMX and RS-485 Projector Link Cables: Belden 9841 or equivalent (meets specifications for EIA RS-485 applications) with the following characteristics: • Two 4-conductor twisted pairs plus a shield • Maximum capacitance between conductors: 30 pF/ft • Maximum capacitance between conductor and shield: 55 pF/ft •...
  • Page 389: Appendix E: Safety Information

    • Class I equipment. This equipment must be earthed. • Equipment suitable for dry locations only. Do not expose this equipment to rain or moisture. • Refer servicing to qualified personnel; no user serviceable parts inside. DL.3 Digital Light User Manual...
  • Page 390: Appendice E: Importantes Informations Sur La Sécurité

    • À l'intérieur de l'équipement il n'y a pas de pièces remplaçables par l' utilisateur. Confiez l'entretien à un personnel qualifié. • Equipement de Classe I. Cet équipement doit être mis à la terre. DL.3 Digital Light User Manual...
  • Page 391: Anhang E: Wichtige Hinweise Für Ihre Sicherheit

    • Diese Geräte sind nur zum Einbau in trockenen Lagen bestimmt und müssen vor Regen und Feuchtigkeit geschützt werden. • Servicearbeiten sollten nur von Fachpersonal ausgeführt werden. Das Gerät enthält keine wartungsbedürftigen Teile. • Dieses Gerät gehört zur Klasse I. Dieses Gerät muß geerdet werden. DL.3 Digital Light User Manual...
  • Page 392: Apéndice E: Información Importante De Seguridad

    • Derive el servicio de reparación de este equipo al personal calificado. El interior no contiene repuestos que puedan ser reparados por el usuario. • Equipo de Clase I. Este equipo debe conectarse a tierra. DL.3 Digital Light User Manual...
  • Page 393: Appendice E: Importanti Informazioni Di Sicurezza

    • Questa apparecchiatura e' da collegarsi ad un circuito con una protezione da sovraccarico massima di 20 ampere. Vigtig Sikkerhedsinformation Advarsel: Beskyttelse mod elektrisk chock. VIGTIGT! LEDEREN MED GUL/GROEN ISOLATION MAA KUN TILSLUTTES KLEMME MAERKET ELLER DL.3 Digital Light User Manual...
  • Page 394 APPENDIX E Safety Information DL.3 Digital Light User Manual...

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