CHAPTER 4
DMX Programming Basics and Quick Start
Quick Start with a Wholehog Console
After setting up and configuring your media server as outlined in Chapter 2, use the following
steps to get to the point of displaying output. In this example, we are patching a DL.3 fixture
running Version 2 software with six Graphic Objects enabled and Axon servers running Version
2 software with five graphic objects enabled.
Step 1: In the Fixture Schedule or Add Fixtures window of Wholehog software, Add 1 motion, 1
global, and 6 graphic "fixtures" for the DL.3 unit; and 1 global, and 5 graphic "fixtures" for each
Axon unit.
Step 2: Assign user numbers for these items. Set up user numbers 1-8 that correspond to DL.3
fixture number 1, where user number 1 is the motion, 2 is the global, and 3-8 are graphic
fixture types. Axon media servers will have user numbers 11–16 where user number 11 is
global and 12-16 are graphic fixture types.
Patch the motion first, the global second, and the graphic fixture types last for the DL.3 then
patch the global and graphic fixture types for the Axon.
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